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Asad rebuild/rebrand Power Level: 11/13 (200/2 Power Level: 11/13 (200/200PP) Trade-Offs: -4 Attack / +4 Damage, -5 Defense / +5 Toughness Unspent Power Points: 0 Abilities: 10 + 6 + 14 + 2 + 8 + 6 = 44PP STR 40 [20] (+15/+5) DEX 16 (+3) CON 40 [24] (+15/+7) INT 12 (+1) WIS 18 (+4) CHA 16 (+3) Combat: 14 + 12 = 26 PP Initiative: +7 Attack: +7 Grapple: +27/+12 Defense: +6 Knockback: -12/-3 Saving Throws: 0 + 2 + 5 = 7PP TOU +15 (CON +16, Base CON +7, Impervious +10) FORT +15/+7 (CON +7, CON w/Enhanced +15, ) REF +5 (DEX +3, +2) WILL +9 (WIS +4, +5) Skills: 84R = 21PP Bluff 12 (+15 / +19 Attractive)Skill Mastery Concentration 1 (+5) Diplomacy 12 (+15 / +19 Attractive)Skill Mastery Gather Information 15 (+18)Skill Mastery Intimidate 2 (+5) Knowledge (Business) 8 (+9) Knowledge (Civics) 8 (+9) Knowledge (Current Events) 4 (+5) Knowledge (Theology and Philosophy) 2 (+3) Languages 4 (Arabic, Farsi [Persian], French, Portuguese) (Base: English) Notice 4 (+8) Sense Motive 12 (+16)Skill Mastery Feats: 19PP Accurate Attack All-Out Attack Attractive Benefit (Wealth 3) Challenge (Fast Feint) Connected Equipment Improved Grab Improved Initiative Interpose Luck 2 Move By Action Skill Mastery (Bluff, Diplomacy, Gather Information, Sense Motive) Taunt Ultimate TOU Well-Informed H Equipment: 1PP = 2/5EP Commlink [1EP] Smartphone [1EP] Powers: 36 + 16 + 8 + 10 + 11 = PP All carry the ‘Genetic Mutation’ descriptor. Absorption Array 16.5 (33 points; PFs: Alternate Power 3) [36PP] BE: Nullify Energy 11(Range 55'; All Energy; Extras: Alternate Save [Fortitude +0], Effortless, Nullifying Field [+0], Selective; Flaws: Distracting) [33/33PP] AP: Damage 10 (Area of Effect 200; Extras: Area [burst], Selective; PFs: Progression [Area] 1, Variable Descriptor 2 [Energy]) [33PP] AP: Blast 15 (Range 1500; PFs: Precise, Variable Descriptor 2 [Energy]) [33PP] AP: Enhanced Strength 20 (to 40/+15) + Super-Strength 5 (effective Str 65, Heavy Load: 96 Tons; PFs: Groundstrike, Shockwave) [20+12=32/33PP] Enhanced CON 16 [16PP] (Energized Metabolism) Flight 4 (1000 ft/ 100mph) [8PP] Immunity 10 (aging, Life Support) [10PP] (Absorption, Sublimation) Protection 1 + Impervious TOU 10 [11PP] (Absorption, Sublimation) DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch Toughness DC 20/DC 30 Damage (Physical) Blast 1500' Toughness DC 30 Damage (Variable) Damage(Burst) 200' Radius Reflex DC 20 Damage (Variable) Drain Energy Touch Fort DC 25 PP Loss Groundstrike 150' Radius Ref DC 25/Trip Check .5 DC of Trip Check/Trip Shockwave 150' Cone Ref DC 25 Damage (Physical) Totals: Abilities 46 + Combat 26 + Saves 7 + Skills 21 + Feats 19 + Powers 81 = 200/200PP
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