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  1. Player Name: Hero Lad Character Name: Myth Power Level: 10 (150/150PP) Trade-Offs: None Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: A low profile hero working to help others but possibly leaving behind the question: Real or Myth? Residence: Lantern Hill Base of Operations: Freedom City Catchphrase: Wazzat? Alternate Identity: Ian CantnorIdentity: SecretBirthplace: Rosemont, VAOccupation: Program Director, Piedmont Cultural SocietyAffiliations: None.Family: Ross Cantnor (Father), Lily Cantnor (Mother), Asia Cantnor (Sister) Description: Age: 25 (DoB: April 1, 1990) Apparent Age: 25 Gender: Male Ethnicity: Caucasian Height: 5'10" Weight: 190 lbs. Eyes: Brown Hair: Black Ian prefers to dress in line with his nostalgia. This usually means suit and tie, often of the gray double-breasted and pinstripe variety, but often more colorfully too. He is rarely without his Fedora or his rather elegant walking stick. He carries himself with a certain sense of grace and presence. Power Descriptions: Magic/Dimensional Energy known as MythFire (Hellfire Control variant). It is often subtle (invisible) to keep the “fog of war” element going. Although sometimes, it is allowed to be seen in glimpses. When this is done, it appears as a purple energy. History: Ian is a Golden Age nostalgist, but not just for heroes or that time period, but for all of yesteryear. Because of elements he sees as important. Being a gentleman. Having a sense of honor and duty. Chivalry. Good worth ethic. Opposing tyranny. All the "good" elements man has displayed through history. Even to the point of legends or myth. King Arthur and the Knights of the Round Table? Perfect example for him. But know that he is more akin to Percival than the king. An errant knight who seeks results over recognition, for the good of all. He became a frequent member and sometime co-moderator of many internet sites relating to his hobby. He even tailored his college degree to work in a field that gave him more opportunities to explore heroes, and history, and culture, and myth. So when he was offered a position as Program Director for the Piedmont Cultural Society, a private club for nostalgia enthusiasts, he jumped at the chance. Especially when he discovered he’d be moving to Freedom City, home of heroes. His life would be forever changed the night he was walking home late after helping authenticate and value a member’s collection of items about to be placed on auction. His attention was drawn to strange sounds and elusive lights that seemed to flicker, vanish, and re-appear somewhere else. The sounds were muffled, but he thought he heard music and laughter. A strong wind came up suddenly and he felt a pain in his head and then things went black. A police officer found him lying against the curb and a large tree branch nearby. The officer put the pieces together and determined Ian must have been struck by the branch when the wind picked up and was delivered a blow to his noggin that knocked him out. A quick trip to the hospital found no major injuries and Ian returned home. Only to be overcome with a memory of a strange dream he had that was something like A Connecticut Yankee in King Arthur’s Court mixed with Celtic Fae Legends and Alice in Wonderland. There were more elements of legend and myth that seemed to swirl in the back of his mind. Ian would later discover that his strange dream and the others to follow were actually experiences in another dimension. One where myth and legend abounded in truth. He had been chosen to carry the torch of heroics in this realm, and given the power to do just that, a magical interdimensional energy that he calls “MythFire.” Ian wishes for others to experience the powers of legend and myth for themselves and to strengthen the bond in our world. To do this, he has taken on a persona that might help him act as a myth himself. Working as much from the shadows as possible, almost more dream than reality. Personality & Motivation: Ian Cantnor feels as if he has the world on a string. He has the perfect job in a nearly-perfect city, and a perfect gift, his powers. So he’s always smiling at those he meets or offering a friendly wave as he strolls along. He likes to think of himself as a “man-about-town” as he takes regular walks through the different parts of Freedom City. He’s also willing to make a friend where he can, whether it is other fans of nostalgia, the market keeper who always has the freshest produce, or the older gents who gather at the park to swap stories. As Myth, he likes to keep himself as secretive as possible, but he can’t let that keep him from the real objective. He gets to be a hero and help out others and helping comes first, whether it is another hero or a citizen. Myth likes to lend his support when and where he can. Powers & Tactics: Myth prefers to work as invisibly and silently as possible, only allowing glimpses of himself and his power when needed and attempting to use it as a “fog of war” tactic against his foes. When he can’t be completely hidden, he acts as a trickster character, keeping opponents off-guard with taunts and tweaks. His illusion powers are used both to keep his foes off-kilter and to mask himself, leaving them unsure of what exactly happened. His nauseate and teleport powers aid in this as well. Alongside other heroes, he happily falls in line with their powers and strategies and acts as a utility team member to help as best he can. Complications: Identity: Secret Responsibility: Job 'This Was A Mythtake' : Ian sometimes gets caught up in the moment. When he does so, he attempts to add extra difficulty to certain things involving his costumed identity in a challenge to himself and an attempt to rival the best heroes of myth and medium. Abilities: 4 + 4 + 8 + 6 + 4 + 4 = 30PP Strength 14 (+2) Dexterity 14 (+2) Constitution 18 (+4) Intelligence 16 (+3) Wisdom 14 (+2) Charisma 14 (+2) Combat: 8 + 10 = 18PPInitiative: +2Attack: +4 Base, +10 MythFire ArrayGrapple: +6Defense: +10 (+5 Base, +5 Dodge Focus), +3 Flat-FootedKnockback: -5 Saving Throws: 5 + 6 + 6 = 17PPToughness: +10 (+4 Con, +6 Protection)Fortitude: +9 (+4 Con, +5)Reflex: +8 (+2 Dex, +6)Will: +8 (+2 Wis, +6) Skills: 36R = 9PP Computers 4 (+7) Diplomacy 4 (+6) Disable Device 4 (+7) Gather Information 4 (+6) Knowledge (Streetwise) 4 (+7) Notice 4 (+6) Search 4 (+7) Sense Motive 4 (+6) Stealth 4 (+6) Feats: 18PP Benefit 1 (Wealthy) Dodge Focus 5 Equipment 5 (25EP) Hide in Plain Sight Inspire Jack of All Trades Leadership Master Plan Teamwork Well Informed Equipment: 5PP = 25EP The Underground (PL10 HQ) [25EP] Size: Huge [3EP] Toughness: +25 [5EP] Features: [17EP] CommunicationsComputer ConcealedDefense System Fire Prevention SystemGarage GymHangarHolding CellsInfirmaryLaboratory Library Living SpacePool Power System Security System [DC 20] Workshop [Electronic] Powers: 10 + 7 + 35 + 6 = 58PP Concealment 5 (All Visual, Normal Hearing) [10PP] Flight 3 (50 MPH/500' per Move; Feats: Subtle) [7PP] "MythFire" Array (20PP; Feats: Accurate 3, Affects Insubstantial 1, Alternate Powers 10, Subtle) [35PP] BE: Create Object 10 [20PP]AP: Damage 10 (Extras: Ranged) [20PP]AP: Damage 10 (Extras: Alternate Save [Will]) [20PP]AP: Dazzle 5 (All Senses) [20PP] AP: Emotion Control 10 [20PP] AP: Environmental Control 10 (Visibility, 1 mile radius; Extra: Selective Attack) [20PP]AP: Healing 9 (Feats: Persistent, Regrowth) [20PP]AP: Illusion 4 (All Sense Types, Extra: Selective Attack) [20PP]AP: Nauseate 10 [20PP] AP: Obscure 5 (All Sense Types, 25' radius) [20PP] AP: Teleport 10 (1000' per Move) [20PP]Protection 6 [6PP] DC Block:ATTACK RANGE SAVE EFFECTUnarmed Touch DC17 Toughness (Staged) Damage (Physical)MythFire (Blast) 100' DC25 Toughness Damage (Energy)Overload (Dazzle) 25' DC16 Reflex/Fortitude Damage (Energy)Emotion Control Perception DC20 Will Damage (Energy)Healing Touch DC19 Fortitude HarmlessIllusion Perception DC16 Will SensoryTopsy Turvy (Nauseate) Touch DC20 Fortitude (Staged) Damage Soul Blast 100' DC20 Will Drain Will Totals: Abilities (30) + Combat (18) + Saving Throws (17) + Skills (9) + Feats (18) + Powers (58) - Drawbacks (0) = 150/150 Power Points
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