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Showing results for tags 'new character building aoiroo'.
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Right, dropping Philotherian and Changeling cause I'm doing absolutely nothing with them. So new character, density shifter, teenager new to her powers. I'm starting at PL 7 cause, I like building up instead of having tons of points I don't know what to do with. My characters are generally power light, skill heavy, so I'm doing the reverse this time, at least to start. Anyway, notes and stuff. Character Name: Georgia Montgomery Power Level: 7 Trade-Offs: -1 Attack / +1 Damage, +2 Defense / -2 Toughness Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: Teenage Density Shifter Alternate Identity: G-Force Identity: Secret Birthplace: Atlanta, Georgia Occupation: Student Affiliations: Claremont Family: Peter (Younger Brother), Wendy (Mom), Frank (Divorced Dad), Debbie (Mom's current partner) Description: Age: September 18th Apparent Age: 16 Gender: Female Ethnicity: African American Height:5'5 Weight: Varies, usually 132 Eyes: Brown Hair: Brown and Auburn Streaked Her hair's naturally curly but she kills it with a straight iron. It goes past her shoulders and has streaks of auburn dyed into it. She's a bit on the heavy side (hehe), but doesn't really give a damn. She's not a big fan of make up, and usually wears pretty covering clothing. She likes to dress in layers, usually with pants or solid colored tights under skirts or shorter jackets. Her face is rounded as are her eyes, and she has a median brown complexion. She likes colorful outfits, and will paint her nails to match (she used to wear fake nails, but those aren't really practical for punching). Power Descriptions: Georgia can, control her density, and the density of whatever or whoever she touches, as long as she's touching them. Offensively, she can become stronger, and much, much heavier, or defensively, she can become unable to touch. She can make things and people more fragile by making them less dense as well, or she can just ignore them and walk through them. She can make herself lighter, and propel herself through the air by jumping, she could make herself lighter than air, but that's really hard to control (because she could be blown away). History: Sometimes weird things happen. It happens more in some places more then others. Georgia's life was a little bit abnormal, her dad grew up in Freedom City and got married to her mother almost immediately after high school. They moved to the Atlanta area for his work (he became a systems analyst for a major computer company in that area) while her mother worked as a florist. Eventually problems started to pop up and her parents got divorced when she was seven, and eventually they both found new partners. In her mothers case it was a personal trainer she'd met at the gym, which wasn't that strange except it was a woman named Debra Patrid. They were together for about three years before they decided through the help of artificial insimination to have another child, Georgia's younger brother when she was 11. It wasn't exactly a standard family, but it wasn't the weirdest thing to happen by far. After attending a concert with a date something happened when someone tried to mug them. Her date gentlemanly as he was, pushed her behind him to try and protect her. She wanted to run away, wanted them both too, but she clung to his shirt from behind as he tried to talk down the mugger since neither of them had any cash. When the gun came out and fired something strange happened. They hit the shirt, and shattered. The mugger was speechless, as was her date, and herself until he ran the hell off because of the attention the gunshots had gotten. They were brought into the police station after the mugger was caught, interrogated, had all the evidence confiscated (including the shirt, which her date asked if he could have back later, dubbing it his now lucky shirt). The next couple weeks, were kind of weird after that. Accidents happened, scales were broken, things were dropped through hands that couldn't seem to hold things. Eventually her and her family were contacted by Claremont when one of the more public accidents (involving a trip down a wheelchair ramp that created something of a crater in said ramp) offering their services to help her learn about her ability. Personality & Motivation: Georgia is a friendly talkative girl. She likes finding clothes, playing games and being with friends. What she hates is most of all is feeling helpless. The mugging highlighted this especially for her. Even if he hadn't been hurt, her (now boyfriend) was shot and she'd just hid behind him. Even if she might of done something, it was mostly just a fluke on her part. If she could do something to prevent that, then she'll do it. She may not be nessicarily the violent type, but she doesn't want to just be a spectator if she can do something about it. Powers & Tactics: Georgia won't try to hurt people if she doesn't have too. If she has too, then she'll do it, but she's more a shield then a sword most of the time. She'll take the bullet, or maybe make a shield out of something and make it denser so it can do it instead. She'll also move through walls to look ahead or do search and rescue. She's not that great in a fight yet, but she's pretty good at taking the hit. Complications: Secret Identity: Her family knows, but that's about it. Away From Family And Friends: There all back in Georgia Don't Let Go: All attributes of her powers affecting other things are all only active as long as she's touching them, if she lets go, the power goes away immediately. Boyfriend At Home: It's kind of hard to break up with someone who took a bullet for you. Flincher: Even if she can take a hit, the fact that a fist and bullets coming towards you is pretty unnerving. Abilities: 0 + 0 + 2 + 0 + 0 + 2 = 4PP Strength: 10/26 (+0,+8) Dexterity: 10 (+0) Constitution: 12 (+1) Intelligence: 10 (+0) Wisdom: 10 (+0) Charisma: 12 (+1) Combat: 4 + 12 = 16 PP Initiative: +0 Attack: +6 Unarmed, +2 Ranged Grapple: +2, Max Density +12 Defense: +9 (+6 Base, +3 Dodge Focus), +3 Flat-Footed Knockback: 0, Max Density -6 Saving Throws: 4 + 4 + 5 = 13 PP Toughness: +5 (+1 Con, +4 Impervious Toughness Density) Fortitude: +5 (+1 Con, +4) Reflex: +4 (+0 Dex, +4) Will: +5 (+0 Wis, +5) Skills: 20R = 4PP Bluff 4 (+5) Computers 4 (+4) Diplomacy 4 (+5) Notice 4 (+4) Search 4 (+4) Feats: 7PP Accurate Attack Attack Specialization (Unarmed) 2 Dodge Focus 3 Interpose Powers: 45 + 5 + 6 = 61 PP Density Control Array ( 43 PP Array, x2 Alternate Powers) 45 PP Base Power: Density 8 ( +16 Strength, +4 Impervious Toughness, +2 Immovable, +2 Super Strength, Carrying Capacity 36 Str (Maximum Load 3 Tons) Extras: Affects Objects, Range: Touch Feats: Affects Insubstantial, Subtle 2) 43 PP Alternate Power: Drain 8 ( Extras: Duration: Substained, Affects Objects) 24 PP Alternate Power: Insubstantial 4 ( Extras: Affects Others, Affects Objects Feats: Selective, Subtle 2) 27PP Immunity 5 ( Falling Damage ) 5 PP Leaping 3 ( Extras: Affects Others) 6 PP Drawbacks: (-0) + (-0) = -0PP DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC23 Toughness (Staged) Damage (Physical) (NOTE: The easiest way to get your DC Block to line up is to write it out in a word processor in a Courier font, then just copy/paste it into your post.) Totals: Abilities (4) + Combat (16) + Saving Throws (13) + Skills (4) + Feats (7) + Powers (61) - Drawbacks (0) = 105/105 Power Points