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Showing results for tags 'non-canon'.
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GM An abandoned hotel on lantern Hill, Freedom City, Earth 2014, June 12th, 12.02 PM It had started small, like most problems do. Something that caught the eye, but easily dismissed as a trick of the light, hazy memory, or the work of an over-active imagination. Then it got bigger, more clear, harder to ignore. Maybe window shivered like rubber, someone's faced changed in the flicker of a second, something you knew you'd seen, maybe you heard the asphalt speak to you. That was when the first suspicions arose. Then Eldrich appeared, in full view of the public, warning the world about an encroaching, overpowering evil that needed to be destroyed He swore to uphold his duty as Master Mage and die, if necessary, to save all. Gathering a band of other heroes, he and they departed to battle the new threat. That was a month ago. But the inklings didn't stop. They grew. They weren't frequent, and almost none could detect them, but those who beheld had no doubts any more that something was very wrong. Now, three of bustling Freedom City's heroes have gathered in a secluded place, a broken-down old hotel on the far side of stately and severe Lantern Hill, to discuss their discoveries and determine what, if anything, can be done about this mystery,
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What: Master Mage Adrian Eldrich, in a ludicrous display, loses one of his manifold off-screen battles with monstrous, mystical madmen from beyond the veil! Not only is he conquered, but his body is turned into a facile puppet and his soul enslaved! Said conqueror(their identity unknown) promptly rolls into the World of Freedom, seizing the mystic reins unseen and and directing the dimension's very essence into one more suited to their will. They masquerade as the good-hearted magus to the rest of the dimension, but bit by bit, enough pieces fall out of alignment(weird things happening to physics when 'Eldrich' is supposedly fighting otherwordly beings; powers, people, places or memories altering at seeming random for the smallest fractions of seconds), enough clues are found by the wary or specially-attuned, for a smattering of Earth's denizens to realize something is very wrong. And that larger changes are soon to come. The thread starts with the rebels first banding together and pooling their discoveries, in conjunction with a rare public address by 'Eldrich'... Who: 3-5 PCs, PL open, no theme necessary. Alternate takes on said PCs welcomed. How: That's largely up to the players once they've gotten a game plan. Taking the fight to the Dark Lord, gathering support and power by public words and deeds, seeking aid from beyond Earth or the physical world, even pretending to ally themselves with the two-faced sorcerer, the options are all open. Depending on how play goes, it can skew anywhere from being a massive brawl against the forces of world-warping evil, a subtler, skill-focused game or anything in between or outside those boundaries.
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