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St. George's Cathedral 6PM, roughly, Easter The largest and most magnificent church in Freedom is St. George’s Cathedral in Midtown across from Liberty Park. The cathedral is built in the Gothic style like the great cathedrals of Europe. It features tall, thin steeples, a high bell tower, a cruciform shape, and space enough for hundreds of parishioners. The church is named for the famed dragon-slaying saint, and a huge stained glass depiction of St. George’s greatest deed is a centerpiece of the cathedral. The numerous other stained glass windows depict other saints and religious figures. The second Easter Sermon was done and people had filed out to go eat. The topic had been redemption and rebirth, yanno, the expected sort of topic on these sorts of things. It was eloquent, and gentle, with the Archbishop Charles Fairwell doing the duties for today. It ended and there was a food spread out in the courtyard, as it was a lovely spring day. Benjamin Franklin d'Amato sat in a pew still, after people had filed out, and he had his arms were against the the back of the pew in front of him, and he was leaning forward. He wasn't really praying, just lost in thought. This placed hadn't changed much since... well anyway, it was weird. Trying to sort things out, and he wasn't really equipped to deal. One too many shots to the head. He smiled wryly.
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OOC for this one over here. Benny is gonna use Defensive Attack and Accurate attack to make contact with Herod Full shift So Def 30 this round His hit Touch Spar Attack: 1d20+15 28
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OOC for this thread.
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GM The Nine Realms, The Branches of the World Tree Góa (March), Sól Hangs Triumphant (Noon) Our saga begins as so many others have began before. There were three young heroes. One was a prince, another a princess, and the third a faithful friend and mentor. From beyond the realms they would come to the mighty and all-encompassing World Tree Yggdrasil. For what cause you ask? A common one for a saga of young heroism. They intended to find a worthy foe and high adventure in the realm of the gods. But in what you ponder? In a dreki, of course! The great and fearsome winged fire beasts of Norse legend. And so they would travelling upon the rainbow light of the Bifröst and descend upon one of the smaller branches of the World Tree. From there they would begin their perilous journey to the fiery halls and mountains of Muspelheim in search of their blazing quarry. Or would they? There was no telling what kind of mythical beasts they would find and encounter along their intended path. Perhaps the Norns intend from something far stranger and wilder for this heroic saga...
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Parhelion Power Level: 13 (as PL 8, 197/200PP) Unspent Power Points: 3 Trade-Offs: None. In Brief: Prince of an interdimensional union, come to bring freedom to Earth-Prime. Catchphrase: "What?" Theme: Shadowkeep OST: Salvation Alternate Identity: Leroy Remilikun Ransome-Conte, 'Li'(childhood nickname) Birthplace: New Atlantis City, Earth-W Tech 94527 Residence: Freedom City, Earth-Prime Base of Operations: Claremont Academy Occupation: Prince, philanthropist Affiliations: Claremont Academy, New Atlantis, Family: Amatekon Ransome-Kuti(mother), Lafenwa Moko(father), Sola Oluseyi(father), Lavernius Conte(father, blood), Leroy Conte(uncle), Siblings by age: Older by 8-12 years Olokuye Ransome-Moko(elder sister), Olokode Ransome-Moko(elder sister), Olukoju Ransome-Seyi(elder sister), Olufon Ransome-Moko(elder sister), Older by 2 to 6 years Olaore Ransome-Seyi(elder sister), Olaiunu Ransome-Moko(elder sister), Oludotan Ransome-Seyi(elder sister), Olukoraiwa Ransome-Seyi(elder sister), Two deceased brothers, Equal age or 1 year difference Olagoke Ransome-Moko(elder sister), Oluyemi Ransome-Moko(elder sister) Younger Olutoye Ransome-Moko(younger sister), Oloroo Ransome-Conte(younger sister, blood) Description: Age: 17 (DOB: August 10th, 2002) Apparent Age: Late teens Ethnicity: Yoruban Nigerian/African-American Height: 6'5"/1.98m Weight: 205lbs/95.25kg Eyes: Gold Hair: Black Like all his family Leroy is a pillar of chiseled muscle and bone, sleek and powerful, with three claw-like scars gashing his face diagonally from under his eyes to his jawline. His skin is otherwise smooth and flawless, the only other markings are golden tattoos of fire and dragons festooning his body. His hair is long and bejewled, hanging to his back in thick curls and rope-like braids meshed in precious metals or glittering with precious stones. He's unguarded and animated in movement and expression with a smile for everyone, a helping hand at the ready and sparkling eyes. Even in battle he's anything but solemn, laughing or cursing roundly, throwing everything into every action. He's possessed of seemingly limitless energy and passion. His voice has a strong Nigerian accent, particular to the coastal delta region, but with a pronunciation that to Atlanteans is instantly familiar. His clothing matches his personality, brilliant colors in fantastical arrangements, with tunics, robes and trousers cut and styled in fractals of every conceivable color, the most common being blue, red and yellow. He usually goes barefoot, and when not wears sandals strapped at the knees. He rarely, if ever, gives any consideration for the weather. On campus he wears the Claremont school uniform, though modified to resemble the private school's original three-piece suit in rich blue and dazzling gold. As Parhelion, he uses his powers to shape a suit of crystalline black armor made from 'black diamond', actually a sheathe of extremely high-density ambient light and radiation energy. History: Leroy was born the third son and 13th child to the ruler of Earth-2, a dimension incorporating many Earths into one massive civilization. As a child he wandered the wild and monster-haunted worlds without fear, guarded by three of his mother's oldest friends. From the Rings of Refuge where the greatest of monsters can learn to be kind again, to the subterranean empires of the dragons, he went on countless adventures, making friends seemingly everywhere he went. His future seemed bright and certain. However, it soon became clear that he was not on the path to the One Power, the power underpinning the cosmos, the power that, as child of the leader to untold billions, he must have to be worthy of any status. When his efforts proved so feeble he needed a Phoros, one of the living stars, planted into his heart to grant him any powers at all, his fate was sealed. His friends were commanded to forget him, and he was restricted to New Atlantis so as not to become a liability. His mother's mind changed, however, when she heard about Claremont Academy, the crucible on her homeworld of Earth-Prime where new heroes were forged. Shortly after his 16th birthday Leroy and his dragon, the acolyte he had named Dio, departed for another world. Taught that his mother's homeworld languished under shadow and evil, Leroy wasn't expecting to find friends, a new faith and even true love there, but now that he has he needs to start answering some hard questions. Time isn't standing still, and his dreams won't happen on their own. He's no longer the Sun Dragon, now he is the reflection and herald of a greater brilliance. The Sun Dog, the Parhelion. Personality & Motivation: Leroy is passionate about everything he does, rarely solemn or even really calm unless there's something seriously wrong with him. He wants to love everybody, thinking that the only way for others to accept him is if he accepts everyone else unconditionally, but is slowly coming to understand that sometimes you just can't get along with someone else and making allowances for someone into infinity does nobody any good. This comes close on a deeper realization that he's not the sort of person his culture wants him to be on almost any level, from his fervent new faith to his total unsuitability or interest as a warrior. He doesn't want to kill or conquer, but that's the very foundation of his civilization. His relationship with Judy Cahill has especially changed his attitude. The women in his life had all been both physically and spiritually imposing, powerful beyond reckoning and singularly-devoted to their path to the One Power. That someone can be so opposite to that and still be strong internally, still determined to protect the weak and do good in the universe, has awakened Leroy to ideas he still doesn't understand. He's not yet matured, however, merely changing the absolute centre of his universe from his mother to the unbelievably idealized version of Judy he firmly believes is her true self. Powers & Tactics: Parhelion charges into the fray, using the appearance of careless bravado to conceal a ruthless eye for denying his enemies their advantages and giving his allies a winning edge. He prefers to fight in tandem with Dio, the pair working to keep their foes off their feet and under constant fire. His command of gravity gives Sun Dragon potentially limitless options for one-on-one and larger fights, but his progress in unlocking his full power is slow, and he runs a frequent risk of over-extending himself. Power Descriptions: Parhelion's powers manifest in two ways: as a massive shift in local gravity, visibly distorting the air around him and any affected by his powers, or else in flashes of searing light. The former is most obvious when he lends others his power of self-propelled flight, with air and particles of matter caught between his gravitational pull and that of the planet. His power over gravity has extended to the creation of the superficially crystalline 'black diamonds', actually hyper-condensed forms of energy that act as solid interfaces between dimensions, allowing the transmission, storage and spontaneous creation of nearly any other form of energy. This naturally includes solid, liquid and gas phases of matter. As well, Sun Dragon's internal biology has been extensively altered, granting him enormous strength, ability to survive in hostile environments and durability. Complications: Anger: Leroy was brought up never to ignore injustice or wrongdoing, beyond reason or compromise. Bound: Parhelion would never willingly abandon his dragon Dio for any reason. Darkness: Leroy is paralyzed with fear in the dark, and struggles to enter places with dim or no light. Difficult Birth: The Phoros spark placed within his body is steadily, if slowly, growing. Random power fluctuations, crippling pain or abrupt ejection into space are some of the milder side-effects. Enemies: Though he's largely unaware of it, New Atlantis is based on the violent conquest of other worlds, and Parhelion is a much softer target than most of his family. Fully-Articulated: Under the shadow of greater power all his life, Leroy cows all too easily to his perception of proper authority. Lives With His Dad: Sun Dragon lives with his dad, anti-prison activist and musical instructor Lavernius Conte, on weekends and holidays. Mission: Parhelion is here both to find people interested in leaving Earth-Prime for Earth-2, and to free his uncle from prison. Almost all he does is bent around those two goals, and setbacks are exceptionally hard. Relationship(Judy Cahill/Daystar) As boyfriend of a member of the First Family of the United States, Leroy must work carefully to keep her secret safe from the myriad of enemies who would be all too happy to know about it. Responsibility(Family): Living up to his parents' expectations is of paramount importance to Leroy. Failure is devastating and not to be accepted. Responsibility(Powers): Parhelion power over gravity has potential for enormous destruction if used incorrectly, something he's been sheltered from. Temptation(Power): Anything that seems like it will make Leroy more like how he's "supposed" to be, in powers and in physical strength, is nearly irresistible. Abilities: 16 + 4 + 16 + 4 + 4 + 8 = 52 PP Strength 26 (+8) Dexterity 14 (+2) Constitution 26 (+8) Intelligence 14 (+2) Wisdom 14 (+2) Charisma 16 (+3) Combat: 6 + 6 = 12 PP Attack: +3 (+8 Melee) Defense: +8 (+3 Base, +5 Dodge Focus), +2 Flat-Footed Initiative: +12 Grapple: +35 w/Super-STR, +16 w/out Knockback: -6/-2 Saving Throws: 0 + 4 + 4 = 8 PP Toughness: +8 (+8 CON, +0 [Other]) Fortitude: +8 (+8 CON, +0) Reflex: +6 (+2 DEX, +4) Will: +6 (+2 WIS, +4) Skills: 80r = 20 PP Diplomacy 8 (+11/+15 w Attractive)Skill Mastery Gather Information 7 (+10) Handle Animal 3 (+5) Intimidate 12 (+15)Skill Mastery Knowledge (Cosmology) 8 (+10) Knowledge (physical sciences) 8 (+10) Knowledge (tactics) 10 (+12)Skill Mastery Language 3 (Native: High Atlantean, Comanche, English, Yoruban) Medicine 8 (+10) Notice 8 (+10)Skill Mastery Perform(Dance) 2 (+5) Ride 3 (+5) Feats: 54PP Attack Focus (Melee) 5 Attractive Benefit 4 (use Knowledge [tactics] for Initiative), Native (Earth-2('Ife', Earth-W Tech 95427))), Status(Dragon Prince of Earth-Ife), Wealth 1) Dodge Focus 5 Fearless Inspire Interpose Leadership Luck 2 Master Plan Sidekick 30 (Dio) Skill Mastery(Diplomacy, Intimidate, Knowledge(Tactics), Notice) Startle Powers: 2 + 44 + 12 + 1 = 59 PP All powers have the Cosmic descriptor along with any others given Comprehend 2 (Root language learning; Languages 2(Understand all, Read all, Speak one at a time; Flaws: Limited(Languages from Earths))[2PP] Training Warp Array 20 (40PP Array; Feats: Alternate Power 4) [44PP] Dimensional, Gravity Dynamic Base Power: Flight 5 (Personal Gravity Well; 100 MPH/1,000 ft. per round; Extras: Affects Others, Area(Burst, 5ft per rank, 25ft radius); Feats: Dynamic, Selective, Subtle)[23 PP] + Obscure 8 (40ft Visual Concealment; Extras: Duration(Continuous), Flaws: Range(Touch); Feats: Tether) [17PP] Light AP: Create Object 20 (black diamond constructs; Extras: Affects Others, Duration [Continuous]; Flaws: Action [Full], Permanent, Range [Touch]; Feats: Extended Reach [10ft], Innate, Precise, Subtle) [24PP] + Dimensional Pocket 3 (Extras: Duration 2(Continuous; Flaws: Action 1(Full); Feats: Progression(Weight) 7(10kLbs)[16PP] AP: Immunity 80 (Lethal Damage, Flaws: Changed to Non-Lethal Damage; Non-Lethal Damage, Flaws: Limited(Half-Effect))[40PP] AP: Move Object 18 (STR: 90, Max Load: 6.4K tons; Extras: Area(General, Burst(5ft radius sphere per rank); Flaws: Limited(Direction, attract/repel); Feats: Indirect 3, Tether)[40PP] DAP: Super-Strength 19 (Mass-Shifting; as STR 45, +95 to Carrying Capacity rank(+103), Maximum Load 25k tons; Flaws: Sustained; Feats: Dynamic, Groundstrike, Shockwave)[22PP] + Drain Toughness 8 (Extras: Affects Objects; Feats: Affects Insubstantial(1/2 effect), Dimensional)[18PP] Immunity 12(Life Support, Own Powers, Sleep, Hunger/Thirst) [12PP] Biology Super-Senses 1 (Communication Link(Dio))[1PP] Psychic Drawbacks: (-1) + (-4) + (-3) = -8PP Power Loss (Daka Crystals; Frequency: Uncommon(+1); Intensity: Minor(+0))[-1PP] Vulnerability(Magic, Frequency: Very Common(+3), Intensity: Moderate(+1.5 to effect DC)(+1))[-4PP] Weakness (Darkness; Frequency: Uncommon(+1); Intensity: Major(-1 to all Ability scores)(+2))[-3PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 23 Toughness Damage(Staged) Ground Strike Burst(270ft) DC 23 STR/REF Tripped Shockwave Cone(170ft) DC 23 TOU/DC17 REF/STR Damage(Staged) Abilities (52) + Combat (12) + Saving Throws (8) + Skills (20) + Feats (54) + Powers (59) - Disadvantages (8) = 197/200 PP
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