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  1. Vet reward slot please. Avalanche Power Level: 10 (180/180PP) Unspent Power Points: 0 Trade-Offs: +4 Attack/-4 Damage, -3 Defense/+3 Toughness (+14/+6 and +7/+13) In Brief: A Robot given sentience by White Viridian, designed and financed by KessCorp. Still figuring out being human. Catchphrase: "I'm putting this on Ice." Theme: Alternate Identity: AV-LN-CH3-2 (Public) Birthplace: Emerald City Residence: Kesscorp Tower, Emerald City Base of Operations: Kesscorp Tower Occupation: Corporate Superhero Affiliations: Kesscorp Family: Brother Firestorm, 'Father' Francis K. Celius, Joseph Jackson (Minder) Description Age: Equivalent to a full grown human male. (Activated only recently) Apparent Age: Full grown human male, but obviously a robot Gender: Male presenting but generally non-gendered Ethnicity: Silver Height: Six foot Weight: Several Thousand Pounds Eyes; Blue cameras Hair; No hair Avalanche looks like a speed skater carved out of solid sliver. Mostly androgynous in appearance, but with a male lean, Avalanche's design is an extra mimicry of a speed skater wearing their full suit; their head caves back conically, their limbs are long, and they are slender and smooth. The center of their forehead has a single, large jewel, the White Viridian that gives them sentience and awakened them. When they use their speed, they produced long, sharp blades from their feet and skate on the ice they create. Because they are openly a Superhero, they don't have a normal identity or similar, meaning they have no human form or anything like that. History Only recently awakened, Avalanche is a creation by Francis K. Celius based on half of his prototype powered armor. He was then empowered by the large chunk of White Viridian that Kesscorp's current head of R&D, Joseph Jackson, obtained alongside the other colors during an expedition into the Emerald Mountains. The individual whose personality he's based on is currently a highly classified secret in Kesscorp, but recently awakened, Avalanche is working to manage his new Superheroic duties and find his place in a world he has suddenly found himself in. His creator, Francis, is a bit of an oddball, and got his job back after an encounter with the Emerald Spider, but he only went insane due to the Yellow Viridian he was exposed to. With it removed, he has become a reasonable, if a bit strange, individual. Personality & Motivation Avalanche is a fair player who wants to help others. He may not know who he was based on, and he may not understand everything about the world just yet, but he has a desire to be fair to others and a willingness to see it through. He wants to explore his new life, and doesn't take the fact he was given a unique chance and gift; the gift of life, for granted. But he's still learning, so he's likely to make mistakes in doing so. Powers & Tactics Avalanche's powers are based on the research of Francis Celius, who created a suit of powered armor that was able to manipulate the temperature. His design is made with space-age materials and uses proprietary Kesscorp equipment to generate his speed. However, part of his speed is dependent on draining the heat from the surrounding area and channeling it into the fusion generator, which is what causes the snow and ice to build up around him. The faster he goes, the more the cold saps others. However, just because he is a Speedster does not mean he isn't very durable; his frame is incredibly dense and strong, so he can take a significant beating, and his combat pattern often involves using the snow and ice he creates to slam himself into his opponents, using his mass and speed together to turn himself into a giant bullet. He's still trying to learn a bit more subtlety in his combat. Power Descriptions All of Avalanche's powers are Technological and Mechanical, but his actual animating force is Mystical; the Viridian crystal that powers him is not technology, and if it is removed, he would shut down. Complications Corporate Hero: Avalanche is sponsored and paid for by Kesscorp. While he is a living, thinking being, he is also 'owned' by them as their property as a robot. This also means all his funds and anything he needs has to come from Kesscorp. A Whole New Word: Avalanche is a fully functional being, but he's still learning about being Alive. Family Troubles: Francis Celius is a bipolar individual who has displayed supervillanous tendencies before, and Avalanche's 'Brother' Firestorm is actively a Villain. That Beautiful Stone: Avalanche's entire existence is contained within the White Viridian on his forehead. Removing it can shut him down entirely, and as one of the largest complete gems of White Viridian, it can grant powers to others if they steal it, making him an obvious target. Abilities: 0 + 6 + -10 + 6 + 6 + 0 = 8PP Strength: 10/22 (+0/+6) Dexterity: 16 (+3) Constitution: - (-) Intelligence: 16 (+3) Wisdom: 16 (+3) Charisma: 10 (+0) Combat: 14 + 10 = 24PP Initiative: +19 (+3 Dex, +16 Improved Initiative) Attack: +7 Base, +8 Melee, +14 Super-Speed Array Defense: +7 (+5 Base, +2 Dodge Focus), +3 Flat-Footed Grapple: +15 (+6 Strength, +7 Melee, +2 Super-Strength) Knockback: -10, (10 Toughness, 3 Impervious, 2 Immovable) Saving Throws: 0 + 8 + 3 = 11PP Toughness: +13 (Impervious 3) [Protection 10, + 3 (Density)] Fortitude: - (Immune) Reflex: +11 (+3 Dex, +8) Will: +6 (+3 Wis, +3) Skills: 12R = 3PP Computers 4 (+7) Notice 4 (+7) Search 4 (+7) Feats: 10PP Eidetic Memory Fast Overrun Uncanny Dodge (Radar) Move-By Action Attack Focus: Melee Attack Specialization: Enhanced Speed Array 3 Dodge Focus 2 Powers: 19 + 3 + 10 + 41 + 1 + 30 + 20 = 125PP All powers are Mechanical. Density 6 (Extra: Duration (Permanent) [+0]; Power Feat: Innate) [19 PP] Strength +12, Toughness +3 (Impervious), Immovable 2, Super-Strength 2, Mass x5 Super Senses 3 (Radar Sense [Sense Type: Radio, Extras: Accurate]) [3PP] Protection 10 (Armored Body) [10PP] Immunity 41 (Fortitude, Mental Effects, Own Powers) [41PP] Datalink 1 (Cable Port)[1PP] Super Speed Powers 6 (Speed Powers, 30PP Container, Extra: Linked to Environmental Control) [30PP] (technology) Speed 4 (100 MPH/ 1000' per move action) [4PP] Quickness 4 (50x) [4PP] Improved Initiative 4 [4PP] Enhanced Feats: Seize Initiative [1PP] Super Movement 3 (Water Running, Wall Running) (Flaws: Only while Moving, -1) [3PP] Enhanced Speed Array 6 (12PP Array, Feats: Alternate Power 2) [14PP] BE: Enhanced Speed + Quickness 6 (to Speed 10 (10,000MPH/ 100,000' per move action and Quickness 10(5000x)) {12/12} AP: Damage 0 (Feats: Mighty, Improved Crit 2, Extended Reach, Subtle 2 Extra: Autofire (6 Ranks)) {12/12} AP: Damage 6 (Extra: Area [Targeted, Shapeable; 5' cubes x6], Autofire Flaw: Action [Full]) {12/12} Environmental Control 4 (100 foot radius, Extreme Cold, DC 10 Distraction, Reduce Visibility, 5pp/rank Extra; Linked (To Super Speed Powers Container)) (Ice Storm) [20PP] Drawbacks: (-0) + (-0) = -0PP None DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 21 Toughness Damage (+8 Accuracy) Super Speed Strikes Touch DC 21 Toughness Damage (+14 Accuracy, Improved Crit 2, Extended Reach, Autofire) Sweeping Strikes Touch DC 21 Toughness Damage (+14 Accuracy, Targeted, Shapeable cubes, Full Action) Totals: Abilities (8) + Combat (24) + Saving Throws (11) + Skills (3) + Feats (10) + Powers (124) - Drawbacks (0) = 180/180 Power Points
  2. Infinity Power Level: 10 (200/214PP) Unspent Power Points: 14PP Trade-Offs: none In Brief: Hotshot Lor pilot and explorer and partial host to the extra dimensional being Empyrean Catchphrase: Punch It! Theme: Harder, Better, Faster, Stronger - Daft Punk Alternate Identity: Fa'Rua Zal Na'ar (Public) Empyrean (Secret) Birthplace: Relsys V Mining colony Residence: Transient Base of Operations: Lor Republic Colonial Scout Corps STR-40P3R 'Star Hopper' Occupation: Colonial Expansion Service Scout Affiliations: Lor Republic Family: Jolan Zal Na'ar, Parents still on colony Description: Age: 26 Apparent Age: 26 Gender: Female Ethnicity: Lor Height: 5'10" Weight: 138 Eyes: Deep Purple Hair: White ombre to violet tips Tall for a woman with an athletic an lithe build Infinity carries herself with the cocky confidence of the fighter pilot she served as. Free from the restrictions of formal military membership she wears her hair long with a shaved undercut along the sides and back. The white locks fall in a graceful arc over one side fading from her natural brilliant white through soft lavender to a deep violet at the tips. On duty she wears a flight suit or more often her full scout armor. When off duty she dresses for the occasion though nearly always with slightly more toned skin on display than would be modest. Her deep amethyst eyes glint with a hint of mischief and she wears an easy smile and friendly laugh at ease in large or small groups. History: The mining colony orbiting the gas giant of Relsys was perhaps not the easiest place to raise a child and particularly after her brother was taken in by a core world ascetic order Fa'Rua grew restless and acted out. Her parents were somewhat despairing as she snuck out to wander the docking bays and old mining warens picking up all she could of the pilots tips and tricks before applying them to breakneck drone races in the abandoned mines below the colony. Despite her wild streak she made good marks in the colony schools and avoided the worst the drifters and spacers had to offer, more than could be said of some of her more circumspect peers. When she was old enough she surprised near everyone by signing up for the Navy and even managing to earn a place in the academy. She had said it was the fastest ticket off this rock but the truth was she knew she'd never be satisfied hauling bulk freighters around the fringe. She wanted more. Military discipline proved less an impediment than she expected and the order and schedule even managed for a time to gentle her, well as much as a top pilot school trainee might be gentled. She earned her wings shortly before the incursion and climbed the ranks in engagements against the Communion throughout Lor space. She earned a reputation for a certain reckless streak that endeared her of her peers and outraged her superiors as well as her call sign Infinity, the number of demerits a superior officer promised at one point in her career. Not that they could afford not to have her flying with a war for hte galaxies survival on the line. That became less true once the incursion came to an end. Knowing she'd risk being busted to a shuttle pilot in the core worlds if she didn't tow the line she did hte only reasonable thing and quit to join the newly formed colonial Scout corps searching the unexplored regions for new worlds and new allies. She was joined by her twin brother their psychic bond just as strong if not stronger as when he'd left. While they may be a bit of an odd couple at first glance they complement each others strengths and cover each other's weaknesses as loath as either is to admit it. Personality & Motivation: Despite chafing under the rules of military life Infinity retains a deep respect for those serving and loyalty for them and the republic. She finds the scout corps a way to serve while still having the freedoms she treasures. She is a fiercely loyal companion and friend if dryly sarcastic and with a healthy ego to match. She's a thrill seeker and adrenaline junkie modding her ship for speed and tooks well outside the norm for the STR class scouts. She approaches all things in life with much the same gusto as flight and if she stayed in one place long enough would like as not earn a reputation deserved or no. Powers & Tactics: In a fight Infinity relies on her military training and the scout corps equipment a pulse rifle and armored environmental suit. She will use the suits mobility to position herself where she can apply the maximum pressure with minimal exposure. In both flight and combat she takes full advantage of her unique spatial senses adding to her maneuverability with exacting precision. She is a bit more circumspect about her full space folding abilities and still works to integrate them into her fighting style. Power Descriptions: Her rifle is a standard issue sturdy semi automatic pulse rifle much as most scouts are issued. She has made some minor customizations herself as well of course. Her suit is a standard armored environmental suit military surplus in fact. It's not as heavily armored as a full power suit certainly but it can handle most small arms and violent besties they might encounter in their explorations. Her teleportation is expressed with a visible warping of spacetime around her such that both places more moment overlay and when space unwinds she'll be at her destination. Complications: Fly Casual: Fa'Rua is technically in the service of the Colonial exploration corps. As such she and her brother are after a manner of speaking representatives of the Lor Republic and their mandate is focused on exploration and outreach. This can limit their activities without some finessing of reports. (Gain HP when orders and regulations get in the way or must be broken with deleterious consequence.) I don't have people, I'm alone: Fa'Rua can not become Empyrean without being in contact with her brother the cosmic entity being bound to them jointly. (Gain HP when separation or being grappled/snared etc keeps Infinity from becoming Empyrean) I made a lot of special modifications myself: Modified jump drive alt power only functions when piloting the Star Hopper with its custom jump drive; in any other vehicle Fa'Rua can't take full advantage of her spacial warp abilities. It's Not My Fault: Infinity has made some custom changes to her ships drive systems. The biggest being implementing an experimental jump drive to integrate with her natural space folding powers. Outside of this custom ship or potentially another similarly outfitted she can't augment a ship to perform space fold maneuvers. Worse her system is experimental and thus can fail at critical moments or require recharging (Gain HP when the space fold system malfunctions or is otherwise unavailable in a critical moment.) You know, sometimes I amaze even myself: Infinity is a bit brash and competitive particularly when it comes to her skills as a pilot or her ship. (Gain HP when a challenge to her skills or ship derails the sensible path.) Abilities: 0 + 10 + 4 + 6 + 6 + 8 = 34PP Strength: 10 (+0) Dexterity: 20 (+5) Constitution: 14 (+2) Intelligence: 16 (+3) Wisdom: 16 (+3) Charisma: 18 (+4) Combat: 8 + 8 = 16PP Initiative: +5 Attack: +4 Melee, +10 Ranged, +4 Base Defense: +10 (+4 Base, +6 Dodge Focus), +2 Flat-Footed Grapple: +4 Knockback: -5, -1 out of Armor Saving Throws: 6 + 5 + 7 = 18PP Toughness: +10 (+2 Con, +8 [Armor]) Fortitude: +8 (+2 Con, +6) Reflex: +10 (+5 Dex, +5) Will: +10 (+3 Wis, +7) Skills: 50R = 14PP Bluff 6 (+10) Craft: Electronic 2 (+5) Craft: Mechanical 2 (+5) Drive 5 (+10)Skill Mastery Intimidate 1 (+5) Knowledge: Current Events 2 (+5) Knowledge: Galactic Lore 7 (+10)Skill Mastery Knowledge: Pop Culture 2 (+5) Knowledge: Streetwise 2 (+5) Knowledge:Technology 2 (+5) Language 3 (English, GalStandard, Lor [native], Zultasian) Notice 7 (+10)Skill Mastery Pilot 15 (+20)Skill Mastery Feats: 58PP Attack Focus: Ranged 6 Dodge Focus 6 Environmental Adaptation: Zero G Equipment 12 Sidekick 32 (Her brother Jolan/Eternity) Skill Mastery [Knowledge:Galactic Lore, Drive, Pilot, Notice] Equipment: 8PP = 40EP Star Hopper [40EP] Size: Colossal {4EP} Str: 60 {2EP} Toughness 18 {5EP} Defense 2 Space Travel 1 (interplanetary) {1EP} Space Travel 2 (interstellar) when Enhanced by Fa'Rua's powers Flight 10 (10,000 mph) {20EP} Flight 17 (2,500,000 mph) when Enhanced by Fa'Rua's powers Damage 10 (Laser Cannons; Extras: Ranged) {20EP} -- Teleport 20 (Jump Drive; Extra: Accurate; Flaw: Long distance only; Power Feats: Easy, Progression 9 [100 Tons]) when Enhanced by Fa'Rua's powers Communication {1EP} Computer {1EP} Defense System {1EP} Enhanced Sensors {1EP} Infirmary {1EP} Living Space {1EP} Long Range Sensors {1EP} Nav System {1EP} Powers: 12 + 20 + 2 + 17 + 9 = 60PP Device 4 (Scout Rifle; 20 PP Container; Flaws: Easy-To-Lose) [12PP] (Tech, Laser) Damage 10 (Laser Burst; Extras: Range [Ranged]) {20/20} Device 5 (Scout Armor; 25 PP Container; Flaws: Hard-To-Lose) [20PP] (Tech) Array Boosters 1 (2 PP Array; Feats: Alternate Power)[3PP] (Rockets, Tech) Base Power: Flight 2 (Mobility Pack, 25 mph; Flaws: Limited [zero G]) {2/2} (Rockets, Tech) Alternate Power: Leaping 2 (Jump Jets; x5 [running long jump 50 ft., standing long jump 25 ft., high jump 12 ft.]) {2/2} (Rockets, Tech) Communication 4 (Coms; Radio, 1 mile; Feats: Subtle) [5PP] (Tech, Radio) Immunity 9 (Life Support) [9PP] (Tech) Protection 8 (Armor Plating) [8PP] (Tech) Morph 4 (Empyrean; 1 other form; Flaws: Action: Full [-3]; Feats: Metamorph) [2PP] (Cosmic) Space Folding 8 (16 points; PF: Alternate Power) [17PP] (Psychic, Lor, Cosmic) BE: Teleport 4 (400' or 1 Mile; Extras: Accurate; Feats: Change Direction, Change Velocity, Easy, Turnabout) {16/16} AP: Enhanced Feats 16 (Challenge 2 [Simultaneous Tasks], Equipment 13, Second chance [Pilot checks]) {16/16} Equipment 13 add Enhanced Flight 7 (to Flight 17), Enhanced Space Travel 1 (to Space Travel 2), and Teleport 20 (Jump Drive; Extra: Accurate; Flaw: Long distance only; Power Feats: Easy, Progression 9 [100 Tons]) to Star Hopper. Super Senses 9 (Communication Link [Twin, Mental], Direction Sense, Distance Sense, Spatial Sense [mental; Default: none; Enhancements: Accurate, Acute, Radius, Range]) [9PP] (Psychic, Lor, Cosmic) Drawbacks: (-0) + (-0) = -0PP None DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 15 Toughness Damage Laser Burst Ranged DC 25 Toughness Damage Totals: Abilities (34) + Combat (16) + Saving Throws (18) + Skills (14) + Feats (58) + Powers (60) - Drawbacks (0) = 200/214 Power Points
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