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Found 4 results

  1. McNider Hospital December 31, 2017 10:32 PM Nick Cimitiere generally avoided hospitals. Not out of a general phobia, that is. And it wasn't like his duties didn't draw him there on occasion. But he never really liked it when that happened. Because that meant he had to get on the costume, put on the war paint, and go into a place of wellness looking like the coolest reaper around. Which, needless to say, likely was not a source of comfort for patients or staff. But tonight, it couldn't be avoided. Something had been ticking away at his death senses from across Downtown. When his shift was over, he made his way to Midtown, only to feel the strange ripples coiling off of McNider. Not a sense of emerging souls, but... a lattice, almost. He had a feeling he knew what he'd find as soon as he went in. There was some sort of controlled chaos - nurses and orderlies rushing everywhere, patients in the ER who looked like they'd gotten an early start on the New Year's Eve festivities (and whose "festivities" had gone down paths not easily considered jubilant). There was this general pallor to the whole place, this sense of sterility that went beyond your average hospital. "Good. You're here." That really wasn't what Nick had been expecting to hear. He turned to find a doctor striding towards him. "I assume you're here because of the..." "I think I can guess. How long has it been going on?" "Six hours. Gunshot victims, car crash victims, burn victims... nobody's died. Which would be a good thing, but... they're not getting better, either."
  2. 27 December, 2017. 432PM. Damien looked in the refrigerator. It was his turn to cook. It was always his turn to cook. Paying off the debt of living with his friend in a nice area of town. Luckily, Austin Sinclair - the founder of the feast, so to speak - kept a fully stocked kitchen. Tonight's menu was simple. Mushroom-stuffed Pork Tenderloins. Luckily for Damien, dead things didn't show any patterns. He thought about being a vegetarian for a while. The patterns showed him really messed up things, not just humans. Animals too! He just didn't understand animal biology that much. As Damien began to prep the ingredients, he smelled burning. Looking outside, somehow (he had some educated guesses how) the building across the street was at 3 alarm blaze. He scanned... yeah, there were people still in there. Dinner was going to be late. Austin knew of Damien's engagements outside of cooking and school. Didn't make him any less hungry. Damien dropped his shirt and pants to reveal the morphic molecules costume he wore under it. Pulling over the mask Damien was now Power. As quick as he could, he rushed outside to hear the fire trucks coming. He had to get in an rescue those people. Luckily his body repaired itself fast enough to avoid some of the fire. Hopefully he could get some people to safety!
  3. Power's debut. Featuring Miracle Girl.
  4. Power Power Level: 10 (150/152PP) Unspent Power Points: 2 Trade-Offs: +3 Attack / -3 Damage (unarmed), -3 Attack / +3 Damage (powers), -3 Defense / +3 Toughness In Brief: Boisterous boxer with genetic gifts fights felonious foes Catchphrase: "That's a knockout." Theme: Alternate Identity: Secret, Damien Turner Birthplace: Freedom City, New Jersey Residence: Downtown Base of Operations: None Occupation: college student Affiliations: Law, Good, Heroes, Freedom City University Family: Mother, Hope, 36. Description Age: 21 (DoB: July 1996) Apparent Age: early twenties Gender: Male Ethnicity: Black Height: 6'5" (1.96 m) Weight: 260 lb (118 kg) Eyes: Gold Hair: Black Damien is a large man blessed with a strong form. Genetics were definitely on his side, though he still works out to keep it. Not bodybuilder big, but definite muscle. His skin is on the lighter side of dark. He keeps his head shaved clean. His eye color is now permanently gold due to his powers. His style of dress is uniform. Fatigues/BDUs, black sneakers, green or black tshirts that seemingly cling to him, and a brown hoodie. When he gets into costume, he wears a full black morphic molecules costume that covers everything except where the eyes are, they're white. History Damien was born big and never stopped growing. He was the physical sort who always played sports, but he found his passion in boxing. His size and speed made him a shoe-in for the career, but something else stopped that dead in it's tracks. Unbeknownst to him - though other people suspected, due to his size - he was a mutant. It crept in slowly through the years. He never got sick and he would heal from injuries very fast. Some time after high school he began seeing weird things. People's life force weaving a pattern. It would lead to shockingly gross revelations about their health. No one was fully 'clean'. His eyes turned a dark shade of gold after that. But it wasn't over. One fateful day he had the misfortune of having an accident. It was bad. Like crunched metal and mangled bodies. He survived with no injuries. The person with him and the person that hit themwere not so lucky. Unfortunately his 'sight' went into overdrive. Their patterns were massively broken, he almost couldn't stand to look at them. But he felt something in himself reach out and fix his friend. The contact took the near dead person and made them new. No one saw what he did, nor did his friend remember. But Damien knew what happened. He could mess with people's patterns. He had superpowers. No wonder he was this big! He could help others out with this, become a hero like so many others. Unfortunately college was going to have to wait a bit. But school was important for him. He couldn't ignore education. So he signed up for Freedom City University as undecided. Until he gets school and hero work balanced. Personality & Motivation Damien is very charismatic and persuasive. He likes to talk to people. Not that he does it too much, but if there's something need be said, he'll say it. If he weren't a hero he'd be a great pitch man. While he gives off a large, imposing aura, he's a really nice guy and will help anyone. He's not gullible, but sometimes his heart gets the better of him. He's doing this because he wants a better world for everyone. No ulterior motives. Well, he does think the rush of the chase and the fight are very exhilarating. But that's just a nice compliment to the good he's doing! Powers & Tactics Boxing taught him not to back down. You back down and they're in control. He comes out swinging. He only uses his superpowers if it's needed. Due to his special vision, he sees the aftermath in gruesome detail. After it's over and he stands victorious, he'll fix them. Power Descriptions Regeneration is that his pattern fixes itself so quickly that some things don't even phase him. Sense Pattern is not actual sight, but it presents itself to him visually. Showing him extensive information about the person's health in very unsettling ways. Life Control lets him edit the pattern of others, tearing into and fixing their biological patterns Complications Motivation: Good. Not naive, but expressly will help the needy and unprotected. Unsettling Visions: Truly messed up patterns are hard to look at. GM can call for a guts check (fortitude or will) if it's really messed up. School and Work: Those are things he does that might get in the way of doing the hero thing. Big Dude: First impression of a seemingly imposing guy might not be good! Talk, Talk, Talk: While he is gifted with a nice voice and witticisms, he can sometimes control the conversation too much. Abilities 14 + 6 + 14 + 4 + 4 + 6 = 48PP Strength 24 (+7) Dexterity 16 (+3) Constitution 24 (+7) Intelligence 14 (+2) Wisdom 14 (+2) Charisma 16 (+3) Combat 10 + 14 = 24PP Initiative +3 Attack +5, +7 (Fray Pattern), +13 (unarmed) Defense +7, +4 flat-footed Grapple +12 Knockback -9 with regeneration, -3 without regeneration Saving Throws 4 + 4 + 4 = 12PP Toughness +13/+7 (+7 con, +6 regeneration; Impervious 6) Fortitude +11 (+7 con, +4) Reflex +7 (+3 dex, +4) Will +6 (+2 wis, +4) Skills 40R = 10PP Acrobatics 7 (+10) Diplomacy 7 (+10) Gather Information 2 (+5) Intimidate 7 (+10) Knowledge (life sciences) 3 (+5) Knowledge (streetwise) 3 (+5) Language 1 (Spanish) Medicine 3 (+5) Perform (oratory) 2 (+5) Sense Motive 3 (+5) Sleight of Hand 2 (+5) Feats 9PP Attack Specialization 4 (unarmed) Contacts Distract (Intimidate) Improved Grab Power Attack Startle Powers 29 + 12 + 6 = 47PP Life Control (28PP Array; Feats: Alternate Power 1) [29PP] Base Power: Healing 9 (Fix Pattern; Extras: Total; Feats: Regrowth) {28/28} Alternate Power: Damage 13 (Fray Pattern; Extras: Alternate Save [Fortitude]; Feats: Accurate) {27/28} Protection 6 (Regeneration; Extras: Impervious) [12PP] Super-Senses 6 (Sense Pattern [health awareness (mental; ranged, accurate, acute, analytical)]) [6PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 22 Toughness Damage Fray Pattern Touch DC 28 Fortitude Damage Totals: Abilities (48) + Combat (24) + Saving Throws (12) + Skills (10) + Feats (9) + Powers (47) = 150/152 Power Points
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