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Player Name: Raveled Character Name: Maelstrom Power Level: 10 (152/161 PP) Trade-Offs: +5 DC/-5 Att, +5 Def/-5 Tou Unspent Power Points: 9 Progress To Platinum Status: 11/30 In Brief: One half of a Foundry experiment to create the most powerful psychic ever. Alternate Identity: Rachel Colletta Identity: Secret Birthplace: Foundry lab Occupation: Superhero, reporter Affiliations: Freedom City University, the Daily Word Family: Nathan Colletta (brother) Description: Age: 25 Gender: Female Ethnicity: Italian/Cyborg Height: 5' 4" Weight: 110 lbs Eyes: Brown/Gold Hair: Black Rachel Colletta is a short, slim woman, with an olive complexion and sharp features, full lips and long, glossy black hair. Her hair is her most immediately striking feature; it reaches to her mid-back and it usually fixed in a complicated braid. Her makeup tends towards dark rouges and greens, playing up her strong bone structure and darker complexion. When on the job Rachel wears dark-colored pantsuits with contrasting blouses and running shoes. She doesn't wear any jewelry, though she does carry one of several big, chunky purses. In her off-hours she usually wears jeans or tight shorts, athletic shoes, and tee-shirts. When fighting crime, Maelstrom lets her hair hang free. She wears a rich purple bodysuit with an orange collar, belt, and shoes, with orange lines connecting them and running down her arms to the back of her hands. She wears a purple cloak that connects to her wrists, a purple face domino mask, and orange contact lenses. A medical scan of either twin will reveal a web of electronics and circuits digging into their brain. They are aware of it, but believe that it exists to boost their powers. In truth their memories and personalities are housed in the electronics, not in their grey matter. Power Descriptions: Rachel Coletta is psychokinetic, able to impart kinetic energy and direction to objects with just her mind. She has enough care to move things gently or very fast. She can extend her powers to let herself or a few others fly, and can protect herself from harm by either diverting an attack or using something in her environment to intercept it. She can even stiffen the fabric of any outfit to spread out the impact of a blow. She can even let her power run wild through her surroundings to create dangerous terrain. Rachel cannot project pure force, and so has to manipulate her environment to find 'ammunition' for her psychokinetic abilities. As a last resort, she can directly agitate a target's molecules, heating them up sharply and even making them catch on fire. History: Nathan and Rachel Coletta started life in a tank. Talos had often encountered biological heroes with psychic abilities, and while his own creations were largely immune to such powers they did represent an interesting avenue for attacking biologicals. His experimentation in creating a purely artificial psychic were unsuccessful, however, and eventually he had to swallow his pride and create a living psychic. A pair of them in fact, twins, one harboring internal powers while the other one expressed external powers. The experiments proceeded apace until the lab was attacked by a team of superheroes. As part of the self-destruction sequence, the tanks holding the semi-conscious Rachel and Nathan were ejected, landing far from the location of the former base. The twins woke up with fragmentary memories and implanted identities, but the drive they were supposed have to seek out the nearest Foundry base got scrambled. The pair made their way to civilization, finding short-term work here and there before settling in Freedom City. Rachel found herself fascinated by the political processes in the city, how the various groups interacted and fought against, and compromised with, each other. She took journalism classes at Freedom City University and applied for jobs with all the major city news organizations. After doing a few independent pieces, her resume was eventually picked up by the Daily Word; not exactly where she wants to be, but at least her foot is in the metaphorical door. Personality & Motivation: Rachel Colletta is a passionate and driven woman, given to strong opinions and a burning need to uncover the truth. Perhaps because of her blank past, she is never content until she learns all the facts in a matter, and she's willing to use a wide array of tools to uncover the truth. Her favorite is probably verbal jousting, trying to get her target to reveal something without giving away too much herself. Powers & Tactics: Rachel Colletta is psychic artillery, capable of laying down an impressive amount of destruction in a short time. She knows this and tends to hold back, using Accurate Attack to more precisely land her blows. She only uses her pyrokinesis in situations where none of her other powers can affect a target. Tactically she prefers to go for groups of weaker targets first, removing them from the battlefield before focusing on the bigger targets. Complications: Secret Past Rachel isn't human, not strictly; her and Nathan were both created by the Foundry, even if they don't remember it. Actually Artificial Rachel's mind and personality is housed in a computer distributed throughout her brain. This leaves her open to powers that normally only affect computers, like Datalink or an EMP attack. Hypermetabolism Rachel's psychokinesis is fueled on her own body reserves, which means she burns a lot of body fat. Normally she can keep up with her expenditure, but if she can't either her powers or her body would begin to fail. Motivation Rachel wants to prove herself as a serious reporter. This can lead her to pursue leads unwisely. False History The Collettas' history is elaborate, but ultimately fake. Enough digging will reveal this. Abilities: 0 + 4 + 4 + 4 + 2 + 6 = 20PP Strength: 10 (+0) Dexterity: 14 (+2) Constitution: 14 (+2) Intelligence: 14 (+2) Wisdom: 12 (+1) Charisma: 16 (+3) Combat: 10 + 8 = 18PP Initiative: +2 Attack: +5 Grapple: +5/+6-+20 w Move Object Defense: +15/+9 (+4 Base, +5 Dodge Focus, +6 Enhanced Defense), +5/+2 Flat-Footed Knockback: -2/+1 Saving Throws: 5 + 3 + 11 = 19PP Toughness: +5/+2 (+2 Con, +3 Protection) Fortitude: +7 (+2 Con, +5) Reflex: +5 (+2 Dex, +3) Will: +12 (+1 Wis, +11) Skills: 64R = 16PP Bluff 5 (+8) Concentration 9 (+10) Craft (Writing) 8 (+10) Gather Information 7 (+10)Skill Mastery Knowledge (Art) 8 (+10) Knowledge (Streetwise) 8 (+10)Skill Mastery Knowledge (Pop Culture) 3 (+5) Notice 8 (+9)Skill Mastery Sense Motive 8 (+9)Skill Mastery Feats: 10PP Accurate Attack Dodge Focus 5 Power Attack Quick Change Skill Mastery (Gather Information, Knowledge [streetwise], Notice, Sense Motive) Uncanny Dodge (Auditory) Powers: 12 + 3 + 49 + 3 + 2 = 69PP All powers have the Psychic Descriptor Enhanced Defense 6 (Psychoactive Interception) (Telekinesis) [12PP] Flight 1 (10 MPH, Extra: Affects Others [+1]) (Pair Flying) (Telekinesis) [3PP] Psychokinesis Array 18 (36 PP, Feats: Dynamic Alternate Power 5, Subtle, Variable Descriptor [bludgeoning, Slashing, Piercing]) [49PP] DBE: Environmental Control 1-8 (7 points worth of effects [Distraction, Hampered Movement {half movement}, Heat, Reduced Visibility], 5 - 1000 ft radius) (Psychoactive Storm) (Telekinesis, Fire) [1-32PP]DAP: Blast 1-15 (Feats: Indirect 3) (Psychoactive Pitch) (Telekinesis) [4-33PP] DAP: Blast 1-10 (Extra: AoE/Burst [General]) (Psychokinetic Storm) (Telekinesis) [3-30PP] DAP: Blast 1-10 (Extra: Range/Perception) (Pyrokinetic Ignition) (Fire) [3-30PP] DAP: Move Object 1-15 (Feat: Precise) (Psychoactive Motion) (Telekinesis)[3-31PP] DAP: Flight 1-11 (Stacks with Flight 1 for Flight 2-12, 25 MPH to 50,000 MPH, Feats: Progression 3 [Affects Others, 25 targets], Extra: Affects Others [+1]) [3-36PP] Protection 3 (Psychokinetic Reinforcement) (Telekinesis) [3PP] Super-Senses 1 (Communication Link [Nathan Colletta], Feat: Subtle) (Sibling Link) (Telepathy) [2PP] Drawbacks: (-0) + (-0) = -0PP ATTACK RANGE SAVE EFFECT Unarmed Touch DC 15 Toughness (Staged) Damage (Physical) Psychoactive Pitch Ranged DC 16-30 Toughness (Staged) Damage (Physical) Psychokinetic Storm Ranged/Area [Burst/General] DC 16-25 Toughness (Staged) Damage (Physical) Pyrokinetic Ignition Perception DC 16-30 Toughness (Staged) Damage (Energy) Distraction Area DC 5-15 Concentration DistractedAbilities (20) + Combat (18) + Saving Throws (19) + Skills (16) + Feats (10) + Powers (69) - Drawbacks (0) = 152/161 Power Points
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