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GM And so, on a hot friday afternoon... The Hanover institute was running a "Talent of the future" meeting, where whizz kids of the days to come could show off their wares and network. And possibly get snapped up by talent spotters. As so often the case, the organiser of this event, a Doctor Gilbert Ratchet, was more of a scientist than an organiser, and the event had been cobbled together at the last minute in a ramshackle way and was thus much more poorly attended than would have been desired. Still, it was a jolly old affair with fizzy pop and electric shocks for everybody. Doctor Ratchet was a white haired vigorous man with the thickest pair of glasses you could see who was full of enthusiasm, stuffed with smarts, and devoid of understanding. He was not navigating this event well, socially, but he was all smiles and keen. "Welcome, welcome!" he said to Mr. Edwards, who had somehow (through the chaos) got an invite. "Free fizzy pop inside, and some cherry bomb lollipops, I believe. And you can set up on stall number 8c. Do you have your inventions with you?". He was most interested, and completely untaken aback by Mr. Edwards enormous physique. It was, as far as he was concerned, irrelevant. Ones skull (or more precisely the contents within) where all the counted.
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February 17th, 2018 Science Lab, Claremont Academy Zhu It was Saturday Afternoon and while most students were either still asleep or relaxing as there were no scheduled classes today. Zhu, dressed in black yoga pants and a flowing white thigh length tank dress was the lone occupant in the lab. While she wasn't working on any particular school project, the amazing array of equipment was a dream for her to work on. She was currently trying to revise her nanobots to give them a little more independence. Her latest babysitting adventure had convinced her that she needed to really work on their capabilities. While she was working in the pristine lab, another pair of student was finishing up their tour. Eric VanWitzenburg, a senior, was leading Tony Edwards through the science section of the classrooms. He paused just outside the lab that Zhu was in, "so that pretty much wraps up the tour. We're in the science section and you'll have a lot of classes here. You have the introduction packet, your schedule, and your room assignment. I hate to do this, but I have to head out. You should be able to get back to the dorms through that door." He shook Tony's hand and hustled back to the admin building where there was another person whom he had to give a tour too. Meanwhile an atomic centrifuge made a powerful whirring noise from the lab as it separated some component materials to it's atomic elements. Zhu didn't appear to be looking at the very detailed readouts on the console, but every now and again, a prompt would flash up and it would go away without her even seeming to acknowledge it.
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16 February, 2018. Lunchtime. Claremont Academy, Cafeteria. Tony's stuff had already arrived, but he himself had not. He looked up at the Main Entrance, and then down to the map. He had to get to administration to sign in. Carrying a few large rucksacks on his back and and a couple of rolling carryons behind him, he didn't seemed phased at all. He could feel the other students eyes on him as he walked through the Main Quad on the way to the Administration Building. He'd felt it before in normal school. Being the big guy meant you were dumb or a target by smaller people trying to prove themselves. Or both. So he waded through, looking at the map. Though he hadn't eaten lunch yet. He was quite hungry. Maybe the cafeteria had some snacks. He was pretty sure that he couldn't get lunch until he signed on the dotted line. So he went to the cafeteria. Head still down, but the map was gone. He reached inside his pocket to pull out some money. Luckily there was an exchange at the airport. He eyed the egg sandwich and dropped some money in the vending machine.
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March 4, 2018 Noon Clouds hung over Claremont Academy, the occasional gust of wind shaking snow from the bare trees of the grounds. But for some of the students living on the grounds, this mattered about as much as the next song on the oldies station playing in the teacher's lounge. After having changed out of her warm winter clothes and into the gold and blue uniform of the school, Selena Kwon stepped out of the girl's locker room and into the programmed reality of the school's combat simulation room. Taking a deep breath, enjoying the facsimile of a beach in the middle of summer. Stepping across the sand, she withdrew several pieces of steel from her belt and waited for the targets to start appearing.
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Rang Power Level: 10 (150/152) Unspent Power Points: 2 Trade-Offs: +5 Attack / -5 Damage (unarmed), +4 Attack / -4 Damage (boomerangs), +5 Defense / -5 Toughness In Brief: A young inventor on the verge of becoming a mad scientist. But for good or evil? Catchphrase: Nemo est supra legem (No one is above the law.) Theme: turbulent piano music Alternate Identity: Anthony Maurice Edwards III (Secret, legal name), Tony (Secret, shortened name), Dr Science (Secret?, what people instinctively call him), Rang (Public, hero name) Birthplace: Toronto, Ontario Residence: Claremont Academy Base of Operations: Freedom City, New Jersey Occupation: None, high school student Affiliations: Claremont Academy, Science! Family: Anthony Maurice Edwards (Dr Zero, great grandfather) Description Age: 16 (born February 2002) Apparent Age: adult Gender: Male Ethnicity: Caucasian Height: 6'6" Weight: 275 pounds Eyes: brown Hair: brown Tony is huge for a boy his size. Genetically gifted in height and muscle. Although he does work to maintain it, he's not got a bodybuilder's physique. His skin is a darker tone. He wears his hair in a crew cut. He looks to be always thinking. Head down, furled brow and while not frowning, he doesn't smile very often. Most say when he smiles it's pretty unnerving. He walks with a shuffle. People into that always tell him to pick up his feet. When not in hero gear he wears a bit of casual stuff. slacks, loafers, belt, button topped shirt. He doesn't have an official costume, but he does have goggles (which he some times wears when not in hero gear), a lab coat, long boots and gloves. He wears his bandoleer of boomerangs across the chest, where they are easy to draw. History: Doctor Anthony Maurice Edwards was one of the most brilliant scientific minds of his time. He was also a black man before civil rights. No one ever gave him the chance to use his brilliance for furthering mankind, so his heart grew cold. Cold enough to build a reputation as the villainous Dr Zero. The Crime League supported his endeavors as long as he pulled his weight. So Dr Zero showed them all! He lived a long life and went to Canada to retire where he died in a snowmobile accident... OR DID HE? Anthony met a woman, Jane, who shared his love for science. Anthony and Jane lived in Canada, where they raised five children. But Anthony was feeling his age by then. He knew he was going to have to find another way to sustain himself. He and Jane figured out a way to save his prodigious brain. So while Anthony's body died, his mind did not. The accident was set up. His mind was already in a jar in a secret facility. Now his genius would live on forever through his offspring. He made sure of it. Influencing them into scientific fields. A couple of generations later, Anthony Maurice Edwards III was born. The boy was a hoss. Strong and equally graceful. He was the type that sports teams would kill to have. And he did think about it for a while, but not if his great grandfather's brain would have any say in it. And he did! Like many of his offspring before, he guided the brawny athletic kid into the scientific route. Though unlike others before, the boy had the spark. He focused in all sorts of scientific fields, but technology and physical sciences were his master pieces. Also, he could work a machine. the brain that was Anthony Maurice Edwards was pleased that Dr Zero II would be on the horizon. Unfortunately for the brain, Anthony's parents saw his madness spawning. They worried for their son. He was building boomerang weaponry. While he always loved the boomerangs as a kid, this was still troubling. They thought he might be having villainous thoughts. So, they sent him to Claremont to clear his mind and give him heroic direction. Personality and Motivation: Tony is not the cackling genius bent on world domination just yet. And he may never become that. But the ideas given to him by his great grandfather are just too fun not to try out. Growing up he always loved the boomerang and the paper airplane, the more technical it got the more he was interested. While he did try out for sport, it did not keep his interest for long. He was and still is all about the pursuits of the mind. He'll pay more attention to the math quiz than the cheerleaders, homework than parties. He will do social pursuits and other things, as long as his mind is challenged. Powers and Tactics: Rang uses several types of boomerangs as offense. He also has an experimental propulsion device that looks like a boomerang. He can punch very precisely and very hard if robbed of his favored weapon, but he prefers to fly around and pelt villains with his beloved invention. Power Descriptions: The bandoleer of boomerangs is made of a leather metal alloy that wraps around his chest and back and around his waist. it hold small metal looking boomerangs that he loads with cartridges and lets fly at his target. They enlarg and do various effects when hitting the target (covering them in glue, injecting a small amount of poison, flying around annoyingly). Being boomerangs, if they miss they can come back and try again one more time. The hover rang is a propulsion propelled flight board. At first it could only float downward, but he's rigged it to fly at slow speeds. It has straps to hold the rider on. Complications Body by Genetics: He's vain in that way. While birth blessed him with physicality, he likes to keep his body in shape. Dr Zero: Dear old great grandpa is in his head sometimes. He convinces Tony to do things in the name of scientific effort. No matter what the cost. Foreign Exchange: He's from Canada. On a student visa. Girls: He likes girls. But he doesn't like fighting girls. If the villain he's fighting is a woman, he will go path of least resistance, maybe even just defensive, until he can hand it off to someone more qualified. Myopia: Without contacts, glasses, or his goggles, he cannot see great distances or small print. Science: Oh boy howdy does he love numbers and formulas. Sometimes this effects his speech and makes him hard to understand. Also, he gets pegged as a nerd three seconds into any meaningful conversation. Abilities 10 + 14 + 10 + 14 + 0 + 0 = 48PP Strength 20 (+5) Dexterity 24 (+7) Constitution 20 (+5) Intelligence 24 (+7) Wisdom 10 (+0) Charisma 10 (+0) Combat 10 + 10 = 20PP Attack +15 unarmed, +14 boomerangs, +8 range, +5 melee Defense +15 (+5 base, +10 dodge focus), +3 flat-footed Initiative +7 Grapple +10 Knockback -2 Saving Throws 4 + 2 + 6 = 12PP Toughness +5 (+5 CON) Fortitude +9 (+5 CON, +4) Reflex +9 (+7 DEX, +2) Will +6 (+0 WIS, +6) Skills 52R = 13PP Acrobatics 3 (+10) Craft (chemical) 13 (+20) Craft (mechanical) 13 (+20) Drive 3 (+10) Knowledge (physical sciences) 3 (+10) Knowledge (technology) 13 (+20) Language 1 (Latin) Stealth 3 (+10) Feats 32PP Attack Focus (ranged) 3 Attack Specialization (boomerangs) 3 Attack Specialization (unarmed) 5 Dodge Focus 10 Eidetic Memory Evasion Inventor Luck 2 Power Attack Precise Shot 1 Quick Draw 1 Ultimate Effort (Design and Construction checks) 2 Uncanny Dodge (auditory) Powers 21 + 4 = 25PP All powers are technology Device 5 (bandoleer of boomerangs, hard to lose; Feats: Restricted [password {int check 17} to access]) [21PP] Blast 6 (BOOM Rang; Extras: Area [Burst]; Feats: Alternate Power 5, Progression 2 [Area, 30ft-150ft]) [25PP] Blast 6 (Rangs-A-Plenty; Extras: Autofire; Feats: Homing, Indirect) Blast 6 (Sharp Rang; Extras: Penetrating; Feats: Homing, Indirect) Dazzle 6 (Whizzer Rang; auditory and visual; Feats: Homing, Indirect) Fatigue 6 (Poison Rang; Extras: Range; Feats: Homing, Indirect) Snare 6 (Glue Rang; Extras: Contagious; Feats: Homing, Indirect) Device 1 (hover rang, hard to lose) [4PP] Flight 2 (25MPH; Feats: Subtle) DC Block Unarmed, +15 Melee, DC 20 Toughness, Damage BOOM Rang, Burst Area (30-150ft), DC 16 Reflex then DC 21 or 18 Toughness, Damage Glue Rang +14 Range, DC 16 Reflex, Snare (Contagious) Poison Rang, +14 Range, DC 16 Fortitude, Fatigue Rangs-A-Plenty, +14 Range, DC 21-26 Toughness, Damage (Autofire) Sharp Rang, +14 Range, DC 21 Toughness, Damage (Penetrating) Whizzer Rang, +14 Range, DC 16 Reflex then DC 16 Fortitude, Dazzle (auditory and visual) Totals: Abilities (48) + Combat (20) + Saving Throws (12) + Skills (13) + Feats (32) + Powers (25) = 150/152 Power Points
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