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Razor Wind Power Level: 13 Unspent Power Points: 195/195 Trade-Offs: +3 Defense/-3 Toughness In Brief: Haunting Assassin Alternate Identity: ??? Birthplace: Unknown Residence: Unknown Base of Operations: Freedom City Occupation: ??? Affiliations: ??? Family: N/A Description: Age: Unknown Apparent Age: Mid-twenties Gender: Unknown Ethnicity: Unknown, pale skin Height: Medium Weight: Slender Eye: Hidden Hair: White History: Personality & Motivation: What is there to say of the Razor Wind? It is wrathful in its attacks, but shows mercy at the oddest times. It looks human (when it can be seen at all), but refuses to speak - no one who has survived an encounter with it has ever heard it make a noise, let alone speak a word. To attempt to understand it is more difficult than it ought to be based purely on paucity of available information. In truth, it may well be incapable of expressing itself save through violence. Would that not be a true tragedy? Powers & Tactics: The Razor Wind is fond of turning invisible and insubstantial, whilst lashing out with its signature bursts of cutting gales. It sometimes reveals itself physically, but no one is quite sure why it does so, save to perhaps torment its prey even more than they already are. The few who dare to strike at the Razor Wind find that the winds protect it from physical strikes, blowing bullets away or sending blows spinning off target. Power Descriptions: The Razor Wind's powers are generally subtle, though their effects are anything but. Cutting strikes of air carve its prey to pieces, or tears the very air from their lungs, preventing them from breathing. It soars through the air with ease, leaving no sign of its passing, and the winds that defend it only kick up when it is truly threatened by an attack - namely, when it is in its physical form. Complications: Abilities: 4 + 12 + 4 + 8 + 6 + 0 Strength: 14 (+2) Dexterity: 22 (+6) Constitution: 14 (+2) Intelligence: 18 (+4) Wisdom: 16 (+3) Charisma: 10 (+0) Combat: 12 + 14 = 0PP Initiative: +6 (+6 Dex) Attack: +6 Melee, +13 Ranged, +6 Base Defense: +16 (+7 Base, +8 Shield), +0 Flat-Footed Grapple: +0 Knockback: -0 Saving Throws: 8 + 6 + 7 = 21PP Toughness: +10 (+2 Con, +8 Defensive Roll) Fortitude: +10 (+2 Con, +8) Reflex: +12 (+6 Dex, +6) Will: +10 (+3 Wis, +7) Skills: 0R = 0PP (1PP = 4 Skill ranks) Feats: 0PP Attack Focus (Ranged) 7 Defensive Roll 8 Elusive Target Evasion 2 Hide In Plain Sight Improved Critical (Flying Razor Strike) 2 Instant Up Uncanny Dodge (Touch) Powers: = PP All powers have the descriptors Magic and Wind/Air. The Razor Wind (40 PP Array) [43 PP] Dagger Whirlwind: Blast 13 (Feat: Subtle; Extra: Area Burst 1) [40 PP] Flying Razor Strike: Blast 13 (Feats: Indirect, Subtle; Extra: Affects Corporeal) [1 PP] Compacted Air: Stun 13 (Extras: Affects Corporeal, Range,) [1 PP] Tear the Air From Lungs: Suffocate 13 (Extras: Affects Corporeal, Range) [1 PP] Soar the Skies: Flight 10 (Feat: Subtle 2) [20 PP] Step within Winds: Insubstantial 2 (Gas: Air/Wind Extra: Linked to Concealment) [10 PP] Hidden in Air: Concealment 5 (All Visual Senses, Normal Olfactory Senses; Extra: Linked to Insubstantial) [10 PP] Deflecting Winds: Shield 8 [8 PP] Read the Breeze: Super-Senses 8 (Ranged Extended Accute Touch 2, Blindsight [Touch]) [8 PP] DC Block ATTACK RANGE SAVE EFFECT Totals: Abilities (0) + Combat (0) + Saving Throws (0) + Skills (0) + Feats (0) + Powers (4) - Drawbacks (0) = Power Points