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Found 2 results

  1. .....It is a warm August evening in Freedom City.... ....After a warm day of trying to anticipate police-band calls, Redline notices that there have been about 9 purse-snatching calls to Liberty Park, about one per hour. So, he drives his bike to a lock-up near the City Reservoir, and wanders around ob foot with his helmet on, face-plate open. A few people look at him as if he is a bit strange. He notices a high police presence for about twenty minutes. He keeps on strolling, seemingly not paying attention to anyone or anything, About 12 minutes after the Officers have left the park, Redline sees a young human in a dark blue hoodie sprinting up the jogging path, carrying a bright pink purse. .....'Sh^*, sh^*, sh^*!!' Redline thinks, running after the guy, trying to figure out a good place to shrink and get into his Battlesuit. Just as Redline start up a small foothill on the path, there's loud roar!, and the guy in the dark blue hoodie comes running back to, and past!, Redline. .....'F l i c k it!' Redline dives to the left off of the path, dropping the suit out of his pocket, Shrinking, and landing near the suit. He kneels down to touch it, and it flows onto him, but then he clutches at his head and he staggers around.
  2. Redline Power Level: 10 (150/150PP) Unspent Power Points: 0 Trade-Offs: -3 Attack / ±3 Damage, -3 Defense / ±3 Toughness In Brief: Tiny Test-Pilot in Power Armor Catchphrase = "It isn't a real test until we hit the Redline!" Theme: Stereo MCs Elevate My Mind Identity: Public Birthplace = New York City: Residence: Freedom City apartment near Liberty Park Occupation: Test Pilot Description: When not wearing his Battlesuit, Charles is a rich kid who can Shrink to 6" tall. In armor, Redline is a 6"-tall Battlesuit wearer. Age: 22 Gender: Male Ethnicity: Asian-American Height: 6'2" Weight: 210 lbs Eyes: Green Hair: Glowing Sky-Blue History:Charles was born rich, with an Asian name, the only child of an Asian multimillionaire and an American (White) ex-model. At 11 years old, his maternal Grandfather (Chas Wyndum the 4th) died, leaving him a trust fund requiring that he change his name to Charles Wyndum the 5th. His Father was ecstatic. He learned to use the radio at 9 years old, remote-control flying by 12, actually flying (ultralights, etc) by 16. At 18 he worked as an international courier using a private jet for a year. At 19 he became an expensive, free-lance test-pilot. Four months ago, he was landing an experimental disk-jet when a UFO rammed him and there was an explosion. When Charles woke up, he had glowing, sky-blue hair and was able to shrink down to six inches tall. He did the talk-show circuit, then hired a genius to create a Battlesuit for him. He has had it for one month and decided to move to Freedom City. Personality & Motivation: Charles is upbeat, open-minded, and focused on success. He is looking to testing his Battlesuit with an eye towards mass production and franchising (City Guardians? 21rst C police?). He knows himself quite well, so he also knows that he wants to be in the spotlight, he wants to be appreciated by whole crowds of people, but he also enjoys individual gratitude or adoration. Powers & Tactics: "Shrinking is really cool, but not much when you look at the adventures of the greats. I know I can be great, I just need the right tools to really shine. So I hired a genius to make the right 'tools', a Battlesuit! Mine is set-up for a 6-inch tall pilot, but that just for purposes of testing things out. I don't know, but maybe there are franchise possibilities? Battlesuit-wearing police, or private security forces, or something? Anyway, I'm gonna find out. My engineering buddies and fellow-pilots tend to call me 'Redline' for some reason, so I've decided to go with that for a hero identity. I had the genius install a bright set of LEDs to draw a red line behind me when I fly. Kind-of a calling card. So the battlesuit protects me, enables me to move things, lets me fly, shoot plasma shots at targets, as well as give forth an incredibly amazing prehensile, five-foot-long plasma sword! I know I can't do much on my own, but I have no idea of how to find a team..." Power Descriptions: When Redline shrinks there's no particular glow or anything. He generally carries the battlesuit in a right lapel pocket, but he drops it, shrinks, and puts it on. The act of shrinking takes time, and makes him feel dopey (foolish) and shaky for about 3 rounds after, while he struggles to put the battlesuit on. Once it is on, and he feels up to it, he re-focuses on the action. Tthe Battlesuit's exterior color is Ivory except for a 1" wide, horizontal, glowing red line The intensity of the light is such that. when flying, the Battlesuit leaves a red line trail for three rounds after having left that area (eye after-image effect) When the Blending power is activated, this is turned off. Complications: Addicted Gloryhound This is actually a need for love, but Charles doesn't believe he deserves to be loved by people he likes or loves, so he seeks to find, please, and earn the gratitude or adoration of crowds or strangers. Honor He was raised to believe and demonstrate that his word is his bond. Prejudice He has a basic American idea that every American citizen is equal, is deserving of a higher beginning degree of respect than any non-American just because, and that more successful or rich Americans are deserving of the higher and highest degrees of respect. Temper He is young and hasn't had to face many challenges that he didn't seek out or create for himself, so he isn't used to getting frustrated. When he is frustrated, he finds it difficult to remain cordial and self-controlled. He tries to cover this possibility by being happy-go-lucky, but that often comes out as a smart-assedness. Abilities: -2 + 10 + 0 + 4 + 6 + 0 = 18PP STR: 8/ 1// 14 (-1/ -5 // +2) (normal size/ shrunk // shrunk w Battlesuit) DEX: 20 (+5) CON: 10 (+0) INT: 14 (+2) WIS: 16 (+3) CHA: 10 (+0) Combat: 6 + 6 = 12PP Initiative: +5 Attack: +3 (+7 w/Shrinking) DEF: +3 (+7 w/Shrinking) Grapple: +3, -9 Shrinking, -6 Battlesuit Knockback: -0, -12 Battlesuit Saving Throws: 5 + 3 + 5 = 13PP TOU: +0 Full Size/ +13 (Battlesuit) [+4 Density, +12 Armor, -3 Size; 10 Impervious] FORT: +5 (+0 Con, +5) REF: +8 (+5 Ref, +3) WILL: +8 (+3 Wis, +5) Skills: 56R = 14PP Concentration 10 (+14) Craft [Electronic] 2 (+4) Craft [Mechanical] 2 (+4) Knowledge [Technology] 4 (+6) Notice 6 (+9) Pilot 14 (+19) Search 10 (+12) Sense Motive 4 (+7) Stealth 4 (+9/+21) Feats: 8PP Benefit 2 (Rich), Equipment 2 Fearless, Hide in Plain Sight Improvised Tools Second Chance (Reflex Save to avoid being stepped on) Equipment: 2PP = 10EP Helmet = Comm Link Laptop Video camera GPS Flash Goggles Gas Mask 20 disposable zip-tie handcuffs Multitool Motorcycle with high-end long range radio Wrist-rocket slingshot, half-size arrows w blunted heads Stun 1 [8 EP] Powers: 81 + 4 = 85PP Battlesuit 20 (100 PP Device; Flaws: Hard-To-Lose, Power Feats: Restricted[Diminuative Sized Users]) [81 PP] Concealment 1 ( Flaws: Blending) [1DP] Density 9 (+18 Strength, Impervious Protection 4, Immovable 3, Super-Strength 3 [Effective Strength 21, Heavy Load 115lbs], x10 weight [2.5lbs], Extras: Duration[Continuous], Flaws:Permanent) + Protection 12 (Extras: Impervious 6) [27 + 18 = 45DP] (Battlesuit Structure) Immunity 9 (Life Support) [9DP] Energy Sword Array 14.5 (29PP Array; Feats: 1 Alternate Power) [30DP] BP: Blast 13 (175' no penalty, max range = 2000'; Power Drawback = Full Power, Feats: Improved Range, Progression 1 on Max Range, Indirect, Subtle) [29/ 29] AP: Damage 13 (0-5ft; Extras: Linked[Drain], Feat: Extended Reach, Power Drawback = Full Power Only) + Drain Toughness 7 (Extras: Affects Objects, Linked[Damage], Feats: Slow Fade[1PP per Minute], Power Drawback = Full Power) Movement Array 4 (8PP Array; Feats: Alternate Power) [9DP] BP: Flight 4 (100mph/1000ft per Move Action) [8] AP: Super-Movement 2 (Slow Fall, Wall Crawling [1/2 Normal Speed]) (4 / 8) Super-Senses 6 (Infravision, Visual, Extended 2, Direction Sense, Distance Sense) [6DP] Shrinking 12 Dim Size, -12 Strength, -3 Toughness, +4 Atk, +4 Def, -12 Grapple, +12 Stealth, -6 Intimidation, 6 inch height, 1/4 lbs, 1ft Space, 0ft Reach, x1/4 Carrying Capacity, Flaws: Action: Standard (-2), Side Effect -1 (Drain 3 Reflex (Total Fade) and Drain 3 Will (Total Fade); Extras = Continuous, Feats: Normal Movement; Power Drawback = Full Power only) [4PP] Drawbacks: none Abilities (18) + Combat (12) + Saving Throws (13) + Skills (14) + Feats (8) + Powers (85) - Drawbacks (00) = 150/150 Power Points DC Block ATTACK RANGE SAVE EFFECT Unarmed w/no Powers Touch DC 13 Toughness Damage [Physical] Armed w/Strength Touch DC 17 Toughness Damage [Physical] Blast Ranged DC 28 Toughness Damage [Energy] Damage 5' DC 28 Toughness Damage [Energy}& ..............................DC 23 Fortitude....Drain Toughness Arrows Ranged DC 17 Toughness Stun
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