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Sage Power Level: 15 (202/250) [300] Trade-Offs: +3 Attack / -3 Damage, +5 Defense / -5 Toughness Unspent PP: 48 In Brief: Eve Martel is an athletic teenage telepath and telekinetic from an exceptionally wealthy though altruistic family whose psychic members have been fighting the good fight for hundreds of years. Previous version here. Alternate Identities: Eve Alexis Martel, La Renarde Bleue ["The Blue Fox"] Identity: Secret Birthplace: Orléans, France Occupation: Student, Gymnast (former) Affiliations: Claremont Academy (Student), Martel Enterprises (Family Company), Young Freedom Family: Leon Martel (Father), Josephine Martel (Mother), Nicholas Marius Martel/Paladin (Brother), Isabel Jade Martel/Binary (Sister), Faith Martel/Seraph (Cousin), many others. Age: 18, Born 11 April (1994) Gender: Female Ethnicity: French Height: 5'0'' Weight: 110 lb. Eyes: Green Hair: White Description: Small in stature but possessing a powerful, toned, athletic frame, Eve Martel views the world through striking green eyes. Chin-length soft white hair frames a pretty, if otherwise unremarkable, heart-shaped face. Eve tends to dress in intense, rich colors accented with jewel tones, or contrasted with brighter white or icy pastels as these colors tend to compliment her cool complexion. Regardless of the color choices, her clothing is comfortable and well-made, though it tends to be rather understated in design. History: The youngest of three children, Eve Martel was born in France one year after the Terminus Invasion. Though Eve had been separated from her oldest brother Nicholas, she grew up with plenty of cousins her age. On occasion she would visit the extended family in the United States, where she would see her brother Nicholas or her cousin Faith, but she would always return home to France eventually. Enjoying every privilege the Martel family had to offer, Eve was encouraged, and provided the means, to set her own goals and pursue her dreams. As early as the age of seven, Eve took an interest in gymnastics bordering on obsession. That she had a natural talent for it only seemed to make her more determined to see just how far that natural talent could take her. Eve withdrew from school at the age of nine so she could focus on gymnastics, receiving tutoring while she was not working out in the gym. Soon she started to compete at a national and international level, doing well enough over the years that speculated she would earn a spot in the 2012 Olympics, even if she would be nearly two years older than most competitors. The day she turned fourteen was also a day of competition. The beginning of the day had already started on a high note with Eve scoring rather well in both the vault and the uneven bars. Then it all went pear-shaped. Twisting through the air on the balance beam the thoughts of everyone around her, from the spectators to the judges to the other competitors slammed into her mind. In one heartbeat she went from intensely focused to disoriented and confused and the results were tragic. Eve fell, the tip of her shoulder slamming into the balance beam, dislocating the collarbone. Eve screamed as the agony tore through her body and a pulse of mental energy slammed into everyone present in the area. The entire arena was brought to its knees, those present linked with Eve in her moment of suffering, a problem compounded as the link fed back in itself. Mercifully the event was short-lived, as Eve eventually passed out. Eve never fully recovered from that day, the awakening of her psychic voice robbing her of her physical one. While she continued to have the warmth and support of her family, she was officially barred from competition on the grounds that she wasn’t a “normal†human. Not one to sit idle, Eve shifted her focus to more martial pursuits and over the next two years under the tutelage of her father and other Martel family members, learned to refine her control over her mental abilities. Still, Eve doesn’t have complete control over her psychic ability, to those that have the ability to sense it she is like a beacon of psychic energy and those near her tend to pick up on her emotions. In the hope of somehow helping his daughter recover, Leon Martel sent Eve to live with her brother Nicholas, to put her as far away from the memories of what she lost and yet still near family, and it worked. The past year has seen a transformation in Eve, she's regained some measure of confidence, regained her ability to speak and made some deep and lasting friendships. Personality & Motivation: Eve possesses an athlete’s mentality, tackling obstacles before her with a single-minded ferocity. From a young age she has refused to accept limits and failure, and trained her mind and body to push through doubt, pain and fatigue. Eve is a very private individual and tends to keep to herself, presenting a mask of emotionless self-control to the rest of the world. But that's all it is, a mask, for she has a cheerful disposition and a warm, ready smile for those that she has opened up to. As a Martel, Eve holds herself to a high standard. The Martel motto of "I stand between evil and its victims, between darkness and light, between right and wrong. I stand between those I have sworn to defend and death." binds her. It takes only a handful of years to make a Martel, it takes far longer to create a civilzation worth defending. Amelie Dutemps, the Rogue Fox ["la Renard Rogue"], Eve's late Great Aunt is a prominent example of the Martel commitment to this ideal. Powers & Tactics: Eve possesses a great deal of psychic power in addition to being in phenomenal physical condition and leverages her telepathic and telekinetic abilities in a multitude of ways. In a straight up fight Eve will use her excellent physical conditioning to approach a target quickly and quietly, flanking and harassing her foe before retreating back into hiding just to repeat the process. Complications: Age: Eve is seventeen years old, a minor, which places numerous restrictions on what she is allowed to do without the consent of her guardian. And, honestly, sometimes adults simply don't take kids seriously. Enemies: Sage has spoiled the plans of numerous villains across a number of worlds. Fame: Eve is a former elite level gymnast and Olympic hopeful before injury forced an early retirement. In addition she is the youngest of the Martel's, a family internationally known for its philanthropy and social activism as well being the private owners of one of the world's largest biotechnology companies. Sage on the other hand enjoys the reputation being a member of Young Freedom. Identity: It's a constant struggle for Eve to keep her private and hero lives separate. Prejudice: Eve is a young, gay, Frenchwoman. Relationship: Eve is extremely fond of Etain Maher (Changeling) and thinks with her heart rather than her head where Etain is concerned. She also had a sibling like bond with Trevor Hunter (Midnight II), as well as a literal telepathic bond to the concealed crusader (a result of continual mental contact.) In addition, Eve maintains relatively close ties to former and current members of Young Freedom. Reputation: Sage helped take down an incarnation of Omega, Lord of the Terminus, an event guaranteed to bring the mortal teenager to the attention of other cosmic entities (let alone the Terminus!). Responsibility: Eve is a student at Claremont Academy and hero work is no excuse for missed class or late assignments! She is stubborn and will, if allowed, ignore injury and fatigue to place herself in harm's way and protect others be they her family, her friends, her teammates or an innocent. Abilities: 4 + 14 + 8 + 2 + 8 + 4 = 40PP Strength: 14 (+2) Dexterity: 24 (+7) Constitution: 18 (+4) Intelligence: 12 (+1) Wisdom: 18 (+4) Charisma: 14 (+2) Combat: 12 + 12 = 24PP Initiative: +15 Attack: +16 Psionics, +6 Base Grapple: +13 Defense: +18, +3 Flat-Footed Knockback: -4 Saving Throws: 3 + 3 + 6 = 12PP Toughness: +8 (+4 Con, +4 Defensive Roll) Fortitude: +7 (+4 Con, +3) Reflex: +10 (+7 Dex, +3) Will: +10 (+4 Wis, +6) Skills: 88 Ranks = 22PP Acrobatics 18 (+25, Skill Mastery) Concentration 6 (+10) Escape Artist 8 (+15, Skill Mastery) Knowledge (Business) 4 (+5) Languages 2 (French [Native], English, ASL) Notice 16 (+20) Sense Motive 16 (+20, Skill Mastery) Stealth 18 (+25, Skill Mastery) Feats: 48PP Acrobatic Bluff Attack Specialization 5 (Psionics) Beginner's Luck Benefit 4 (Status [Martel Heiress], Wealth 3 [Filthy Rich]) Challenge: Fast Task 1 (Acrobatic Bluff) Defensive Roll 2 Dodge Focus 12 Eidetic Memory Evasion 2 Grappling Finesse Hide in Plain Sight Improved Initiative 2 Jack-of-All-Trades Leadership Luck 4 Power Attack Quick Change 1 Set-Up Skill Mastery (Acrobatics, Escape Artist, Sense Motive, Stealth) Teamwork 3 Ultimate Save (Will) Up The Wall Powers: 24 + 11 + 4 + 1 + 2 + 5 + 9 = 56PP Psionics 11 (22PP Array, Feats: Alternate Power 2) [24PP] BP: Strike 8 (Extras: Penetrating 5 [Damage 15], Feats: Affects Insubstantial 2 [100%], Improved Critical 2 [18-20], Knockback 2, Mighty [+2 Damage], Split Attack, Subtle) (Psionic Blade; mutant, slashing, piercing) AP: Strike 8 (Extras: Alternate Save [Will], Feats: Affects Insubstantial 2 [100%], Improved Critical 2 [18-20], Mighty [+2 Damage], Subtle) (Psionic Blade; mental, mutant) AP: Move Object 7 (STR 35 [Heavy Load: 1.5 tons], Extras: Range [Perception], Feats: Precise) (Telekinesis; mutant) Psionics 5 (10PP Array, Feats: Alternate Power 1) [11PP] BP: Communication 6 (Mental [Range], Feats: Rapid [x10], Subtle) linked Mind Reading 1 (Extras: Action 2 [Free], Effortless, Mental, Flaws: Duration [instant/Lasting], Limited [surface Thoughts]) (Networked Telepathy; mutant, mental) AP: Move Object 3 (STR 15 [Heavy Load: 200 lb.], Extras: Range [Perception], Feats: Precise) (Telekinesis; mutant) Comprehend 2 (Languages 2 [understood by All/Understand All]) [4PP] Super-Senses 1 (Communication Link [Mental, Trevor Hunter/Midnight II]) (Telepathic Conduit; mental, mutant) [1PP] Super-Senses 2 (Danger Sense [Mental], Uncanny Dodge [Mental]) [2PP] Super-Senses 5 (Normal Mental Sense [Accurate 2, Acute, Radius, Ranged]) [5PP] Telekinetic Augmentation 1.8 (9PP Container [Passive, Permanent]) [9PP] Leaping 2 (x5 [Running Long Jump: 60 ft.]) [2PP] Speed 1 (10 mph, 100 ft./rnd) [1PP] Super-Movement 1 (Slow Fall) [2PP] Super-Movement 2 (Wall-Crawling 2 [Full-Speed]) [4PP] Drawbacks: -0PP None DC Block: ATTACK RANGE DC/SAVE EFFECT Psionic Blade Touch 25/Will Damage (Staged) Psionic Blade Touch 25/Toughness Damage (Staged) Unarmed Touch 17/Toughness Damage (Staged) Abilities (40) + Skills (22) + Feats (48) + Powers (56) + Combat (24) + Saving Throws (12) - Drawbacks (0) = 202/250 Power Points Notes: There is a bunch of stacking going on with this sheet. Both Leaping powers combine to form Leaping 2 (the combined effect is noted on the Leaping inside the Telekinetic Augmentation container) and Move Object 3 and Move Object 7 stack to create the following: Move Object 10 (STR 50 [Heavy Load: 12.8 tons], Extras: Range [Perception], Feats: Precise)
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