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Abilities: 10 + 14 + 10 + 4 + 4 + 6 = 48PP Strength: 20 (+5) Dexterity: 24 (+7) Constitution: 20 (+5) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 16 (+2) Combat: 18 + 16 = 34PP Initiative: +7 Attack: +9 Melee/+11 Unarmed, +9 Ranged Grapple: +16/+18 with Grappling Finesse Defense: +9 (+8 Base, +9 Dodge Focus), +4 Flat-Footed Knockback: -3 Saving Throws: 1 + 0 + 4 = 5PP Toughness: +7 (+5 Con, +2 Undercover Vest) Fortitude: +6 (+5 Con, +1) Reflex: +7 (+7 Dex, +0) Will: +6 (+2 Wis, +4) Skills: 72R = 18PP Acrobatics 8 (+16)/12 (+19) Bluff 4 (+7) Climb 4 (+9) Craft Mechanical 4 (+6) Drive 4 (+11) Escape Artist 4 (+11)/8 (+15) Gather Information 4 (+7) Intimidation 8 (+11) Knowledge [Current Events] 2 (+4) Knowledge [streetwise] 4 (+6) Languages 2 (English [Native], Hungarian, Spanish) Notice 8 (+10) Sense Motive 4 (+6) Sleight of Hand 4 (+11)/8 (+15) Stealth 4 (+11) Swimming 4 (+9) Feats: 19PP Acrobatic Bluff All-Out Attack Ambidextrous Attack Specialization (Unarmed) Defensive Attack Dodge Focus Elusive Target Equipment 4 Evasion 2 Luck 2 Power Attack Quick Draw Takedown Attack Uncanny Dodge (Auditory) Equipment: 4PP = 19/20XEP Assorted Blunt Weapons (Damage 2 [baseball Bat, Hockey Stick, Billy CLub, etc. Feats: Mighty, Multiple Weapons 2]) [5 EP] Chain (Damage 2, Feats: Improved Disarm, Improved Reach, Improved Trip, Mighty) {6EP} Grappling Hook (Supermovement [slow Fall, Swinging]) [4EP] Police Scanner [1EP] Undercover Vest (Protection 2 [Feats: Subtle]) [3EP] Powers: 1 + 1 + 20 + 4 = 26PP Enhanced Feats 1 (training, mnemonic, hyper kinesthesia; Assessment) [1 PP] Feature 1 (Vocal Mimicry) [1 PP] "What's up doc?" Movement Array[ 1 (Super athleticism, kinesthesia, parkour, training; Power Feats: Alternate Powers 2) [4 PP] Base Power: Speed 1(100' round/10MPHFeats: Wall Run) {2/2}Alternate Power: Leaping 1 (Running 30', Standing 15', High 7') {1/2} Alternate Power: Swimming 2 ( 50' move action/5 MPH) {2/2} Reflex Memory 2(training, mnemonic, hyper kinesthesia; Extras: Feats; Copied Skills: Acrobatics 4, Escape Artist 4, Sleight of Hand 4 Copied Feats: Fast Action (Acrobatic Bluff), Challenge: Perfect Balance, Grappling Finesse, Improved Grapple, Move By Action, Paralyzing Strike, Up The Wall) [20 PP] "Huh... so thats how you do it." DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC20 TOU (Staged) Damage (Physical) Bludgeon/Chain Touch/10' DC22 TOU (Staged) Damage (Physical) Chain Trip 10' Opposed Trip Check Trip Totals: Abilities (48) + Combat (34) + Saving Throws (5) + Skills (18) + Feats (19) + Powers (26) = 150/150 Power Points