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  1. Star Knight Power Level: 10 (180/189PP) Unspent Power Points: 9pp Trade-Offs: None In Brief: An old Star Knight whose just one job off of Retiring. Catchphrase: A Star Knight is always Vigilant. Theme: My Way- Frank Sinatra Alternate Identity: Millisand Vermillion, The Ruby Knight, 'That Gorilla', 'The Old Man', and a hundred other epithets Birthplace: The State of Helian, on the Planque continent of Bereingi Residence: Roving throughout the Galaxy, or a home in Bereingi Base of Operations: Mobile, or Citadel Occupation: Intergalactic Peacekeeper Affiliations: The Star Knights Family: A large family on Bereingi, his Squire Zendaar Description: Age: 85 (DoB: Equivalent Earth Year 1939]) Apparent Age: Even people who don't really understand Bereingi aging can tell that Millisand is quite old Gender: Male Ethnicity: Alien Gorilla Height: 8ft 4 inches Weight: 630 pounds Eyes: Black Hair: Fully covered in a rich ruby fur Millisand is an 8 foot tall Gorilla by all respects, if not for the fact he speaks Galstandard and usually is wearing his Star Knight Armor, which is just as red as his fur. He's not patchy furred but he's clearly old; he has a pair of tiny glasses he has to wear when he's not in his armor, and he walks with a cane. While his size would seem to represent increased strength and resilience compared to normal sized individuals or humans, his advanced age has sapped almost all of his youth's impressive strength and resilience, leaving him only about as strong as an adult human. Because of his age, he's a bit clumsy now as well, but his mind is still sharp. He cuts a dashing figure still in his Star Knight Armor, which is covered in the scars of a lifetime of battle. He favors making his energy weapon into heavy hammers and axes, a left over from when he was younger. History: Millisand Vermillion is a truly ancient being, especially for his race. His race resembles Earth Gorillas, particularly the larger Eastern Gorillas. Bereingi are, indeed, almost physically the same as Earth Gorillas; they have similar physical strength and senses to those creatures. However, they are much more intelligent, and the fur that covers their body is a deep orange, with their 'silverback' fur being a deep crimson. As they age, more of their fur becomes deep crimson; when one's fur becomes fully red, they retire to live an easy life for their last few years. Millisand is entirely crimson underneath his Star Knight armor, but he continues to go out to protect the stars. He has a wife, he has a family; he has at least 10 grandchildren, last he knew. He had retired once, but the Communion forced him out of retirement. He was old then, but with the numbers of Star Knights reduced due to the Communion, he felt the need to once more don his armor and rejoin in protecting the universe. He walks with a cane when he isn't in his armor, and without the armor he has some issues with mobility. However, his mind is just as sharp as ever, and he attempts to carry out his duties with dignity and honor. He was recently given his very last 'mission'; to take the new Star Squire; Zendaar, and turn him into a model Star Knight. So Millisand has taken the hot-headed, aggressive Star Squire under his wing, so to speak. His goal is simple; if Zendaar is important enough to be worth the trouble of training- and Millisand has no reason to believe he isn't-, then Millisand is going to teach him everything about being a Star Knight, and then retire. Throughout his years as a Star Knight, Millisand- or sometimes called the Ruby Knight for his for his dark red Star Knight armor- is well known throughout the Universe, both positively and negatively. People know him, and they know about him; they know he's old, they know they have grudges against him, they're aware of him teaching a new Squire. He doesn't try to hide these things, but they weigh on him just as much as Zendaar's brashness and unflinching foolishness. He is just...tired. Personality & Motivation: Millisand is stoic, serious, and well-mannered. He carries out his job and does the right thing because he's always had the job and he believes in it. He doesn't wear the weight of the worlds on his shoulder, but he carries out what he believes he needs to without complaint. In the end, he just really wants to finish his final job as a success, and retire for the rest of his life- however long he has- on Bereingi to live out his days. But he isn't going to leave it half done either. Powers & Tactics: Millisand has the standard Star Knight Armor, though he relies on it more than most due to his advanced age. He was quite the brute in his younger days, using his large size and great physical power to handle rogue threats, but he's lost much of that strength in his old age; he's had to become more strategic, more careful, and plan out what he intends to do more tightly. He isn't a coward, but he's not rash anymore; the scars and marks on his armor speak to a life spent aggressively but he's grown out of that these days. Power Descriptions: Millisand's powers are regular Star Knight Powers; his armor is crimson and his beams in color vary from deep red to a light pink depending on the preciseness of the beam. His physical style resembles how he would fight in his younger days; relying on pure physical strength, but now it's heavily augmented by his Star Knight Armor and he has to be more precise, but thankfully he has many years of that. Complications: Old as Dirt: Millisand is quite old, and has many of the trials and tribulations that come with being old. He has difficulty seeing without the corrective lenses in his Star Knight armor or his stand alone glasses, he has difficulty walking without his cane, and he has back pain and bad knees. Any sort of effect that is standard to an aging body can be given to Millisand as a Complication A Household Name: Millisand is rather well known for his actions when he was younger. This is not neccesarily always positive, as troublemakers or those with underworld or criminal connections can spot him out quite easily; he's effectively worthless undercover or in sneaking missions because of this, and it's always possible for someone to have heard of him or spot him in a crowd to a negative effect. Rambunctious Student: Millisand puts a lot of his focus on making sure his job of teaching Zendaar is carried out correctly, and he will put his student's safety before his own Star Knight; Millisand also puts a lot of effort into being a proper, well meaning Star Knight. Abilities: -8 + -2 + -4 + 8 + 8 + 8 = 10PP Strength: 2/10/30 (-4/+0/+10) Dexterity: 8 (-1) Constitution: 6/10 (-2/+0) Intelligence: 18 (+4) Wisdom: 18 (+4) Charisma: 18 (+4) Combat: 10 + 10 = 20PP Initiative: +4 (Speed of Thought) Attack: +4 Base (5 - 1 for Size), +10 for Star Knight Array Defense: +10 (+5 Base, +6 Dodge Focus, -1 Size), +2 Flat-Footed Grapple: +8/+18 (Strength in Array) (4 + 4 (Size) + 10 (Strength from Array)) Knockback: -9 Saving Throws: 7 + 8 + 5 = 20PP Toughness: +10 (Impervious 8 [-2/+0/+10 (-2/+0 Con, +10 Protection (Impervious 8)] Fortitude: +7 [-2/+0/+7 (-2/+0 Con, +7)] Reflex: +7 [(-1 Dex, +8)] Will: +9 (+4 Wis, +5) Skills: 28R = 7PP Diplomacy 4 (+8) Gather Information 3 (+7) Investigate 4 (+8) Knowledge (Galactic Lore) 4 (+8) Language 1 (Bereingi, Galstandard) Notice 4 (+8) Search 4 (+8) Sense Motive 4 (+8) All other Intelligence, Wisdom, and Charisma Skills +4, Intimidate +6 Feats: 40PP Beginner's Luck Benefit (Fame) Dodge Focus 6 Jack of All Trades Leadership Luck 3 Master Plan Native: Galactic Lore Sidekick 24 (120pp) Speed of Thought Powers: 13 + 2 + 68 = 83PP The Growth and Super Senses are from his Bereingi Biology. The Star Knight armor is Technological. Growth 4 (Extra: Duration (Permanent) [+0]; Power Feat: Innate) [13 PP] Strength +8, Constitution +4, Attack -1, Defence -1, Grapple +4, Intimidate +2, Stealth -4, +5' speed, +5' reach, +5 Strength for carrying capacity only Super Senses 2 (Low Light Vision, Scent) (Sharp Eyes and Nose) [2PP] Device 17 (Battlesuit, 85PP Container, Flaw: Hard to Lose) [68PP] (technology) Immunity 10 (Life Support, Starvation and Thirst) [10DP] Comprehend 3 (Understand and Read all Languages, Speak one at a time) [6DP] Weapons Array 10 (20PP, Feats: Alternate Power 2, Accurate 3) [25DP] BE: Enhanced Strength 20 (to Strength 30 [+10], Total Effect carrying Capacity Strength 35) {20/20} AP: Blast 10 (laser blasts) {20/20} AP: Snare 10 {20/20} Protection 10 (Extra: Impervious [8]) [18DP] Flight 8 (2,500 MPH) [16DP] Super Movement 3 (Space Travel 3) [6DP] Enhanced Feat: Quick Change [1DP] Super Senses 3 (Communication Link [Mentor], Radio, Direction Sense) [3DP] Drawbacks: (-0) + (-0) = -0PP None DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 25 Toughness Damage Blast Ranged DC 25 Toughness Damage Snare Touch DC 20 Reflex Snare Totals: Abilities (10) + Combat (20) + Saving Throws (20) + Skills (7) + Feats (40) + Powers (83) - Drawbacks (0) = 180/189 Power Points
  2. Edges of Grue Unity Space Lor Timemark 1312.4 "Perimeter Vessel Theta-Theta-Gamma reporting all quiet," the Grue Metamorph named Dul'ce sighed, repeating the same message he'd been sending back to command twice a cycle for the entire duration of his posting. Cycle after cycle of staring at a field of stars, empty apart from a patch of asteroids or the occasional comet, lightyears away from anything to conquer or infiltrate or even just observe, just the arbitrary border of Unity controlled space past which there was simply nothing worth claiming. It was busy work of the highest order, that was the worst of it, Dul'ce reflected as he melted back in his chair, dejectedly allowing his form to become slightly liquid. The Meta-Mind could have easily focused on his thoughts, just like any of the Grue, if it truly wished to know what was happening on the frontier. The twice-cycle reports proved that it was simple bureaucracy, a tick in a ledger that no Grue would ever bother reviewing once it was logged. "Pull yourself together, Navigator!" a sharp voice barked, causing Dul'ce's outer layer to go spiky in surprise. The only other Metamorph on the vessel and his commanding officer strode onto the bridge, flanked by a pair of drones. Faa'et had taken to making his form a little taller and broader at the shoulder since his promotion and Dul'ce might have sworn his chin was even a little more square, though he couldn't imagine for whom Faa'et was making the effort. "I don't tolerate loose shifting on the Double-Theta Gee!" Dul'ce hid another sigh. The Unity didn't bother naming its vessels like lesser species and for good reason. Faa'et's attempts to give the scout ship a nickname were ridiculous, though the navigator never would have said so aloud. Just thinking that was about the captain would have been bad enough if Faa'et had ever bothered to read anyone's thoughts apart from his own. "Apologies, Captain. I was just finishi-- eh?" On the console in front of him a green dot blinked on, floating through nearby space before changing direction and heading toward them.
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