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  1. Player Name: GhostLion Character Name: Star Tigress Power Level: 10 (150/150PP) Trade-Offs: +2 Defense for -2 Toughness Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: Alien tiger-woman from a planet around Arcturus, a roguish acrobat with feline-themed powers. Residence: Freedom City Alternate Identity: Jin Arlcan Identity: Public Birthplace: Kalteria, a planet in orbit around Arcturus Occupation: Retail store worker, among other entry-level jobs Affiliations: None, as of yet Family: None to speak of; was orphaned at a young age Description: Age: 23 (DoB: 1992 in Earth years) Apparent Age: Mid-twenties Gender: Female Ethnicity: Cyrellan (Extraterrestrial) Height: 5'10" Weight: 148 lbs. Eyes: Blue Hair: Auburn Power Descriptions: Possessing an innate touch of psionics, Jin is capable of comprehending and speaking just about any language (with varying amounts of understanding expressions and sayings). In addition to these psychic powers, she also possesses innate superhuman traits from her alien species. Among them, she possesses above-average durability and excellent agility and physical grace, alongside razor-sharp claws and the learned ability to slow her falls by sliding along a surface mid-drop. She's not a bad shot with an energy weapon, and has a plasma carbine she uses from time to time; however, the bolts of plasma fired fly at a subsonic speed, and she's not necessarily the best at leading her shots over long distances. Lastly, she can move faster than the average human with ease and, with a moment or two to ready herself, can even leap up to 100 feet in the air to reach aerial foes with a vicious pounce. History: Hailing from a doomed planet, Jin's life hadn't been quite as easy as it could be. With her home of Kalteria ravaged by a combination of terraforming, failed colonization and a spaceship war that left metallic ruins in orbit, not much of the planet was left in a state that could be inhabited. Even so, the orphan tigress-alien managed to make a name for herself in her home city of Polaris, becoming a rather well-known and skilled hero of the city. Honing her psionics at her ripe teenage years and mastering skills such as acrobatics, stealth and larceny, she put a serious dent in the agendas of many criminals and corrupt rulers of Polaris. Fearing her skills, and the motivation she and others had given to the city-dwellers to step up against the corruption, the mayor of the city had decided to find a way to get rid of Jin for good. With failed assassination attempts, both subtle and obvious, the mayor called in a favor from the remnants of the government from that survivable chunk of planet. Jin and some of her followers were brought into the mayor's office with the false pretense of trying to help find a new planet to send refugees of the doomed city. In truth, this would be yet another assassination attempt, made off-planet in a small spaceship. With her excellent perceptive abilities, however, Jin was able to thwart yet another attempt at slaughtering her once in space. However, during the chaos of the battle against her would-be assassins, the mechanisms of the ship's piloting system were heavily damaged. Turning to her last surviving follower, mortally wounded from the attack (with the others slaughtered during it), she was able to get enough help to punch in the coordinates of a well-known planet, and one that the government had set eyes upon in the past to gather resources from for the benefit of its rulers -- Earth. Entering hyperspace and making it to the planet on a crash course, Jin landed outside of the closest area that was last observed by drone ships. Whether fate or good fortune, it just so happened that one of them was none other than Freedom City. With the death of her last follower aboard the ship, she was effectively stranded on Earth, fearing a return to her planet would warrant yet another attack against her. What's more, the feline being was anything but tech savvy even in a high-tech civilization, and had no idea how to repair the crashed space-yacht herself. Adapting herself as best as she could to human society, Jin eventually took up the mantle of super-heroism once more, this time defending Earth as a stranger in a strange, yet surprisingly stable (compared to her own) world. Personality & Motivation: Growing up in both an orphanage and on her own, Jin did what she could to survive. She's not above less-lawful acts, preferring to do what she feels is necessary to make it through life. That said, she's anything but a heartless criminal, and goes out of her way to avoid causing harm to the common, hard-working folk of where she resides. Already knowing life is a hard lot to plenty of average people, she's known to help those she cares about, as well as any other commoner she comes across. Despite this, she has no tolerance for cold-hearted criminals, nor does she blindly trust most forms of authority, including police enforcement and those in charge of running cities or countries. She's a fairly emotional person, and is honest around those she can trust regarding them. Powers & Tactics: More often than not, Jin prefers to take a more subtle approach to her heroics, at least at first. She does what she can to gather information and learn as much about a scenario or a villain, and from there develops a plan of attack. Not to say, however, that she can't get impulsive and rush head-first into things if her emotions get to her. When it comes down to taking on a group of baddies, she prefers to pick off her adversaries one-by-one, and only uses her blaster only when close-range combat is impossible to achieve or dangerous to perform. Complications: Alien Stigma: Lacking the ability to really disguise herself, Jin normally has no qualms with her body and the fact that she's a space alien to Earthlings. However, this doesn't mean she's always accepted in Freedom City's Earthling culture, and often has to play up a front of being a mutant to get even the slightest sort of avail. Occasional Catty Behavior: When she makes an enemy, it's hard for her to not hate their guts. When presented with one too many sleights, even from a friend, she can have a tendency to hold grudges for at least a little while. Especially paired with the above Complication, she can be known to be more than a bit catty now and again. When On Earth...: Needless to say, being from a planet roughly 36.66 light years away from Earth, Jin has little to not knowledge of Earth cultures or even various expressions. Even with her ability to psionically comprehend languages, things can often be lost in metaphysical translation to her. Abilities: 4 + 10 + 4 + 2 + 6 + 4 = 30 PP Strength: 14 (+2) Dexterity: 20 (+5) Constitution: 14 (+2) Intelligence: 12 (+1) Wisdom: 16 (+3) Charisma: 14 (+2) Combat: 18 + 18 = 36 PP Initiative: +9 (+5 Dex, +4 Improved Initiative) Attack: +9 Melee, +9 Ranged (+9 Base) Grapple: +11 Defense: +12 (+9 Base, +3 Dodge Focus), +9 Flat-Footed Knockback: -3 Saving Throws: 5 + 5 + 5 = 15 PP Toughness: +8 (+3 Con, +5 Protection) Fortitude: +7 (+2 Con, +5 Base) Reflex: +10 (+5 Dex, +5 Base) Will: +8 (+3 Wis, +5 Base) Skills: 92 R = 20 PP Acrobatics 12 (+17) Bluff 8 (+10) Diplomacy 8 (+10) Intimidate 8 (+10) Notice 8 (+11) Search 8 (+10) Sense Motive 12 (+15) Sleight of Hand 8 (+13) Stealth 8 (+13) Feats: 15 PP Acrobatic Bluff All-Out Attack Dodge Focus 3 Evasion 2 Improved Critical 2 (Claws) Improved Initiative Luck Set-Up Stunning Attack Takedown Attack Uncanny Dodge (Hearing) Powers: 1 + 16 + 5 + 8 + 2 + 1 = 34 PP Comprehend 2 (Understand and speak any language) [2 PP] Blast 5 (Plasma carbine) [10 PP] Protection 5 (+5 Toughness) [5 PP] (Animal) Strike 9 (Claws) (Critical threat range 18~20, Mighty: +2 damage due to Str) [10 PP] (Slashing) Super-Movement 1 (Slow-Fall) [2 PP] (Animal) Super-Senses 1 (Low-Light Vision) [1 PP] (Animal) Leaping 2 (100 ft.) [2 PP] (Animal) Speed 2 (100 mph) [2 PP] (Animal) DC Block ATTACK RANGE SAVE EFFECT Unarmed Tough DC 17 Toughness Damage (Physical) Claws Touch DC 27 Toughness Damage (Slashing) Plasma Carbine Ranged DC 20 Toughness Damage (Energy) Totals: Abilities (30) + Combat (36) + Saving Throws (15) + Skills (20) + Feats (15) + Powers (34) - Drawbacks (0) = 150/150 Power Points
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