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  1. Player Name: Cabochard Character Name: Tesseract Power Level: 10 (150/150PP) Trade-Offs: None Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: Spatial Manipulator Residence: Small apartment, Lincoln. Base of Operations: Her Apartment. Catchphrase: None yet! Alternate Identity: Sarah Jones Identity: Secret Birthplace: Boston Occupation: Barrista Affiliations: None. Family: Mother, Father, Younger Sister (Boston). Description: Age: 18 (DoB: 1997)Gender: FemaleEthnicity: African-AmericanHeight: 5'7"Weight: 125lbs.Eyes: GreyHair: Red Power Descriptions: Tesseract's powers all manifest as some sort of spatial warping effect. Space around her and under her control bends, sometimes shortening, sometimes lengthening, and occasionally connecting to places it shouldn't. She is never found in-costume without her Localized Spatial Warping effect, a two-fold power that bends space a few inches from her skin, altering distances to confuse the eyes of her enemies, and to turn away blows that could harm her. Her Spatial Control manifests as a large series of powers, including a Spatial Shockwave that contracts space within an 80-foot diameter, then violently expands it, to devastating effect, Spatial Assault, a compacting of space before it's suddenly expanded in one specific direction for a more focused attack, and also one that can repeat multiple times as space bounces, a Spatial Distortion that stretches into the area around her, altering the distances to slow enemies down and trip them up, a Personal Spatial Distortion, which bends space to allow her to reach across impossible distances, access to the Space Between Spaces, where she can store things so that they will not affect the physical world, and the ability to call upon a Spatial Window, to peer at items far from her location. History: Spatial reasoning never quite came to the young Sarah Jones. Born in Boston in the first months of '97, to a native parent and one new immigrant, her family life wasn't awful. She lived in a small two-bedroom apartment, in a little baby's room barely bigger than a walk-in closet, but at least she was fed and clothed. She even went to preschool, though that was where her problems started. Baby Sarah hadn't gotten the traditional toys to play with, and with parents who had little knowledge of the way babies usually developed, the fact that she had started walking much later than normal, and was still very unsteady on her feet, had completely evaded them as something strange. In preschool, however, they caught it. Sarah's spatial reasoning and awareness were far behind those of the other children. She'd developed object permanency just like the rest, but she just didn't seem to get shapes, dimensions, distances, or balance. When she tried to walk, her steps were completely off, putting her balance in completely the wrong direction, and always ended with her toppling over. She couldn't even figure out how to get shapes in the right holes, almost always trying to get the square peg in the circular hole. Eventually, the school labeled her as developmentally disabled, and put her in a special needs class. She stayed in the special needs class until the first grade, when, finally, everything started to click. She managed to catch up with the regular kids, and it was noted that her disability had apparently only limited her ability to gauge dimensions and distances. She had an intelligent mind, otherwise, experiencing only minor difficulty with the more complicated subjects, though math still gave her some problems, particularly basic geometry. When she was asked why she couldn't get it, she would just shrug and say "It just doesn't seem right.". She was held back in her math classes, always working in the one from the previous year, and still struggling with some concepts. The reason for all her difficulty finally emerged in her freshman year of high school. Due to her particular issues, she'd had problems with bullies off and on through middle school, and with high school came a sudden influx of bullies, who jumped on the chance to have fun with this one. It was during one of these, when they managed to corner her behind the school, that her powers manifested. It happened suddenly, for her. She was trapped in a circle, unable to escape, waiting for whatever horrible fate they had in mind that day, when suddenly space shifted. The space between the bullies widened without explanation, until it was wide enough, from her point of view, for a truck to drive through and, suddenly, a spot all the way at the other end of the street was right in front of her. Sarah stepped through the folded space, and she left behind a touch of her power. As the space reasserted itself, to the confusion of the bullies, it created a shockwave, the uncontrolled bending causing reality to reassert itself violently, leaving Sarah's aggressors mildly injured and very confused. The cops were called in immediately, to apprehend all of them, including one very young, very scared girl with emergent and uncontrolled spatial warping powers. It didn't go particularly well, and only ended with a powerful electrical shock to her body, a lucky shot through her protective warping. After a few hours of questioning, and the arrival of a hero with psychic powers to assess the truth of the situation, it all came out. Sarah got off with a short suspension, and the others came out of it with more severe suspensions and, in one case, an expulsion. Soon afterwards, she was approached by Duncan Summers, and he offered her a scholarship to Claremont Academy, where she could learn to control her powers. She accepted, happily moving to Freedom City, until she graduated, with a fair understanding and grasp of her powers. A fresh graduate, Sarah has saved up enough money from odd jobs during her Academy years, to rent a small apartment in Lincoln, and enough experience to get herself a nice job at a small coffee shop on the Boardwalk. While she works, she keeps an eye out for problems, eager to finally get into the business of real superheroing, instead of just training her powers. Personality & Motivation: Sarah Jones is often a cheery person, friendly to new faces, and always up for a challenge. Sometimes, it may seem as though she has something to prove, and pushes herself to match others even when it might be foolhardy to do so. Other times, she seems to genuinely enjoy the challenge, happy to try new things and reach new heights. By contrast, Tesseract is quiet and calculating. She is not unwilling to engage in conversation, but when she does, her conversations are slow and her words carefully chosen, always seeming to expect some sort of trap in the other person's words. Even her voice changes, from Sarah's warm, friendly tone, to a calmer, more distant one. Tesseract is, however, completely dedicated to the ideals of peace and order, and only rarely does she step outside the mandate of the law. Powers & Tactics: Sarah Jones is occasionally known to make stealthy use of her powers during her normal life, mostly for small aids that don't risk blowing her identity. The spatial control it affords her allows her to move far greater distances than normal, making it easy to get from one place to another without a vehicle. Tesseract in combat is a tactician, always trying to manipulate the battlefield to her advantage. Space warps beneath her ministrations, allowing her to move herself, and force her enemies to move, in ways they might never have imagined. However, she is severely limited in her ability to manipulate space at any one time, only able to change one thing, lest it snap back and the feedback harms her. This requires her to think ahead, planning her next few moves, and her next few power uses, before she does anything. Complications: Identity: SecretResponsibility: Job Abilities: 2 + 8 + 4 + 0 + 2 + 6 = 22PP Strength: 12 (+1) Dexterity: 18 (+4) Constitution: 14 (+2) Intelligence: 10 (+0) Wisdom: 12 (+1) Charisma: 16 (+3) Combat: 16 + 16 = 32PP Initiative: +4 Attack: +8 Melee, +8 Ranged Grapple: +0 Defense: +8 (+0 Base, +0 Dodge Focus), +0 Flat-Footed Knockback: -0 Saving Throws: 5 + 4 + 7 = 16 PP Toughness: +12/2 (+2 Con, [+10 Force Field]) Fortitude: +7 (+2 Con, +5) Reflex: +8 (+4 Dex, +4) Will: +8 (+1 Wis, +7) Skills: 40R = 10PP [Acrobatics] [8] (+12) [Bluff] [10] (+13) [Concentration] [11] (+12) [Notice] [7] (+8) [Sense Motive] [4] (+7) Feats: 4PP Accurate Attack Assessment Precise Shot Taunt Equipment: 0PP = 0EP None. Powers: 10 + 9 + 42 + 5 = 66PP Force Field 10 (Localized Spatial Warping) [10PP] (Spatial Warping) Concealment 9 (Localized Spatial Warping; Visual, Auditory, Olfactory, Radio (Radar Only); Flaws: Blending) [9PP] (Spatial Warping) Spatial Control Array 18 (Spatial Control; 36PP Array; Feats: Alternate Power 6) [42PP] (Spatial Warping) Base Power: Teleport 8 (Spatial Control; 800ft/2000mi; Extras: Affects Others, Accurate; Feats: Turnabout, Easy, Change Direction, Change Velocity) {36/36} Alternate Power: Blast 10 (Spatial Shockwave; Extras: Area [Explosion]; Feats: Indirect 3) {33/1} Alternate Power: Blast 10 (Spatial Assault; Extras: Autofire; Feats: Accurate, Indirect 3) {34/1} Alternate Power: Environmental Control 12 (Spatial Distortion; 1/4 Movement) {24/1} Alternate Power: Elongation 12 (Personal Spatial Distortion) {24/1} Alternate Power: Dimensional Pocket 12 (Space Between Spaces) {24/1} Alternate Power: ESP 6 (Spatial Window) {24/1}Strike 2 (Martial Arts; Feats: Accurate 2, Mighty) [5PP] Drawbacks: (-0) + (-0) = -0PP None. DC Block ATTACK RANGE SAVE EFFECT Strike Touch DC 18 Toughness Damage 3(Physical), Accurate 2 Spatial Shockwave Ranged DC 25 Toughness Damage 10(Physical), Area (Explosion) 100ft Spatial Assault Ranged DC 25 Toughness Damage 10(Physical), Autofire, Accurate Totals: Abilities (22) + Combat (32) + Saving Throws (16) + Skills (10) + Feats (4) + Powers (66) - Drawbacks (0) = 150/150 Power Points
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