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Chromium - PL 8 Power Level: 8 (123/124PP) Unspent Power Points: 1 Trade-Offs: -3 Attack / +3 Damage, -5 Defense / +5 Toughness In Brief: Mechaphage driver who infected Rev, and is now coming to terms with his new form Catchphrase: What doesn't kill you makes you stronger! Alternate Identity: Jason Igglioni Birthplace: Bedlam City Residence: Bedlam City Base of Operations: Occupation: Wanna be AEGIS Agent Affiliations: AEGIS, Igglioni Family survivors Family: Anthony 'Screwtop' Igglioni (Father, Igglioni Enforcer was absorbed into Scarpias) ; Rossalind Igglioni Description: Age: 20 (DoB: 2000) Apparent Age: 17 Gender: Male Ethnicity: Used to be Caucasian Height: 6ft Weight: 1080 lbs (Used to be 180) Eyes: Silver Hair: Seemingly bald, likely silver Chromium looks like he is made out of solid chrome, polished to a mirror finish. Every detail is perfect, down to his silver eyelashes and the ridges of his muscles. He stands about 6 feet tall but because he is made of metal he weighs considerably more. He often wears a trenchcoat, with a fedora or other clothing that will cover most of his body and hide his silver features from the public view. This is of course when he's not pretending to be a Porsche 911. History: Jason was born into the Igglioni family, except it was already part of the Scarpias at that time. Born into the Mafia meant he had a lot of privilege and a lot of wealth but not a whole lot of morals readily visible other than all the time he spent in the Catholic church. Wealthy and privileged he was not unaware of the work his father had to do to earn the place in society he had, or the schools he went to or the cars his father used to drive. As he grew older he wanted to be involved in the family business, and his mother, of course, wanted to keep him out so she tried to keep him busy with sports, and he fell for it becoming very involved in wrestling to were it looked like he was going to be getting a scholarship for a University, far away from his fathers business of course, only to have it all fall apart one fateful day. His father was part of a chain of couriers, normally a job for someone lower on the ranking, but they were transporting a very valuable substance a live culture of the Mechaphage a strange metal based cybernetic bacteria (that was itself mutated by the Darwin-X virus) that integrated biological and mechanical components and it was all supposed to be very secret, so secret that Tony didn't even do more than stop at home, leaving his car running while he got out and spoke to his wife. Jason, figuring it wouldn't hurt, hoped in the Porsche 911and drove it down the long road of the estate, but much to his consternation he slid on the road and crashed the car. Releasing the Mechaphage and bonding him to the Porsche and beginning his transformation. Moments later he awoke and, not really knowing what happened, tried to run away only realizing once he was on the highway and headed to Freedom City that he was the car....he almost caused several accidents at that point. He hid in Freedom City, trapped in the body of a Porsche for about 4 days. Then he started to drive around, he didn't have much else to do and then started to race people. Eventually bumping into Lexa Venn, soon to be Rev, they raced, she cheated and they crashed. Infecting her with the Mechaphage and getting him picked up by AEGIS. AEGIS, while many things, was not unsympathetic once he told the story. They did inform him there was a bounty on his head, his dad had assumed he had stolen the car and the cargo and the higher ups had done the rest. They also informed him they could help him get out of the car....sort of. A year later, many, many tests and hours of attempts and he was able to transform into his current form, a dense metal being. The charmers of AEGIS managed to convince him to stay with him to get his powers under control, and after ripping a door off of the hinges he agreed. So began his training, and tutoring under the eyes of AEGIS..they a very large file on Chromium, his assumed name but when he displayed an interest in becoming an AEGIS agent they were less than thrilled, after all he was just turning 18 and he was a superhuman. They wanted him to go to the Academy in Freedom City and he wanted nothing to do with it. In the end he managed to get away, his powers growing to the point where it was hard to keep him pinned, he headed to Bedlam, and watched by AEGIS from afar started looking for someone to teach him the skills he needed to become an AEGIS agent. Personality & Motivation: Jason is young, lonely yet not afraid. If anything he feels he is almost invulnerable because of the changes the bacteria has made to his body, but it tends to him taking unnecessary risks. AEGIS has trained him in their equivalent of High School but wanted him to go out and do his own things at Claremont Academy he wanted to make a difference right away. So now he is in Bedlam, being stubborn, and trying to learn more about fighting Crime and the bad guys that are in his hometown..a never ending task. Powers & Tactics: Chromium's fighting style is dictated by how the Macrophage Bacteria has changed him, his dense body and metallic outside means he can take most blows without flinching, he typically drives into battle and once he is in punching distance transforms into his metallic humanoid form. Either he uses Shockwave and Groundstrike to disable any minions or crowds that are trying to stop him before shaping his hands into blades, hammers or other weapons crackling with Energy to take care of any harder to crack targets. Doors, walls and other obstacles seldom slow him as if he can flow around them he can simply smash them apart. His biggest weakness is his lack of skill and knowledges that would allow a more experienced hero the foresight to prepare for different obstacles or possibly withdraw in the light of heavy odds...being a teenager and nearly invulnerable is not a good combination. Power Descriptions: Go be a Porsche: Jason has the ability to morph into the Porsche he initially bonded with, there is more than a little yellowish energy crackling over him till he is transformed completly but once he is then he looks just like a 911S Porsche although he performs a little better than your typical 911s and his windows are heavily tinted, hiding the fact that there is no driver. When he heals, or eats matter that is harder than what normal humans would eat, there is more of the yellow crackling energy around the wounds, or his teeth, as it works to heal him or tear apart the matter into it's constituent parts to add to his mass. He is constantly adding bulk which is compacted into his dense structure, not getting any larger than he was as a human but becoming more and more dense. There is more crackling energy when he transforms into his liquid state, and it covers the weapons he forms out of his hands disrupting matter they touch and giving him the ability to slice through most things he could chew through. Complications: Ring a ring a rosy: Although the Macrophage Bacteria seems to be very busy converting his body to cybernetic metal capable of amazing things, he is still contagious, although it requires much closer contact than he typically involves himself in it is possible he could create more problems for himself by exposing the People of Bedlam to him. This causes problems with those in the know, health officials who find out about it and of course AEGIS is watching him...speaking of which. AEGIS, Big brother is watching!: While he may have intimate knowledge of AEGIS they know much, much more about him. They are watching all the time, which means those he associates with are also under their scrutiny. There is a possibility that he could still be whisked off to Claremont at a moments notice or if he trips the right triggers he could have an AEGIS team striking in to neutralize and contain...if they can. Teenagers eat everything!: Jason is a teenager and needs a lot as he grows, more importantly the macrophage allows him to eat literally anything, tires, metal, garbage and more importantly plot hooks, important keys, documents etc. He has the unconcious habit of putting things in his mouth and simply chewing them, great when it's just trash not so great when it's the tool you need to defuse the bomb or the key to closing the terminus portal. The young and the reckless: Jason is 18, and prone to lapses in judgement, speeding when he shouldn't. Talking back when he really might be better off being quiet, punching that annoying dude who is looking for him when he should be hiding. And if that pretty girl is in trouble...no way he's sticking back. Everyone is out to get me: Being trained by AEGIS Jason has a suitable amount of paranoia, he tends to see things when they aren't there, particularly growing up in Bedlam he knows what it is like with all the crime etc. He tends to jump at shadows, sit with his back against a wall and generally have issues trusting anyone he hasn't known for awhile constantly questioning their motives. He ain't heavy he's my brother: Jason is heavy, 1080 lbs right now, and is only going to continue to increase in mass. He makes floorboards squeak and is in real danger of falling through rotten or weak flooring. As he grows this problem will only get worse. He breaks ordinary chairs, smashes tables and typically has a hard time with regular furniture having to sleep on the floor most of the time as things are just not built to hold his weight in such a 'small' area. Metal, magnets, electricity etc: Jason is made of metal, this causes all sorts of problems not least of with metal detectors, magnets and people who can control magnetic fields. He can be moved, his shape changed, even his color with the right powers. He reacts strangly to EMP and electricity too. EMP shuts down his shaping abilities and electricity makes him hyper, hungry and messes with his stability making it hard for him to hide in the streets of Bedlam if he's charged by electricity somehow. ABILITIES: 0 + 4 + 10 + 4 + 6 + 0 = 24PP Strength: 10/26/32 (+0/+8/+11) Dexterity: 14 (+2) Constitution: 20 (+5) Intelligence: 14 (+2) Wisdom: 16 (+3) Charisma: 10 (+0) COMBAT: 8 + 8 = 16 PP Initiative: +2 Attack: +5 Base Defense: +3 (+3 Base, +0 Dodge Focus), +2 Flat-Footed Grapple: +15/+20 Knockback: -6/-9 SAVING THROWS: 1 + 4 + 3 = 8 PP Toughness: +13 (+5 Con, +4 Impervious Toughness [from Density], +4 Impervious Protection) Fortitude: +7 (+5 Con, +2) Reflex: +7 (+2 Dex, +5) Will: +7 (+3 Wis, +4) SKILLS: 40R = 10PP Computers 2 (+4) Craft (Mechanical) 2 (+4) Craft (Electronic) 2 (+4) Diplomacy 3 (+3) Drive 4 (+6) Gather Information 4 (+4) Intimidate 4 (+4) Knowledge (Civics) 2 (+4) Knowledge (Current Events) 2 (+4) Knowledge (Streetwise) 2 (+4) Knowledge (Technology 4 (+6) Notice 4 (+7) Search 5 (+7) FEATS: 5 PP Accurate Attack Chokehold Improved Grab Improved Pin Power Attack Enhanced Feats Improvised Tools POWERS: 25 + 1 + 9 + 15 + 7 = 57 PP Descriptors Mutant Density 8 (Made of Cybernetic Metal; Extras: Continous; Flaws: Permanent; Feats: Innate) [25PP] [Strength +16; Impervious Toughness 4; Immovable 2; Super Strength 2; Weight x8 [1440lb]) Enhanced Feats 1 (Improvised Tools) [1PP] Immunities 9 (Metal body; Life Support) [9 PP] Metallic Cybernetics 6 (12 PP Array; Feats: Alternate Power 5; Drawbacks: Power Loss (EMP) -2) [15 PP] BE: Enhanced Traits ('I am Metal';Enhanced Strength 6; Super Strength 2 (Feats: Groundstrike, Shockwave) 12 PP AP: Strike 3 ('Shaped Weapons'; Extras: Penetrating 7; Feats: Variable (Any Physical), Mighty) 12 PP AP: Matter Eater 7 ('Gaining Mass'; 5+7 ranks) 12 PP AP: Insubstantial 1 ('Big Silver Puddle';Extras: Continuous); Super Movement (Slithering; Wall-Crawling 2) 12PP AP: Healing 5 ('My Mass just spreads a little more' ;Extras: Total; Flaws: Self Only; Feats: Persistent, Regrowth) 12PP AP: Alternate Form (Car): Speed 5; Growth 7 (' Porsche's new self driving car'; Flaws: Dispersal, Drawbacks: Fullpower Only); Super Sense (Radio) -1 Combat Modifier 12PP Protection 4 (Chrome Skin; Extras: Impervious 4; Drawback: Noticeable) [7 PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 17 Toughness Damage 'I am Metal' Active Touch DC 20 Toughness Damage 'Shaped Weapons' Touch DC 20 Toughness Damage + Penetrating 7 'Groundstrike' 100' burst DC 20 Reflex Trip -1 DC/10' out from center 'Shockwave' 100' cone DC 20 Reflex Damage TOTALS: Abilities (24) + Combat (16) + Saving Throws (8) + Skills (10) + Feats (5) + Powers (57) - Drawbacks (0) = 123/124 Power Points
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Dara Tiagara Power Level: 10 (150/150PP) Unspent Power Points: 0 Trade-Offs: +2 Attack / +2 Damage In Brief: Runaway Elven Prince with a borrowed relic trying to prove he's a hero. Catchphrase: The sound of silence is always something to be afraid of. Theme: (Optional) A theme song for the character. Alternate Identity: Darryn Garret (Public) Birthplace: Kingdom of Uithuan, in the Elven Mystical Dimension Residence: Lantern Hill Base of Operations: Dimensional Hideaway Occupation: Affiliations: Family: High King Entuk (Angry Father), High Prince Otzar (Rightful Heir to the living steel weapons), Ex-Queen Reta (Dara's mother and a powerful sorceress) Description: Age: 321 (DoB: Year 14th Year of the Waxing Blood Moon....1967) Apparent Age: 22 Gender: Male Ethnicity: Elven Height: 6ft Weight: 180lb Eyes: Golden Hair: Black With long black hair, pale alabaster skin and golden irises Dara doesn't look human, his long pointed ears and features that are just a little off the human norm, which would be because he's an Elf, from another dimension and this is clear in his weapons and armor as well as his body. Along his neck, arms, chest back and legs he has golden, silver, red and blue runes that glow when he has magic flowing through them, this is seldom on display as Dara usually is wearing the armor of Anath Raema or has his real appearance covered by the powers of the Torc of Seraphon. The Armor is made of leather, died black and worn over a black gambeson that flows down to his knees, red runes are scribed on the lames of the black leather, a pair of black leather bracers with living steel worked into the leather in the shape of a tree in them, the living steel is covered in fine golden runes that allows Dara to manipulate the magic within as needed for his defense. Soft black leather boots and pants complete the ensemble with red highlights, blue and silver runes in place to place where he has enchanted the armor or clothing. A dulled platinum Torc wraps around the back of his neck, two dragons meeting in the center, the one with sapphire eyes, the other with onyx, many, many small runes decorate the surface of the torc. Most of them are much, much older than the runes on Dara's other equipment and seem almost faded by use, but is simply the affect of the lacquer made from living steel painted over it to allow Dara to continue to add more magical runes to it and enhance it's considerable power even further although, only three new runes have been added thus far, one right at the back of his neck and one behind each of the dragons heads that meet at his pale throat. He is tall and walks with grace that is almost inhuman, with the Spear of Drannach in his left hand he looks the consummate warrior and ready for battle, it's length of living steel crusted with runes of silver, gold and blue, a black and red leather handhold sits in the center covered in gold and silver runes and seems to fit in Dara's hand almost as if it's part of his body, when he is in battle the living steel seems to almost flow like liquid as the weapon changes from spear, to sword and bow, normally when not in battle he carries it in it's star thrower mode which is essentially just the black and red leather handle with enough of an opening for the storm of slivers of living steel to whir out and makes it the most compact for carrying. History: Dara is the second son of High King Entuk, ruler of Uithuan, and Entuk's second wife Lady Reta. All was well when Dara was born, King Entuk's succession was secure with Dara's half-brother Otzar already a more than two centuries old and Dara was really an indulgence in a royal family after Entuk's first wife died of a strange disease that the court physicians had been unable to cure. The Kingdom of Uithuan is found in the Elven mystical dimension and is something of an outcast in the firmness with which they cling to their magic and the trees they breed made of living steel that responds to the thoughts of those who are of the right bloodline, they are outcast because...well...they are dimensional pirates and raid other dimsensions for the resources they can't provide themselves. Their flying ships look like they've stepped out of Earth's viking times after being allowed to stew in the mind of a fantasy author of some repute as they attack people with swords, bows and magic. Otzar was a natural loving the life of a raider, enjoying slipping in stealing what he could get and slipping back out, fighting was fun and death something seldom thought of. Dara was different he was more introverted and interested in pursing the magical connection between his family and the living steel. His mother, a powerful sorceress and more than a little power hungry, encouraged this as there were secrets she could not get to because her bloodline was not as pure as that of the King and his children. Dara had to undergo his rites of passage and participated in his fair share of raids once he reached his first century but he hated the stealing, killing and fighting although he displayed more than a little talent for it he just didn't want to get taken away from his studies because his mother made him think he was learning things to lead to the betterment of the Uithuan Elves. Of course it was all a plot, and when Dara uncovered the secret to growing the living steel trees, a strange power source that converted seemingly normal trees to living steel and was somehow tied to the Uithuan Royal bloodline his mother moved. Encouraging him to study it further and find ways to control it for those with..well..less royal blood like her. Her husband became aware of her plot, or at least part of it, and divorced Reta but was unaware of how polticially connected she had become. He couldn't exile her without a civil war springing up and couldn't deny Dara's skill at manipulating the power source and the trees so a kind of cold war ensued where his father and mother warred for control of him all while Etun was trying to feed Otzar every scrap he could find of Dara's work so he could use it too. Dara, a little naive even at 200 years of age, figured the power source and he were the problem and that the land of Uithuan would be happier if he departed did what he thought was best. He stole the power source and fled into the other dimensions, for the last 120 years he has been leaping from dimension to dimension hiding the power source and looking for a world with enough 'static' to hide the power source from the prying spells of the King and his mother. He has finally found it, or so he thinks, on planet Earth. The planet itself seems to hum with a similar resonance to that of the power source and hides it better than anywhere else it resides in his dimensional home hidden in the folds of the dimensions around Earth invisible from all the Elven eyes looking for him..at least for now as he slipped from Dimension and dimension he learned that not all people and races were as bad as his own, and once he got to Earth he learned that there were heros, many of them, and he had the skills necessary to fight evil, as long as his family never found out. With all the static they'd be fine. Personality & Motivation: Dara prefers time alone with his studies but more and more he has been driven out, first into the world of war and raiding by his race, then by his father and mother into the world of politics and plotting and finally by his decision, motivated by his mother, to steal the power source and flee. He is stubborn and focused but has lived in a darker society most of his life so he is aware of, and happy to use, cunning and guile to achieve his goals. Right now he has to find away to make sure the source stays hidden and his family stays away from the relatively peaceful people of Earth. Powers & Tactics: Dara prefers to observe from the shadows first, using his speed and concealment to get into positions to watch what is going on as he travels around Freedom City. His ability to impersonate almost anyone with his Torc allows him to get close to the planners, and brainiacs who put together the evil plots, plans and doomsday devices and then he has the right weapon to end their plan everytime. A bow for range, a sword that can cut through anything, a rain of shuriken shaped slivers of metal to wear down the biggest crowds of minions and a spear that can weaken his toughest opponent. All while he's magic keeps him out of range and healthy enough to keep on fighting. Power Descriptions: Spear of Drannach: it's length of living steel crusted with runes of silver, gold and blue, a black and red leather handhold sits in the center covered in gold and silver runes and seems to fit in Dara's hand almost as if it's part of his body, when he is in battle the living steel seems to almost flow like liquid as the weapon changes from spear, to sword and bow, normally when not in battle he carries it in it's star thrower mode which is essentially just the black and red leather handle with enough of an opening for the storm of slivers of living steel to whir out and makes it the most compact for carrying. The spear glows with a dull red length as it absorbs the life force of those Dara fights, the sword seems almost ordinary if not for the almost microscopic silver and gold runes that run along the very edge, making that edge sharp as anything in creation. The bow, recurved steel arms, fires living steel arrows that bend int he air to find their target, the silver shiruken released on the storm of stars bend in the air curving towards the places that Dara wishes them to go. All of them leave traces of their magic behind in the wounds they cause, making them heal ever so slowly defying magical means of healing. Armor of Anath Raema: Armor is made of leather, died black and worn over a black gambeson that flows down to his knees, red runes are scribed on the lames of the black leather, a pair of black leather bracers with living steel worked into the leather in the shape of a tree in them, the living steel is covered in fine golden runes that allows Dara to manipulate the magic within as needed for his defense. Soft black leather boots and pants complete the ensemble with red highlights, blue and silver runes in place to place where he has enchanted the armor or clothing. The metal bands in the wrist are used to deflect bows and the magic enables him to survive in any climate and, more importantly, shift his fighting style to suit his foe. Torc of Seraphon: A dulled platinum Torc wraps around the back of his neck, two dragons meeting in the center, the one with sapphire eyes, the other with onyx, many, many small runes decorate the surface of the torc. Most of them are much, much older than the runes on Dara's other equipment and seem almost faded by use, but is simply the affect of the lacquer made from living steel painted over it to allow Dara to continue to add more magical runes to it and enhance it's considerable power even further although, only three new runes have been added thus far, one right at the back of his neck and one behind each of the dragons heads that meet at his pale throat. At it's most basic the torc's magic absorbs some of the force of the blows, leaving glowing runes crackling just above the source of the impact when the rune behind the back of his neck glows it covers changes his shape making him look like any humanoid he can imagine. The rune behind the onyx eyed dragon doesn't glow, it seems to absorb light as it hides him from sight and hearing of almost anyone who wishes to find or hunt Dara. Finally the rune behind the sapphire eyed dragon glows when he reaches into his dimensional storage to retrieve something or send it into storage. Runic Tattoos: Along his neck, arms, chest back and legs he has golden, silver, red and blue runes that glow when he has magic flowing through them. Gold and silver glow as he knits his flesh and bones back together, getting him ready for yet another battle. The red and blue, more often glowing, allow him to move faster than many horses and leap 60 feet high in a single bound, add to that his ability to run straight up walls and always land on his feet and he is a mobile warrior indeed....and not a single track is left behind as he runs. Complications: Royal Blood: Dara's bloodline is steeped in magic, his blood allows him to control the trees of living steel and the weapons and artifacts made of living steel. It is also very interesting to anyone researching magical things, needing something to control or alter living steel and generally anyone with any skill in Knowledge (Arcane Lore) or Cosmology. Mama knows best: A powerful sorceress, politician Reta has manipulated the Elven court for ages, and although at the moment she has what she wants, the power source out of the hands of the Uithuan bloodline and in the hands of her son she's been grooming for just this reason it all fell apart when Dara ran away. She searches for him, even as she tries to prepare politically for when she finds him and brings him back to take the throne of Uithuan so she can manipulate it from behind the scenes. Her agents scour the dimensions for signs of her son and where he has hidden the power source. Daddy's boy: Etun is also looking for him, but has settled on the fact that if he can lock up Dara to provide his brother with information on the living steel it would suit him very well. He's agents are also looking for Dara, perhaps with a little less subtlety as they wish to kidnap him and the power source, preferably without the old Queen knowing. Brotherly love: Otzar has seen a more direct way to solve the problem. Kill Dara and his problems are resolved or so he thinks. With that in mind he has hired many and multiple bounty hunters to run through the dimensions looking for Dara and kill him...although Otzar's resources are far less than Etun and Reta he still has a fair amount of sway and has been in more dimensions than most...his minions reach is long. Mystical Power Source: The power source in question is in fact sentient, although no one is aware of it, and is also manipulating Dara, it has plans for Freedom City of it's own. The problem is it thinks in centuries rather than minutes and it's plans are slow and subtle as it tries to arrange whatever mystical meeting it has planned on the planet it has finally landed on. I'm an Alien, an illegal Alien: Although he has managed to manufacture a disguise for himself he fits very badly on Earth. He has little to know understanding of the vast bureaucracy that is a government and even less understanding of the technology that surrounds him now providing the static he sought. He regularly struggles to navigate the needed systems to obtain things legally, or even shop at a mall or use a cellphone. Abilities: 0 + 10 + 6 + 0 + 4 + 0 = 20PP Strength: 10 (+0) Dexterity: 20 (+5) Constitution: 16 (+3) Intelligence: 10 (+0) Wisdom: 14 (+2) Charisma: 10 (+0) Combat: 12 + 8 = 20PP Initiative: +17 Attack: +6 Base, +12 with the Spear of Drannach Array Defense: +10 (+4 Base, +5 Dodge Focus, +1 Defensive Bracers), +2 Flat-Footed (+5 When using Defensive Roll) Grapple: +11 Knockback: -5 (-7 when using Defensive Roll option in Array) Saving Throws: 3 + 6 + 3 = 12 PP Toughness: +10 (+3 Con, +7 Protection) (+15 When using Defensive Roll option in Array) Fortitude: +6 (+3 Con, +3) (+7 When using Defensive Roll Array) Reflex: +11 (+5 Dex, +6) Will: +5 (+2 Wis, +3) (+6 When using Defensive Roll Array) Skills: 120R = 30PP Acrobatics 8 (+13) Bluff 8 (+8) Concentration 8 (+10) Diplomacy 8 (+8) Escape Artist 8 (+13) Intimidate 8 (+8) Knowledge (Arcane Lore) 8 (+8) Knowledge (Cosmology) 8 (+8) Language (Native: Elven, English) 1 Notice 15 (+17) Search 8 (+8) Sense Motive 8 (+10) Slight of Hand 8 (+13) Stealth 8 (+13) Survival 8 (+10) Feats: 15 PP Blind Fight Elusive Target Evasion 2 Grappling Finesse Hide in Plain Sight Improved Initiative 3 Instant Up Power Attack Move by Attack Quick Draw Uncanny Dodge (Vision) Equipment 1 Equipment: 1PP = 5EP Dimensional Pocket Home - Seraphon's Humble Hideout - 5 EP Toughness 10 +1 EP Tiny -1 EP Sealed - Pocket Dimension, dimensional travel for others than the owner of the Torc +1 EP Library +1 EP Living Space +1 EP Power System +1 EP Magical Laboratory +1 EP Powers: 4 + 1 + 16 +16 +8 + 8 = 53PP Super Senses 1 (Elven Senses; Danger Sense (Hearing), Ultravision, Hearing Accurate, Extended Range (Hearing) 4 PP (Racial Ability) Immunity 1 Immunity (Aging) 1 PP (Racial Trait) Runic Tattoos 8 (15 PP Array; Feats: Alternate Power 1) [16 PP] (Elven Runic Magic) BE: Healing 7 (Extras: Action (Standard Action);Flaws: Self Only; Feats: Persistent) [15 AP] AP: Super Movement (Speed 3 [50 MPH, 210 ft per round], Leaping 4 [x25 (250', 125', 60')], Wallcrawling 2, Safefall 1, Trackless 1) [15 AP] Device 5 (Spear of Drannach; 25 PP Container; Flaws: Easy-to-lose; Feats: Restricted: Elven Blood) 16 PP (Magical Item) Weapons Array 10(20 PP Array; Feats: Alternate power 2, Accurate 3) 25 DP BE: Damage 8 (Spear of Drannach; Feats: Extended Reach) linked Drain (Constitution) 10 (Feats: Extended Reach) [20 DP] AP: Damage 8 (Sword of Kelthrai; Extras: Penetrating 10; Feats: Precise, Incurable) [20DP] AP: Blast 8 (Bow of Uraithen; Feats: Homing, Improved Range 3 [800' increment, 800' range]) [20 DP] Device 2 (Torc of Seraphon; 10 PP Container; Flaws: Hard-to-lose) 8 PP (Magic) Magic Array 3.5 (7 PP Array; Feats: Alternate Powers 3) [10 PP] BE: Protection 7 [7DP] AP : Morph 3 (Infiltration Masks; Any Humanoid Feats: Clothing affected) [7 DP] AP : Concealment 6 (Fade into the Shadows; All Visual 4, All Hearing 2; Flaws: Blending; Feats: Close Range) [7 DP] AP : Dimensional Pocket 1 (Dimensional Storage; Feats: Progressive 5 [5000lbs]) [7 DP] Device 2 (Armor of Anath Raema; 10 PP Container; Flaws: Hard-to-lose) 8 PP (Magic) Shield 1 (Defensive Bracers) 1DP Immunity (Heat, Cold, Poison) 3 DP Array 2.5 (5 PP Array; Alternate Power 1) [6 DP] DBE: Enhanced Trait 5 (Dodge Focus 5) DAP: Enhanced Trait 5 (Defensive Roll 2, Enhanced Constitution 2, Will Save +1) Drawbacks: (-0) + (-0) = -0PP DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 10 Toughness Damage Spear of Drannach +5ft DC 18 Toughness Damage linked +5ft DC 20 Fort Save Drain linked Sword of Karathrai Touch DC 18 Toughness Damage, Penetrating 10, Incurable Bow of Uraithen 800' DC 18 Toughness Damage, Homing Totals: Abilities (20) + Combat (20) + Saving Throws (12) + Skills (30) + Feats (15) + Powers (53) - Drawbacks (0) = 150/150 Power Points