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The Gas Man (Tier 1 NPC) Character Name: The Gas Man (Brad Bilker) Power Level: 7 Power Points: 105/105 Trade-Offs: +1 Attack/-1 DC, +1 Defence/-1 DC Unspent Power Points: 0 In Brief: Bounty Hunter who stays just inside the law. Ish. Description: Age: 45 Gender: Male Ethnicity: Male Height: 5’11” Weight: 95Kgs Eyes: Brown Hair: Grizzly White - Brown Brad is getting on a bit, but still in excellent shape, with a grizzly, battle-weary kind of appearance. He has a couple of scars and a slightly broken nose that are testament to his profession and history. He usually wears paramilitary type gear, although is not opposed to a more casual look if the job requires it. History: The Gas Man was a marine, and a good one. Very good. Served his country, did his job, saw plenty of action. Liked the action, didn’t like the pay. He was one of the many soldiers given vaccines against chemical and biological agents (ill researched and the subject of many litigations thereafter). He was fortunate, however, as he was the only soldier to develop complete and absolute immunity to such hazards thereafter. Jacking in his career, the Gas Man uses his newfound immunity and military skills as a bounty hunter and mercenary for hire. He has plenty of contacts, and is well equipped, but not smart enough to capitalise on his fortune. His one natural talent is the ability to somehow slide into just the right side of the law, even though his methods, whilst not lethal, are pretty questionable. Powers & Tactics: The Gas Man has developed complete immunity to chemical and biological agents. Combined with his military training and gathered equipment, he will drop gas grenades onto his bounty targets, being completely immune himself. Personality and Motivation The Gas Man is a somewhat burnt out figure. He thinks he has been hard done by, and should get his just rewards. His is basically amoral; meaning that he has no real desire to commit crime or hurt people, he just doesn’t really care much – or at all – about others. He does however have some loyalty or at least respect to those with military backgrounds. Whilst not particularly intelligent, the Gas Man does have a knack for staying inside the law – or at least largely sliding free from legal consequences of his actions. For instance “I didn’t deliberately gas Mrs Smith, I just happened to drop one of my grenades by accident…” He does get in trouble of course, and he is constantly fighting to maintain a reputation and his business, but somehow the Gas Man keeps on gassing… Abilities:6 + 2 + 6 + 0 + 0 + 2 = 16 Strength: 16 (+3) Dexterity: 12 (+1) Constitution: 16 (+3) Intelligence: 10 Wisdom: 10 Charisma: 12 (+1) Combat: 16 + 16 = 32 Initiative: +5 Attack: +8 Grapple: +11 Defense: +8 (+4 Flat Footed) Knockback: -3 Saving Throws: 3 + 5 + 4 = 12 Toughness: +3/+6 (With Vest) Fortitude: +6 (+3 Con, +3) Reflex: +6(+1 Dex, +5) Will: +4 (+4) Skills: 52R = 13 PP Climb 4 (+7) Craft (Chemical) 2 (+2) Craft (Mechanical) 4 (+4) Drive 4 (+4) Intimidate 8 (+9) Knowledge (Streetwise) 4 (+4) Knowledge (Tactics) 4 (+4) Medicine 2 (+2) Notice 4 (+4) Sense Motive 4 (+4) Stealth 4 (+5) Survival 4 (+4) Swim 4 (+7) Feats: 20 Connected Equipment 18* Improved Initiative 1 NB: Equipment given is as an example or standard. The Gas Man has a lot of military and industrial contacts and other equipment or weapons might be suitable. Equipment: Multi-Tool [1 EP] Night Vision Goggles [1 EP] Stun Ammo [1 EP] Undercover Vest [4 EP] (Protection 3, Feats: Subtle) Submachine Gun [12 EP] (Blast 4, Extras: Autofire) Back up Light Pistol [6 EP] (Blast 3) Boot Knife [4 EP] (Strike 1, Feats: Mighty, Thrown, Improved Critical 1) Vehicle: The Gas Van STR 35 [1 EP], Toughness 10 [1 EP], Size: Huge [2 EP], Features: Alarm 1, Hidden Compartments 2, Oil Slick, Smoke Screen [5 EP], Powers: Roof Turret Net Gun (Snare 5) [10 EP], Speed 5 [5 EP], Total Cost [24 EP] Gas Grenade Bandolier 35 EP Array, Feats: Alt Power 2 [37 EP] BP: Dazzle 5 (Visual Senses, Extras: Alt Save [Fort, +0], Area [Cloud]) linked with Nauseate 5 (Extras: Area Cloud, Ranged) [15 + 20 = 35 PP] “Tear Gas” AP: Fatigue 5 (Extras: Area Cloud, Poison, Sleep [+0]) [20 PP] “Sleeping Gas” AP: Obscure 5 (Visual Senses, Feats: Slow Fade 1) [11 P] “Smoke Grenade” Powers: 12 PP Immunity 12 (Chemical descriptor, Disease, Poison) [12 PP] Totals: Abilities 16 + Skills 13 + Feat 20 + Powers 12 + Combat 32 + Saves 12 = 105
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