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  1. Torpedo Lass Power Level: 10/11 (154/176PP) Trade-Offs: +2 Defense / -2 Toughness Unspent Power Points: 20 In Brief: Torpedo Lass is a All American aquatic superhero time-displaced from the WWII Era looking to make her way in the 21st Century while fighting America's enemies foreign and domestic! Residence: Freedom City, New Jersey Base of Operations: Lonely Point Catchphrase: "Anchors Aweigh!" Alternate Identity: Mary Masterson, Master Chief Petty Officer USN (Honorably Discharged) Identity: Public Birthplace: Freedom City Occupation: VA Veteran's Outreach Casemanager Affiliations: None, but looking. Family: Samantha (Mother, Deceased 1959), Robert (Father, Deceased 1958), James (Brother, Killed in Action, 1941) Age: 32 (1/8/1919, was missing from time for 64 years) Apparent Age: 20 Gender: Female Ethnicity: Caucasian Height: 5'7" Weight: 230 Eyes: Blue-Green (slight phosphorescent glow) Hair: Dark Purple/Magenta Description: Mary Masterson's most outstanding feature is her magenta hair, her almost glowing blue-green eyes, and her swimmer's physique. She looks somewhat young for her apparent age, for someone who is 24 she might still get carded. Her inability to age, and her eternal health constantly produces a healthy and energetic demeanor fitting of a teenager. She tends to wear basic clothing, sometimes resorting to wearing blue shirts, paired with blue cargo shorts, almost looking like her duty uniform. Tending to wear a blue peacoat in inclimate weather over it. She still has her old dress uniform and mission kit too, a memento from her past, albeit still looking like the day it was made. Although her modern seaman's uniforms she's proud of as a symbol of her adapting to her new life in the 21st Century. As Torpedo Lass she wears a white and navy blue wetsuit, with a custom designed red dive vest with a blue sailor collar. On the suit there is an attached belt with several connected pockets. She also keeps a pair of goggles, more for the look, usually on her forehead when not in the water. Power Descriptions: Torpedo Lass swims super, super fast, hits like her namesake, can breathe water and withstands the rigors of the deep, can waylay opponents with a simple snap, and from her dense muscles can make insanely long and high jumps! History: When Mary was 7, she had a swimming accident as she was swept out to sea by a riptide. As she submerged into the ocean she was surrounded by an odd glowing substance. It granted her the ability to breathe water which she knew when she could no longer hold her breath, among other strange abilities. She was a local celebrity for a short bit surviving her harrowing experience and making it back to shore in break-neck speed, but the strange swimmer was forgotten in time. When Pearl Harbor was attacked, the news of her brother getting killed there moved her to action to serve her country, joining up with the WAVE and serving on a hospital ship. When their ship was torpedoed by a Japanese Sub 6 months later, it was her bravery that saved several injured sailors, nurses, and in a rage she used her powers and took out the sub that torpedoed them. Upon retrieval by a US Navy vessel, at first from her attack she was almost considered for being put in a stockade. But on seeing her value with her powers, she was covertly assigned to the USS Enterprise, as a rescue and scouting asset. All while working with a team of WAVE pilots moving aircraft in the protected rear for use in future carrier missions. Under the callsign of “Torpedo Lass” She saved many pilots and set up several Japanese ships and subs for elimination, but in 1943 she ended up having a running battle against a young Japanese girl with fire powers. In the battle they ended up going into a typhoon, and the two mysteriously vanished. Mary woke back up underwater just a few feet from the surface, a bright light shining down. Inflating the life preserver she was wearing she bobbed up to the surface to the surprise of a ship researching a pile of garbage starting to pile up in a dead spot in the Pacific. When a Navy Ship picked her up, she was made fully aware of her time displacement. Over the next few years she returned to the Navy, now as a fully enlisted sailor, adapting to the new time she was in. After her second tour, after saving many pilots, particularly during the Incursion of the Communion at the end of 2014. She now works after her Honorible Discharge as a Veteran Outreach worker at the VA, as she adjusts to modern life. Personality & Motivation: Mary/Torpedo Lass still has a strong tie to her country, although it is balanced with a worldly view. Having spent time around the world over her time back has helped her "part of the global community" approach to her patriotism. She honestly wants to help people, although she is just as willing to knuckle up to anything that threatens Freedom City or America. Powers & Tactics: Torpedo Lass on land loves to use her ability to leap to use hit-and-run tactics, using herself as a human missile sometimes to get a point across. In the water she'll use her speed and striking ability to full effect. In land or water her snaps she can use to stun her opponents. Description: Mary Masterson's most outstanding feature is her magenta hair, her almost glowing blue-green eyes, and her swimmer's physique. She looks somewhat young for her apparent age, for someone who is 24 she might still get carded. Her inability to age, and her eternal health constantly produces a healthy and energetic demeanor fitting of a teenager. She tends to wear basic clothing, sometimes resorting to wearing blue shirts, paired with blue cargo shorts, almost looking like her duty uniform. Tending to wear a blue peacoat in inclimate weather over it. She still has her old dress uniform and mission kit too, a memento from her past, albeit still looking like the day it was made. Although her modern seaman's uniforms she's proud of as a symbol of her adapting to her new life in the 21st Century. As Torpedo Lass she wears a white and navy blue wetsuit, with a custom designed red dive vest with a blue sailor collar. On the suit there is an attached belt with several connected pockets. She also keeps a pair of goggles, more for the look, usually on her forehead when not in the water. Complications: Hook, Line, and Sinker. Mary's got a soft heart, and is quite willing to help a person in distress, but this could be an easy set up. Run silent, run deep. In water Mary is unable to talk. With the way her body works, her vocal chords don't function for talking while in water. You mean there's an app for that?!? Torpedo Lass is really bad with modern computers and such. The world ain't what it used to be. Torpedo Lass has about 64 years of history to catch up on, and seems to be someone "born yesterday" on some subjects. Abilities: 8 + 4 + 0 + 4 + 4 + 0 = 20 PP Strength: 18 (+0) Dexterity: 14 (+2) Constitution: 10 (+0) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 10 (+0) Combat: 12 + 8 = 20 PP Initiative: +2 (+10 With Improved Initiative II) Attack: +6 Melee & Ranged, +10 Cavitation Bubble Collapse, +10 Hull Breaking Strikes, +10 Pistol Shrimp Snap Grapple: +7/+17 (Super Strength) Defense: +12 (+4 Base, +8 Dodge Focus), +2 Flat-Footed Knockback: -7 Saving Throws: 8 + 6 + 6 = 20 PP Toughness: 0 + 8 = 8 (6 Impervious) Fortitude: 0 + 8 = 8 Reflex: 2 + 6 = 8 Will: 2 + 6 = 8 Skills: 64 R = 16 PP Climb 5 (+9) Computers 3 (+5) Drive 3 (+5) Escape Artist 3 (+5) Kno: Tactics 3 (+5) Language 3 (ASL, English [Native], German, Japanese) Medicine 3 (+5) Skill Mastery Notice 8 (+10) Skill Mastery Pilot 3 (+5) Profession: Sailor 3 (+5) Search 8 (+10) Skill Mastery Stealth 3 (+5) Survival 6 (+8) Skill Mastery Swim 10 (+14) Feats: 19 PP Dodge Focus 8 Environmental Adaptation (Underwater) Improved Initiative 2 Leadership Luck 2 Move-By Action Quick Change 1 Skill Mastery 1 (Medicine, Survival, Search, Notice) Teamwork 2 Equipment: 1 PP = 5 EP Note: Costs reflect gear that is "Pressure Tolerant". Dive Vest (Contents Below) Commlink (1 EP) GPS Reciever (1 EP) Inflatable Life Vest/Bouyancy Compensator (1 EP) Medkit (Basic) (1 EP) Multi-Tool (1 EP) Powers: 3 + 3 + 14 + 2 + 25 + 11 = 58 PP Immunity 3 ("Immunity Alterations"; Aging, Disease, Poison) [3 PP] Mutant Immunity 3 ("Seaworthiness"; Conditions: High Pressure, Conditions: Cold, Suffocation: Drowning) [3 PP] Mutant Protection 8 ("Pressure Toughened Body"; Impervious [6 ranks only]) [14 PP] Mutant Super Senses 2 ("Abyssal Clarity"; Darkvision) [2 PP] Mutant Super Strength 11 ("Dense Muscles"; 3 Alternate Powers) [25 PP] Mutant Blast 10 ("Cavitation Bubble Collapse"; Accurate 2 (+4)) {22 PP} Mutant, Heat Strike 10 ("Hull Breaking Strikes"; Autofire 1 (Interval 2, max +5), Accurate 2 (+4)) {22 PP} Bludgeoning, Mutant Stun 10 ("Pistol Shrimp Snap"; Accurate 2 (+4)) {22 PP} Mutant, Sonic Swimming 10 ("Supercavitation Swimming"; 1 Alternate Power) [11 PP] Mutant Leaping 10 ("Dense Muscle Leap"; Distracting) {10 PP} Mutant Drawbacks: -0PP DC Block ATTACK RANGE SAVE EFFECT Cavitation Bubble Collapse Ranged DC 25 Toughness Damage (Heat) Hull Breaking Strikes Touch DC 25 Toughness (Autofire) Damage (Bludgeoning) Pistol Shrimp Snap Ranged DC 20 Fortitude Stun (Staged) Totals: Abilities (20) + Combat (20) + Saving Throws (20) + Skills (16) + Feats (20) + Powers (58) - Drawbacks (0) = 154/176 Power Points Special Notes Super Strength: +55 STR Carry Capacity +11 STR for some checks Light Load: 102.4 Tons Medium Load: 204.8 Tons Heavy Load: 307.2 Tons Maximum Load: 614.4 Tons Push/Drag: 1.5k Tons x2500 Jumping Distance Running Jump: 35000 Feet Standing Jump: 17500 Feet High Jump: 8750 Feet Swimming Speed: 2500 mph, 22000 ft./rnd
  2. Starhawk Power Level: 10/11 (162/165PP) Trade-Offs: 0 Attack / 0 Damage, +3 Defense / -3 Toughness Unspent Power Points: 3 In Brief: Starhawk is a Immortal Archetech test pilot by day, and a hard-hitting superheroine by night! Residence: Freedom City, Riverside Neighborhood Base of Operations: Archetech Aerospoace Research Catchphrase: "Commence Sortie!" Alternate Identity: Identity: Secret - Naomi Baines Birthplace: Cardiff, Wales, United Kingdom Occupation: Test Pilot Affiliations: Archetech Family: Da'lith (aka Setsuna, Mother) 134 years old, Derek (Father) Deceased Description: Age: 24 (DoB: 8th January, 1991) Apparent Age: 18 Gender: Female Ethnicity: Caucasian Height: 5'6" Weight: 150 Eyes: Green Hair: Blonde Starhawk would seem like your average young adult, nothing of real note in terms of appearance other than the scar over her left eye and her elf-like ears. A sign of her genetic lineage with the Ga'Hai Power Descriptions: Her primary power is her ability to regenerate from damage at a heightened rate, even from the dead. As well she can concentrate psychic force into her punches and kicks to cause greater damage against an opponent. As a Archetech Test Pilot, she also has access to a highly advanced flight suit, and a prototype flight pack. History: Naomi was a girl who was always fascinated with flying. It was her distraction while living with her aunt after her parents died in a car accident when she was very young. She focused on qualifying to be a military aviator, but due to anti-depressants she was on most of her childhood, she was disqualified from enlistment. So, she did the next best thing. She got a high-grade pilot's licence, then got an advanced parachutist certification, and started being a aerobatic pilot, eventually getting picked for being a racing pilot. She did great, but after one malfunction that caused her to bail out, but not before risking herself to get the plane away from spectators that she got the attention of Archetech's test pilot program. Her educational needs in being prepared to fly military-grade jets were payed for, and she took to her lessens with gusto, eventually getting to fly the best that Archetech had to offer. After some sabotage to her ejection seat and engines by SHADOW agents on a jet she was testing a new high-efficiency engine on, she ended up dead. Or at least that was what should have happened. Instead her life became far, far more complex. She woke up in the water, and cut away from her tangled mess of a parachute that was keeping her stuck to the bay floor like some macabre balloon due to her life preserver. Then she had to figure a way back to shore. All the while wondering how she survived. When she makes it back many interesting incidents happen near the hangars for Archetech's Aviation Division. After the crisis settled, she had time to realize what happened. She discovered she didn't look human anymore. Her once brown hair and blue eyes turned into blonde hair, stark green eyes, and pointed elf-like ears. Later she discovered that she had a heightened healing factor, to the point that even fatal damage wasn't an issue. She has a lot of questions about her past, and strangely enough a familiar face delivers the first bit. Her Mother, days later. She tells her that she is one of a handful left of an Alien race called the Ga'Hai, a honorible and just warrior race that would come to the aid of the downtrodden, lost to the galaxy due to the machinations of the Communion, when in a last ditch, thinking they could stop them caused their homeworld's star to go supernova. Sadly the Ga'Hai lost all of their colonies before hand, and only about 200 single-person escape ships escaped into the depths of the galaxy. Naomi's mother made it to Earth. Setsuna revealed in the car accident she felt such sorrow she slipped away into the night from where the car accident occurred to mourn for her husband. She realized how fragile humans were. The news and how it was delivered was such a shock... sticking to what she knew and re-applying herself as a test pilot, Miss America herself had a proposition... a special flight suit and flight pack was hers if she would fight alongside Freedom City's finest in the cause of justice. To Naomi, this was just a new style of test flight. Personality & Motivation: Naomi is a calm customer, always thinking of her options and measuring her risks. She's motivated by trying to develop her changed identity as Naomi, and loves her duties as the superheroine Starhawk. Powers & Tactics: Naomi loves to get up-close and personal then getting away to set up another strike. In an aircraft she will push an aircraft to it's limits in order to take on any aerial foe. Complications: "I remember what happened last time..." : Starhawk learns from her failures, and that tends to have her overcompensate for past errors of judgement. "The Quick and the Dead": Naomi can get on the horns of a dilemma when dealing with operating a vehicle, she wants to push the envelope, but her reservations about doing something that could get her dead can cause her to miss a step if there's innocents involved, even when speed is of the essence. Secret: Starhawk is Naomi Baines, Test Pilot and employ of the Aeronautics division of Archetech. "Call me Keebler again, I dare you." : Naomi is sensitive about her appearance and glad she hides it as Starhawk. Abilities: 0 + 10 + 0 + 2 + 2 + 0 = 14PP Strength: 10 (+0) Dexterity: 20 (+5) Constitution: 10 (+0) Intelligence: 12 (+1) Wisdom: 12 (+1) Charisma: 10 (+0) Combat: 8 + 10 = 18PP Initiative: +12 Attack: +10 Melee (+6 Attack Focus), +4 Ranged Grapple: +10 Defense: +13 (+5 Base, +8 Dodge Focus), +3 Flat-Footed Knockback: -7 Saving Throws: 8 + 8 + 7 = 23PP Toughness: +0/+7 (+0 Con, +7 Impervious [Force Field]) Fortitude: +8 (+0 Con, +8) Reflex: +13 (+5 Dex, +8) Will: +8 (+1 Wis, +7) Skills: 56R = 14PP Skill [Rank] [Modifier] Acrobatics 1 +6 Computers 4 +5 Concentration 4 +5 Drive 6 +11 Skill Mastery Escape Artist 1 +6 Language 1 Native: English, Welsh Notice 9 +10 Skill Mastery Pilot 15 +20 Skill Mastery Sense Motive 4 +5 Slight of Hand 1 +6 Stealth 6 +11 Skill Mastery Survival 4 +5 Feats: 23PP Attack Focus: Melee 6 Benefit: Archetech Aeronautics Security Clearance 1 Benefit: Wealth 1 Dodge Focus 8 Improved Initiative 2 (+8) Luck 2 Move-By Action Quick Change 1 Skill Mastery 1: Pilot, Drive Notice, Stealth Powers: 70PP Immunity 3 (Ga'Hai Health, Alien, Aging, Disease, Poison) [3PP] Regeneration 15 (Ga'Hai Healing Factor, Alien, Recovery Rate: Bruised 1, Disabled 6, Injured 4, Staggered 4) [15PP] Regeneration 5 (Ga'Hai Immortality, Alien, Resurrection 5; True Resurrection) [5PP] (Note, True Resurrection is free) Strike 10 (Psychic Strike, Psychic, Alien; Feat: Alternate Power 1) [11PP] Super Strength 5 (Psychic Muscle Enhancement, Psychic, Alien; Effective STR 35 [Heavy Load=3.2k lbs.] ){10/10} Device 6(Archetech Multi-Purpose Flight Suit, Technology, Hard to Lose)[24PP] Enhanced Trait 6 (Combat Flight System Integration, Technology, Attack Focus: Ranged 6; Flaws: Limited - Only when in Combat Aircraft)[3PP] Immunity 1 (Integrated G Leggings, Technology, Extreme G Maneuvers (Rare Descriptor))[1PP] Immunity 7 (Life Support System, Technology, All Environmental and All Suffocation)[7PP] Force Field 7 (Repulsor Field System, Technology, Extras: Impervious)[14PP] Feature 1 (Auto/Manual Setting Inflatable Life Preserver, Technology, Mechanical)[1PP] Feature 1 (Automated Parachute System, Technology, Mechanical)[1PP] Supersenses 3 (Low-Light Vision, Darkvision, Technology)[3PP] Device 3(Prototype Flight Pack, Technology, Hard to Lose)[12PP] Flight 7(Repulsor Array, Technology, Drawback: Power Loss - Doesn't function in water (-1))[13PP] Enhanced Trait 1(Microthruster Array, Technology, Environmental Adaptation: Zero Gee)[1PP] Feature 1(Hidden Pocket)[1PP] Drawbacks: (-0) + (-0) = -0PP DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC15 Toughness (Staged) Damage (Physical) Psychic Strike Touch DC25 Toughness Damage (Physical) Totals: Abilities (14) + Combat (18) + Saving Throws (23) + Skills (14) + Feats (23) + Powers (70) - Drawbacks (0) = 162/165 Power Points
  3. Hello, up to this phase in the development of Torpedo Lass. I'm posting the prototype here so we can get some tweaks in before I move this to the approval phase. Player Name: The Osprey Character Name: Torpedo Lass Power Level: 10 (150/150PP) Trade-Offs: +2 Defense / -2 Toughness Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: Torpedo Lass is a All American aquatic superhero time-displaced from the WWII Era looking to make her way in the 21st Century while fighting America's enemies foreign and domestic! Residence: Freedom City, New Jersey Base of Operations: Catchphrase: "Anchors Aweigh!" Alternate Identity: Mary Masterson, Master Chief Petty Officer USN (Honorably Discharged) Identity: Public Birthplace: Freedom City Occupation: Affiliations: None, but looking. Family: Samantha (Mother, Deceased 1959), Robert (Father, Deceased 1958), James (Brother, Killed in Action, 1941) Description: Age: 32 (1/8/1919, was missing from time for 64 years) Apparent Age: 20 Gender: Female Ethnicity: Caucasian Height: 5'7" Weight: 230 Eyes: Blue-Green (slight phosphorescent glow) Hair: Dark Purple/Magenta Mary Masterson's most outstanding feature is her magenta red hair, her almost glowing blue-green eyes, and her swimmer's physique. She looks somewhat young for her apparent age, for someone who is 24 she might still get carded. Her inability to age, and her eternal health constantly produces a healthy and energetic demeanor fitting of a teenager. She tends to wear basic clothing, sometimes resorting to wearing blue shirts, paired with blue cargo shorts, almost looking like her duty uniform. Tending to wear a blue peacoat in inclimate weather over it. She still has her old dress uniform and mission kit too, a memento from her past, albeit still looking like the day it was made. Although her modern seaman's uniforms she's proud of as a symbol of her adapting to her new life in the 21st Century. As Torpedo Lass she wears a white and navy blue wetsuit, with a custom designed red dive vest with a blue sailor collar. On the suit there is an attached belt with several connected pockets. She also keeps a pair of goggles, more for the look, usually on her forehead when not in the water. Power Descriptions: Torpedo Lass swims super, super fast, hits like her namesake, can breathe water and withstands the rigors of the deep, can waylay opponents with a simple snap, and from her dense muscles can make insanely long and high jumps! History: When Mary was 7, she had a swimming accident as she was swept out to sea by a riptide. As she submerged into the ocean she was surrounded by an odd glowing substance. It granted her the ability to breathe water which she knew when she could no longer hold her breath, among other strange abilities. She was a local celebrity for a short bit surviving her harrowing experience and making it back to shore in break-neck speed, but the strange swimmer was forgotten in time. When Pearl Harbor was attacked, the news of her brother getting killed there moved her to action to serve her country, joining up with the WAVE and serving on a hospital ship. When their ship was torpedoed by a Japanese Sub 6 months later, it was her bravery that saved several injured sailors, nurses, and in a rage she used her powers and took out the sub that torpedoed them. Upon retrieval by a US Navy vessel, at first from her attack she was almost considered for being put in a stockade. But on seeing her value with her powers, she was covertly assigned to the USS Enterprise, as a rescue and scouting asset. All while working with a team of WAVE pilots moving aircraft in the protected rear for use in future carrier missions. Under the callsign of “Torpedo Lass” She saved many pilots and set up several Japanese ships and subs for elimination, but in 1943 she ended up having a running battle against a young Japanese girl with fire powers. In the battle they ended up going into a typhoon, and the two mysteriously vanished. Mary woke back up underwater just a few feet from the surface, a bright light shining down. Inflating the life preserver she was wearing she bobbed up to the surface to the surprise of a ship researching a pile of garbage starting to pile up in a dead spot in the Pacific. When a Navy Ship picked her up, she was made fully aware of her time displacement. Over the next few years she returned to the Navy, now as a fully enlisted sailor, adapting to the new time she was in. After her second tour, after saving many pilots, particularly during the Incursion of the Communion at the end of 2014. She now works after her Honorible Discharge as a Veteran Outreach worker at the VA, as she adjusts to modern life. Personality & Motivation: Mary/Torpedo Lass still has a strong tie to her country, although it is balanced with a worldly view. Having spent time around the world over her time back has helped her "part of the global community" approach to her patriotism. She honestly wants to help people, although she is just as willing to knuckle up to anything that threatens Freedom City or America. Powers & Tactics: Torpedo Lass on land loves to use her ability to leap to use hit-and-run tactics, using herself as a human missile sometimes to get a point across. In the water she'll use her speed and striking ability to full effect. In land or water her snaps she can use to stun her opponents. Complications: Sucker for a sob story – Mary's got a soft heart, and is quite willing to help a person in distress, but this could be an easy set up. Run silent, run deep – In water Mary is unable to talk. With the way her body works, her vocal chords don't function for talking while breathing water. Sinker – Because of her denser than normal muscles she sinks, although wearing or holding on to something buoyant is enough to counter this to let her float normally. You mean there's an app for that?!? - Torpedo Lass is really bad with modern computers and such. The world ain't what it used to be. - Torpedo Lass has about 64 years of history to catch up on, and seems to be someone "born yesterday" on some subjects. Abilities: 0 + 4 + 0 + 4 + 4 + 0 = 12 PP Strength: 10 (+0) Dexterity: 14 (+2) Constitution: 10 (+0) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 10 (+0) Combat: 12 + 8 = 20 PP Initiative: +2 (+10 With Improved Initiative II) Attack: +6 Melee, +6 Ranged Grapple: +7/+17 (Super Strength) Defense: +12 (+4 Base, +8 Dodge Focus), +2 Flat-Footed Knockback: -7 Saving Throws: 8 + 6 + 6 = 20 PP Toughness: +8 (+0 Con, +8 Protection (Impervious 6)) Fortitude: +8 (+0 Con, +0) Reflex: +8 (+0 Dex, +0) Will: +8 (+0 Wis, +0) Skills: 64 R = 16 PP Climb 5 (+5) Computers 3 (+5) Drive 3 (+5) Escape Artist 3 (+5) Kno: Tactics 3 (+5) Language 3 (ASL, English [Native], German, Japanese) Medicine 3 (+5) Skill Mastery Notice 8 (+10) Skill Mastery Pilot 3 (+5) Profession: Sailor 3 (+5) Search 8 (+10) Skill Mastery Stealth 3 (+5) Survival 6 (+8) Skill Mastery Swim 10 (+10) Feats: 19 PP Dodge Focus 8 Environmental Adaptation 2 (Underwater) Improved Initiative 2 Leadership Luck 2 Move-By Action Quick Change 1 Skill Mastery 1 (Medicine, Survival, Search, Notice) Teamwork 2 Equipment: 1 PP = 5 EP Note: Costs reflect gear that is "Pressure Tolerant". Dive Vest Commlink (1 EP) GPS Reciever (1 EP) Inflatable Life Vest (1 EP) Medkit (Basic) (1 EP) Multi-Tool (1 EP)Powers: 2 + 5 + 25 + 10 + 3 + 14 + 3 = 62 PP Super Senses 2 ("Abyssal Clarity"; Darkvision) [2 PP] Mutant Leaping 10 ("Dense Muscle Leap"; Distracting) [5 PP] Mutant Super Strength 11 ("Dense Muscles"; 3 Alternate Powers) [25 PP] Mutant Blast 10 ("Cavitation Bubble Collapse"; Accurate 2 (+4)) {22 PP} Mutant, HeatStrike 10 ("Hull Breaking Strikes"; Autofire 1 (Interval 2, max +5), Accurate 2 (+4)) {22 PP} Bludgeoning, MutantStun 10 ("Pistol Shrimp Snap"; Accurate 2 (+4)) {22 PP} Mutant, SonicSwimming 10 ("Supercavitation Swimming") [10 PP] Mutant Immunity 3 ("Immunity Alterations"; Aging, Disease, Poison) [3 PP] Mutant Protection 8 ("Pressure Toughened Body"; Impervious [6 ranks only]) [14 PP] Mutant, +8 Toughness (6 Impervious) Immunity 3 ("Seaworthiness"; Conditions: High Pressure, Conditions: Cold, Suffocation: Drowning) [3 PP] Mutant Drawbacks: -0PP DC Block ATTACK RANGE SAVE EFFECT Cavitation Bubble Collapse Ranged DC 25 Toughness Damage (Heat) Hull Breaking Strikes Touch DC 25 Toughness (Autofire) Damage (Bludgeoning) Pistol Shrimp Snap Ranged DC 20 Fortitude Stun (Staged) Totals: Abilities (12) + Combat (20) + Saving Throws (20) + Skills (16) + Feats (20) + Powers (62) - Drawbacks (0) = 150/150 Power Points Special Notes Super Strength: +55 STR Carry Capacity +11 STR for some checks Light Load: 34 Tons Medium Load: 68.2 Tons Heavy Load: 102.4 Tons Maximum Load: 204.8 Tons Push/Drag: 512 Tons x2500 Jumping Distance Running Jump: 25000 Feet Standing Jump: 12500 Feet High Jump: 6250 Feet Swimming Speed: 2500 mph, 22000 ft./rnd
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