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Showing results for tags 'the weekend man'.
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The News of the ups and downs of the Weekend Man 1.Interview
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Weekend Man Power Level:10 (150/150PP) Unspent Power Points: 0 Tradeoffs: +5 Dodge / -5 Toughness In Brief: A man with limited HydroGeometric Kinises, but a mind to Make it work. Alternate Identity: Roland Bream (private) Birthplace: Austin, Texas Occupation: Game Designer Affiliations: N/A Family: Olivia (mother), Maria (sister) Description: Age: 24 (DoB: 1993) Apparent Age: 24 Gender:Male Ethnicity: Caucasian Height:6’5” Weight:210 Ib. Eyes:Grey Hair: Brown A tall caucasian male with Bluish clothes and a mask to cover the lower half of his face. He has a large pack to which he holds his water javelins and hammer. His prominent tower shield is crystal clear and only shows minor signs of movement, looking like distorted glass. His glasses have blue opaque lens, hiding his grey eyes. History: Roland was a student at Freedom U when his powers awoken, much to his detriment. As he wanted to finish his education first, he kept the power hidden. However, he was heroing on the weekends, hence his title. Once he graduated, he sought a job at a software firm before becoming more active. He never knew his father, and his mother claims that he is the genetic father of both him and his sister, in spite of there 8 year diffrence. His sister may also be a metahuman. Personality & Motivation: A relaxed man, with a jovial and fun loving attitude with an especially sharp mind. He has a tendency to space out when things do not interest him and will go on about his favored subjects for hours on end if given the opportunity. Powers & Tactics: He has the power of Hydrogeometric kinesis, the power to form water into hardened geometric shapes. Once they are done shaping, gravity takes hold and they become interactable as if they were solid. They are limited by actually needing water, as Roland cannot generate any on his own. That said, Roland knows how to provide water, carrying a large amount of water bottles on him. He is also a planner, prefering to go in when the advantage is his. In combat, he is dangerous at range with his water javelins, and will do well in melee with his water hammer too. On the defense, he wields a massive tower shield to great effect. Power Descriptions: He is a hydrokineticist, but limited in his capacity to making existing water in hardened geometric shapes, of which he can fuse together. He cannot generate new water, and he cannot manipulate them beyond fusing and making them with his powers, however he can interact with them as if they were solid objects, as they truly are. Others can also interact with them as if they were solid objects. An example is that he cannot command water to fly through the air by waving his hand, but he create a water "javelin" by fusing a water cylinder with a water cone, and a water hammer with a pair of cylinders, a long one, and a stocky one. He can also cuff or snare someone by forming geometry around their wrists. Complications: Attention defi...what is that sound?: He has a tendency to lose focus on a task at hand. I CAN-HAHAHAHAHA: Prone to strange laughing fits about the most asinine things. You require more water to construct that!: Requires water to fuel his powers. Relationships: Maria is currently attending a school in Freedom City. He sees her on occasion, mostly to annoy her on a mission from their mother. His mother is also alive and well back in Austin, planning on retiring soon to the nearby Wimberly. Abilities: 4 + 2 + 4 + 10 + -2 + 2 = 20PP Strength: 14 (+2) Dexterity: 12 (+1) Constitution: 14 (+2) Intelligence: 20 (+5) Wisdom: 8 (-1) Charisma: 12 (+1) Combat: 12+10 = 22PP Initiative: +5 Attack: +6, +10 With the Water Hammer and The water Javelins Defense: +15 (+5 Base, +3 Dodge Focus, +7 Shield), +3 Flat-Footed Grapple: +8 Knockback: -2 Saving Throws: 5 + 8 + 13 = 26PP Toughness: +5 (+2 Con, +2 Armor, +1 Defensive Roll) Fortitude: +7 (+2 Con, +5) Reflex: +10 (+2 Dex, +8) Will: +12 (-1 Wis, +13) Skills: 124R = 31PP Bluff 12(13) Investigation 12(17) Knowledge(current events) 12(17) Knowledge(Cyberculture) 12(17) Knowledge(Physical Sciences) 12(17) Knowledge(pop culture) 12(17) Knowledge(tactics) 12(17) Knowledge(technology) 12(17) Notice 12 (17) Profession(Game Designer) 8(7) Drive 8 (9) Feats: 15PP Combat Awareness Defensive Roll 1 Distract (Bluff) Dodge Focus 3 Fearless Improved Initiative Interpose Master Plan 2 Taunt Equipment 3 Equipment: 3PP = 11EP Cellphone (basic communication) [1ep] Antique Hero Car Large 30 Strength Speed 50 Costume Changer Computer Disguise 1 Navigation System 1 Powers: 29 + 7 = 36pp Water Shield (Shield 7) {7pp} (water Kinetic) HydroGeometric Kinesis Array 12 (24pp array; Feats: Alternate powers 5) [29] Base Power: Create Object 10 (Water Geometry) {20/24} Alternate Power: Blast 10 (Water Javelin: Feats; Accurate 2, Ricochet 2) {24/24} Alternate Power: Strike 10 (Water Hammer; Feats: Accurate 2) {12/24} Alternate Power: Stun 10 (Geometric Slap) {20/24} Alternate Power: Snare 10 (Geometric Cuffs) {20/24} Alternate Power: Trip 10 (Geometric Hazard) {20/24} Drawbacks: (-0) + (-0) = -0PP DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 17 Toughness Damage Water Javelin 100ft DC 25 Toughness Damage Water Hammer Touch DC 25 Toughness Damage Geometric Slap Touch DC 20 Fortitude Daze / Stunned / Unconcious Geometric Snare 100ft DC 20 Reflex Entangle Geometric Hazard 100ft Opposed Rolls Trip Totals: Abilities (20) + Combat (22) + Saving Throws (26) + Skills (31) + Feats (15) + Powers (36) - Drawbacks (0) = 150/150 Power Points