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Showing results for tags 'wisp'.
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GM July 14th Today, fortunately, was not as bad as people feared it would be. It was a bit humid, but there was some clouds so the temperature was at least reasonable. Good thing too, as today there was a scheduled beach cleanup along the shoreline of Lake Mckenzie. There was to be some heroes there, or at least the hope was there would be some there. That was not something the organizers could control. Fortunately it had started without a hitch, as these semi large scale events had a tendency to attract monkey wrenches. Fortunately the man running the event (a Mr. Edwin Mcgee), though a bit nebbish, had planned it pretty tightly.
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Thursday, Jan 5th, 2012 The crowd outside Fun Time Toy's main lobby had begun growing as the unveiling of their newest product line came closer. The company had managed to keep what exactly it was under wraps, using everything from harsh Non-Disclosure Agreements with their employees and contractors to false leaks declaring everything from a line of Freedom League action figures to working hoverboards. When the announcement had been opened to the public and not just to the press, demand and interest had spiked. The entry fee for the public had also included a gift basket with a random selection of the company's catalog. The speakers setup outside the entrance crackled to life. "Welcome ladies and gentlemen! Please step back from the doors and have your ticket ready. Our friendly staff will guide you to the exhibition hall where the new line as well as complementary donuts and drinks are being served," a male voice sounded over the chilled crowd.
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September 25, 2011 Crow, Changeling, Myrmidon, Wisp, and Glowstar face off against one of their own. Raveled be runnin' this.
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September 25, 2011 Bayview, Freedom City Claremont Campus GM The Claremont campus was usually calm, no matter what was happening in the city. A Grue Invasion, the dead rising, squadrons of Metaceptors in the sky -- whatever it was, Summers worked hard to make sure it didn't get over the walls. However, the imminent destruction of the world wasn't something any one man could shield his charges from. He'd done the next best thing, though -- the students on teams were assigned around the city, and other students to wanted to were helping as best they could. Next-Gen was standing by at Blackstone; Young Freedom was protecting Freedom Hall while the League was busy elsewhere; the Alterniteens were keeping an eye on the Lab while the city's super-geniuses enacted their plan; and the Irregulars were holding the fort at Claremont. At the moment they were assembled in the zen garden, looking for a last moment of peace before the storm broke. The uneasy silence was broken by the sound of heavy, clomping boots on the path. Glowstar looked up to see a slim man wearing a black and white jersey shirt, loose slacks spilling over heavy boots. The new arrival took his headphones off an hung them around his neck, waving to the Irregulars. "Hey guys. Summers though you might need a little extra muscle, so." Christopher Beck slammed his fists together, and in a flash of light Megastar was standing there, towering over the group. "He called in the alumni. Cool, right?"
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GM September 7th, 2011 The sun had not yet crested over the trees around the clearing, the smell of jerky and mead still tried to crest over the smell of unwashed bodies. Even though it was only 10am there are many people present. Tents, booths and lean-to's line the makeshift corridors at the Freedom City Renaissance Fair. Some of them selling items, others with small games of skill. In the center is a large competition ring where jousting, archery and other medieval events will take place over the course of the day. Performers dressed in medieval garb weaving their way through the 'streets' proclaiming their thee's and thou's. Overall it was shaping up to be a wonderful day at the fair!
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GM Raymond Nuclear Facility always had a number of protesters outside its walls, ranging from a half dozen to twenty or more. They sang songs, held placards, and drank tea and coffee. They were in many ways a family. THe Reactor, at least so far, had proved safe and reliable, and supplied a lot of the Cities power needs. Nevertheless, unease about nuclear power was always on peoples minds, particularly with Freedom City harbouring so much super-villain activity. Unsurprisingly, security at the facility was tighter than your average nuclear power plant. The protesters outside were engaging in a little banter and discussion as a man, covered in a thick cloak and hood walked down the road and past them. The ground cracked with every footstep he took. The protesters did not see his face, but looked on astonished as he made his way directly to the reactor. Nearby, some rocks by the road glowed a faint green colour...
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Subject: Wisp (PL 12) - Azuth65 (Bronze) [floatr][/floatr] Player Name: Azuth65 Character Name: Wisp Power Level: 13 (189/212PP) Trade-Offs: +2 Attack / -2 Damage Unarmed, -1 Attack / +1 Damage Cosmic Energy Control, +2 Defense / -2 Toughness Unspent PP: 23 Progress to Gold Status: 62/90 In Brief: The teenaged daughter of two super-spies. One effectively Superior’s daughter, the other a teleporter. Alternate Identities: Victoria Knight Identity: Secret Birthplace: Chicago, Illinois Occupation: High-school student Affiliations: Claremont Academy, The Irregulars Family: John Knight (father), Natasha Knight (mother) Age: 17 (Born March 24, 1994, Cook County Hospital) Gender: Female Ethnicity: Caucasian Height: 5' 4†Weight: 110lbs Eyes: Red Hair: White, just past her shoulders, usually in a braid. Description: Victoria is a shy and modest girl, despite her undeniably pretty face and developed curves. She keeps her long hair, recently turned white from her powers emerging, in a braid and her red eyes show glints of the sharp mind behind them. Power Descriptions: Wisp's teleporting leaves a small cloud of red and white smoke in her place and another around her when she arrives. Her recently discovered energy blasts come in the form of light blue crackling energy with randomly appearing black streaks. History: Victoria Anastasia Knight is the only child of Johnathan and Natasha Knight. John was a CIA operative during the Cold War while Natasha was a Soviet double-agent, feeding the Americans intel from the KGB. Both had participated in their nation's super-soldier serum. John's was a variant on the serum The Patriot was given that, instead of making a man into the peak of humanity, granted him two powers that would aid greatly in espionage and assassination, invisibility and teleportation. Natasha's however, due to the Soviet Union's crippled financial condition and their war in Afghanistan, used a serum left-over from The Great Patriotic War, a serum based on blood samples taken from Superior found in a captured Nazi lab. She was the best qualified person who volunteered for the test. It left her with super-human strength and abilities of the Ultiman, if to a limited degree, some of which (such as the energy blasts) she had better control than others. Her commanders assigned her mostly to body guarding and espionage missions. Her mother and father ran into each other multiple times over the years where, after years of romancing and convincing, she eventually began feeding intel to the Americans and giving false information to her own people. In the late '80s, she defected West and assumed a new life in America with John. As a child Vicky, named after her paternal grandmother, learned as much as she could from her parents, in case any old enemies showed up (obviously, they didn't tell her that last part). The result however left her less than outgoing, thus her reclusive personality, retreating into Sci-Fi and Fantasy of all sorts. Before her powers manifested, she might have been well on her way to a life locked in her home with few friends or outside contact. When her powers did emerge, they did so in a way that pretty much destroyed a chance at keeping them secret. The local cheerleaders, most of whom had tormented Vicky for openly reading books like World War Z and Mistborn, though mainly because she read the Russian language versions of those books, had cornered her and were about to spray paint her and her backpack again. As the head cheerleader moved in with the can of purple spray paint aimed at Vicky's face, her fear and anger caused her to teleport behind her and before she knew what she was doing she had laid out the squad. More amazing to her was that the scrapes and bruises on her knuckles from where she'd punched the girls healed before for her stunned eyes. The next few weeks were, tense to say the least. Her parents were less than pleased she'd been suspended for the incident. The principal had always been one to side with the cheer squad, since their parents usually donated the most, so when Vicky was found standing over the group of girls groaning in pain, she was removed from the school. When the representative from Claremont Academy came and offered her a place to attend class with other meta-humans, to practice with and gain full control of her powers. She and her parents agreed this was an excellent idea and they began preparations for the move. Upon seeing the campus she was hooked. Seeing it as a chance to start over, and with that in mind she made a concentrated effort to come out of the shell she'd built around herself. Taking up the mask she wears now, she picked a codename that focused on the stealth training and puffs of smoke her teleportation leaves and thus Wisp was born. Personality & Motivation: Bullied and abused by those with more power, be it physical or social, Vicky has sworn a personal oath to use her powers responsibly, helping those who can't help themselves. Powers & Tactics: Wisp's strength is in the range of the pinnacle of what a normal human is capable of and between her stealth and high mobility she has little trouble leading a charge. She's not afraid to go toe to toe with anyone, knowing she'll heal quickly. Complications: Dark Legacy: Her super-strength and energy blasts come from a super-serum using genetic material taken from a Nazi war criminal and foe of the Centurion. Enemy: Brannagh and his boss might be a tad angry from the result of her first "visit" to their realm. Family: She loves her parents and would do almost anything for them. In Soviet Russia...: Her Russian heritage has caused trouble with people who just can't let the Cold War go. Secret (Identity): The fact she feels much more confident while behind the mask means Vicky will go to great lengths to keep her nightly activities a secret. Spy Kid: Her parents are both retired spies and have made enemies. Said enemies may come looking for revenge. Abilities: 4 + 6 + 4 + 4 + 4 + 4 = 26PP Strength: 28/14 (+9/+2) Dexterity: 16 (+3) Constitution: 28/14 (+9/+2) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 14 (+2) Combat: 16 + 16 = 32PP Initiative: +11 Attack: +8, +9 Melee, +13 Unarmed Grapple: +24/+11 Defense: +13 (+8 Base, +5 Dodge Focus), +4 Flat-Footed Knockback: -4/-1 Saving Throws: 0 + 5 + 5 = 10PP Toughness: +9/+2 (+9/+2 Con) Fortitude: +9/+2 (+9/+2 Con) Reflex: +8 (+3 Dex, +5) Will: +7 (+2 Wis, +5) Skills: 80R = 20PP Acrobatics 12 (+15) Bluff 11 (+13) Computers 8 (+10) Craft: Artistic 8 (+10) Diplomacy 4 (+6) Languages 1 (English [Native], Russian) Notice 12 (+14) Sense Motive 12 (+14) Stealth 12 (+15) Feats: 26PP Acrobatic Bluff 2 (Move Action) All-Out Attack Attack Focus (Melee) Attack Specialization (Unarmed) 2 Dodge Focus 5 Evasion 2 Improved Initiative 2 Inspire 2 Interpose Leadership Luck 3 Power Attack Quick Change Teamwork Uncanny Dodge (Auditory) Powers: 27 + 14 + 3 + 31 = 75PP Cosmic Energy Control 13 (24PP Array, Feats: Alternate Power) [27PP] Base Power: Cosmic Energy Blast 12 ( Feats: Accurate, Homing) [26PP] Alternate Power: Enhanced Strength 14 [14PP] + Super-Strength 6 (Lifting STR 58, Extras: Linked) [12PP] Enhanced Constitution 14 [14PP] Regeneration 3 (Recovery Rate: Bruised 3 [1/round/no action]) [3PP] Teleportation Array 15 (30PP Array, Feats: Alternate Power) [31PP] Base Power: Teleport 9 (900ft per Move Action, 5 miles per full action, Extras: Accurate, Flaws: Limited [short-Range ranks 6-9], Feats: Change Direction, Change Velocity, Easy, Hide In Plain Sight, Progression [Cargo] 2 [500 lbs.], Turnabout) {30/30} Alternate Power: Enhanced Strength 0 (Extras: Area [Targeted, Burst] [9], Autofire [9], Selective [9], Feats: Improved Critical, Progression [Area] 2 [225ft radius]) {30/30} DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC22/17 Toughness (Staged) Damage (Physical) Teleport Touch/Area DC22*/17 Toughness (Staged) Damage (Physical) Cosmic Blast Ranged DC 27 Toughness (Staged) Damage (Energy) *Up to DC25 with Autofire. Abilities (26) + Combat (32) + Saving Throws (10) + Skills (20) + Feats (26) + Powers (75) - Drawbacks (0) = 189/212 Power Points