Barnum Posted November 7, 2007 Share Posted November 7, 2007 I am thus assuming that what you are saying is that it has been ruled otherwise for the purposes of this campaign site? ?" Nope. Because had you asked . . . Are the Refs going to approve characters with continuous powers in arrays bought specifically for the purpose of getting the Alternate Power discount and avoiding the obvious Alternate Power drawback?" . . . the answer would also be no. BUT, had you asked . . . Would you allow an existing player to use a Hero Point to create a continuous Alt Power that's effects would remain after switching powers in the array?" . . . the answer would be yes. ;) Link to comment
Veiled Malice Posted November 10, 2007 Share Posted November 10, 2007 I'm slightly unclear on how Impervious Toughness works, evidently. I was under the impression that, Penetrating damage aside, whatever level of Impervious you possessed reduced the power of an incoming attack by that much - to the base 15 toughness save. For example, If I am hit by a +12 attack and I have +10 Protection, all Impervious, I only have to save vs. a DC 17 hit. (DC 27 minus 10) However, I'm unsure if that's the case now. What's the real deal? Link to comment
Veiled Malice Posted November 10, 2007 Share Posted November 10, 2007 I'm slightly unclear on how Impervious Toughness works, evidently. I was under the impression that, Penetrating damage aside, whatever level of Impervious you possessed reduced the power of an incoming attack by that much - to the base 15 toughness save. For example, If I am hit by a +12 attack and I have +10 Protection, all Impervious, I only have to save vs. a DC 17 hit. (DC 27 minus 10) However, I'm unsure if that's the case now. What's the real deal? Link to comment
Veiled Malice Posted November 10, 2007 Share Posted November 10, 2007 I'm slightly unclear on how Impervious Toughness works, evidently. I was under the impression that, Penetrating damage aside, whatever level of Impervious you possessed reduced the power of an incoming attack by that much - to the base 15 toughness save. For example, If I am hit by a +12 attack and I have +10 Protection, all Impervious, I only have to save vs. a DC 17 hit. (DC 27 minus 10) However, I'm unsure if that's the case now. What's the real deal? Link to comment
Thevshi Posted November 10, 2007 Share Posted November 10, 2007 Impervious stops any attacks that are lower than it completely (unless, as you stated there is penetrating attacks). So, someone with +10 impervious toughness does not need to make a toughness save against any attack of +9 or less. An attack equal to, or higher than the levels of imperivous requires a normal toughness save (the imperfious does nothing to the attack at all). The only wy to reduce a toughness save in the way your thinking is with absorption or bouncing. Someone with 8 ranks of absorption physical would only roll at 17 DC toughness save against a +10 damage punch, as the first +8 would be soaked up by the absorption, so only +2 would get by. Link to comment
Thevshi Posted November 10, 2007 Share Posted November 10, 2007 Impervious stops any attacks that are lower than it completely (unless, as you stated there is penetrating attacks). So, someone with +10 impervious toughness does not need to make a toughness save against any attack of +9 or less. An attack equal to, or higher than the levels of imperivous requires a normal toughness save (the imperfious does nothing to the attack at all). The only wy to reduce a toughness save in the way your thinking is with absorption or bouncing. Someone with 8 ranks of absorption physical would only roll at 17 DC toughness save against a +10 damage punch, as the first +8 would be soaked up by the absorption, so only +2 would get by. Link to comment
Thevshi Posted November 10, 2007 Share Posted November 10, 2007 Impervious stops any attacks that are lower than it completely (unless, as you stated there is penetrating attacks). So, someone with +10 impervious toughness does not need to make a toughness save against any attack of +9 or less. An attack equal to, or higher than the levels of imperivous requires a normal toughness save (the imperfious does nothing to the attack at all). The only wy to reduce a toughness save in the way your thinking is with absorption or bouncing. Someone with 8 ranks of absorption physical would only roll at 17 DC toughness save against a +10 damage punch, as the first +8 would be soaked up by the absorption, so only +2 would get by. Link to comment
Veiled Malice Posted November 10, 2007 Share Posted November 10, 2007 Alright, thanks, Thev. I guess I've been wrong in my thinking for a while now. Link to comment
Veiled Malice Posted November 10, 2007 Share Posted November 10, 2007 Alright, thanks, Thev. I guess I've been wrong in my thinking for a while now. Link to comment
Veiled Malice Posted November 10, 2007 Share Posted November 10, 2007 Alright, thanks, Thev. I guess I've been wrong in my thinking for a while now. Link to comment
Veiled Malice Posted November 10, 2007 Share Posted November 10, 2007 Right, I was unaware of the downfalls of Impervious Toughness, along with Penetrating damage, which is why Nanowire is decked out with 12 of each. Next run though, those will be lowered to more reasonable levels. Link to comment
Veiled Malice Posted November 10, 2007 Share Posted November 10, 2007 Right, I was unaware of the downfalls of Impervious Toughness, along with Penetrating damage, which is why Nanowire is decked out with 12 of each. Next run though, those will be lowered to more reasonable levels. Link to comment
Veiled Malice Posted November 10, 2007 Share Posted November 10, 2007 Right, I was unaware of the downfalls of Impervious Toughness, along with Penetrating damage, which is why Nanowire is decked out with 12 of each. Next run though, those will be lowered to more reasonable levels. Link to comment
Shadowboxer Posted November 10, 2007 Share Posted November 10, 2007 Is using an interaction skill (like Diplomacy or Bluff) a standard action or a movement action? Link to comment
Shadowboxer Posted November 10, 2007 Share Posted November 10, 2007 Is using an interaction skill (like Diplomacy or Bluff) a standard action or a movement action? Link to comment
Shadowboxer Posted November 10, 2007 Share Posted November 10, 2007 Is using an interaction skill (like Diplomacy or Bluff) a standard action or a movement action? Link to comment
Barnum Posted November 10, 2007 Share Posted November 10, 2007 It depends on what you are using it to do. For example: Standard uses of Bluff (to pull of telling "the big one") is usually a full-round action, using Bluff to feint in combat is a standard action. Diplomacy is at least a full-round action, probably much longer. Link to comment
Barnum Posted November 10, 2007 Share Posted November 10, 2007 It depends on what you are using it to do. For example: Standard uses of Bluff (to pull of telling "the big one") is usually a full-round action, using Bluff to feint in combat is a standard action. Diplomacy is at least a full-round action, probably much longer. Link to comment
Barnum Posted November 10, 2007 Share Posted November 10, 2007 It depends on what you are using it to do. For example: Standard uses of Bluff (to pull of telling "the big one") is usually a full-round action, using Bluff to feint in combat is a standard action. Diplomacy is at least a full-round action, probably much longer. Link to comment
Shadowboxer Posted November 10, 2007 Share Posted November 10, 2007 That's true - they are quite a few circumstances to consider. What about telling an NPC to do something, but said NPC is not an ally or a minion, so you must use some sort of coercion like Intimidate? Link to comment
Shadowboxer Posted November 10, 2007 Share Posted November 10, 2007 That's true - they are quite a few circumstances to consider. What about telling an NPC to do something, but said NPC is not an ally or a minion, so you must use some sort of coercion like Intimidate? Link to comment
Shadowboxer Posted November 10, 2007 Share Posted November 10, 2007 That's true - they are quite a few circumstances to consider. What about telling an NPC to do something, but said NPC is not an ally or a minion, so you must use some sort of coercion like Intimidate? Link to comment
Barnum Posted November 10, 2007 Share Posted November 10, 2007 If you want to try it with intimidate, and the task was pretty simple, I'd say that is a full-round action. "Get out of here, or I will crush your spine!" :D Link to comment
Barnum Posted November 10, 2007 Share Posted November 10, 2007 If you want to try it with intimidate, and the task was pretty simple, I'd say that is a full-round action. "Get out of here, or I will crush your spine!" :D Link to comment
Barnum Posted November 10, 2007 Share Posted November 10, 2007 If you want to try it with intimidate, and the task was pretty simple, I'd say that is a full-round action. "Get out of here, or I will crush your spine!" :D Link to comment
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