EternalPhoenix Posted October 18, 2017 Posted October 18, 2017 (edited) And here we are. Not quite initiative time yet. As the recruitment thread mentioned, I'm playing fast and loose with plot type things. The building's on fire, you're on the second floor but unaware until you glance out a window of the room you're in, and there's some other folks in there somewhere. How'd you get here? Who knows? Well, I do, but that's for wrapping up. The other person in the room is, well, the PC who isn't yours. If that's unclear. Involuntary training simulation, away... Should probably hold onto these... Burning Swordmaster Archer Paragon Edited October 18, 2017 by EternalPhoenix
Exaccus Posted October 18, 2017 Posted October 18, 2017 (edited) Just to save time here's my proposal for plastic mimicry, basically some of the more basic things that plastic man has been known to do that are unique to being plastic. Spoiler Insubstantial 1 (Malleable body) 5pp Elongation 2( ("Long polymer Chains" 10ft reach 20ft range incr Extra: Action (free)) 4pp Additional limbs 3 ("pseudopods"; 5 Limbs) 3pp Snare 10 (""Plastic Wrap" Extra: engulf PF: Alternate Powers 2) 22pp -AP: Damage 10 ("whipping up a storm") extra Autofire (+1 for every 2 attack roll exceeds defense up to +5) -AP Damage 10 ("thrash" Area (shapable) 10 5x5ft cubes) Protection 6 ("Tough Stuff") 6pp [40/40pp] Grapple: +14/16/21 (+4 str, +10 Attack bonus melee, +2 elongation +5 additional limbs,) Summary of changes: Toughness: +10 Snare Melee +10 DC20 reflex . Whipping up a storm Melee +10 DC25 tougness (+1 per 2 points defense is exceeded up to 5 max) Thrash 10 5'x5' Cubes melee) +10 DC25 toughness. this is just my initial offering, please feel free to lemme know what if anything needs changing. Edited October 19, 2017 by Exaccus
Avenger Assembled Posted October 19, 2017 Posted October 19, 2017 (But just to clarify, this isn't actually a Claremont training simulation, given that we've seen some changes in management recently and mind-controlled Archer is no longer in charge.)
EternalPhoenix Posted October 19, 2017 Author Posted October 19, 2017 (edited) I don't see any problem with that, Ex, if that's what you want with it. For the record, I'm not enforcing any air quality issues due to smoke. You may take it as a further sign of "something's not quite right here" or not (IC-wise) at your leisure. OBVIOUS EDIT: Do make a note of the change to your grapple bonus, Ex. Addtional Limbs adds 1 per rank in the power, as does Elongation Edited October 19, 2017 by EternalPhoenix
Avenger Assembled Posted October 20, 2017 Posted October 20, 2017 Let me know if this is totally insane, EP, or if the character's going to take damage! I'm basing this on stuff I've done in the past about Woodsman worrying about his sanity.
EternalPhoenix Posted October 20, 2017 Author Posted October 20, 2017 (edited) Right. So...not doing that. Let's have a round 2 below, eh? Edited October 20, 2017 by EternalPhoenix
Exaccus Posted October 20, 2017 Posted October 20, 2017 lets see then. 1d20+10=15 Hmm i think ill take that.
EternalPhoenix Posted October 20, 2017 Author Posted October 20, 2017 As I said, Round 2. Just a note that I usually put in the OP for these, but ask me anything. And feel free to voice any and all of your thread related opinions. I do make mistakes, after all. With that said, the woman is a young, attractive blonde. Classic bombshell secretary type.
Avenger Assembled Posted October 25, 2017 Posted October 25, 2017 Is it the same kind of table as in their room?
EternalPhoenix Posted October 25, 2017 Author Posted October 25, 2017 No. The one in your room is a conference table. It's longer, maybe a bit sturdier due to the size advantage. Otherwise they're the same.
Exaccus Posted October 26, 2017 Posted October 26, 2017 Im gonna assume that the beam gives me sufficient strength to move it. but if you can tell me what it is ill happily write up a full allocation for it or if you'd rather keep going just assume i switch back to plastic as soon as i've got the beam out and the guy clear.
EternalPhoenix Posted October 26, 2017 Author Posted October 26, 2017 Let's say you use your usual steel allocation, okay?
EternalPhoenix Posted October 27, 2017 Author Posted October 27, 2017 That last sentence. Is Facsmiile talking to the woman or Woodsman?
EternalPhoenix Posted October 27, 2017 Author Posted October 27, 2017 In that case, would you like to post again AA? I'll work something up at work today, so don't feel obligated to do so. Also, if (or when) either of you would like to move on from this phase and get to the fighting, please let me know. I'll perk things right up for you.
Exaccus Posted October 29, 2017 Posted October 29, 2017 Three things i can think of doing now, Turn into oxygen and try to create a rich pocket to draw in the flashback. Turn into Fire and try to absorb the flashback. Stay in steel form and ready to counter it with shockwave clap. I'm tempted to go with the latter at the moment, any strong feelings from you EP?
EternalPhoenix Posted October 29, 2017 Author Posted October 29, 2017 (edited) Well, let's go down the list. Fire literally consumes oxygen, so I imagine that would hurt. A lot. Absorbing it isn't out of the question, but then the flashover would affect you as well. Comic book physics says shockwave clap would work just fine. I dunno about regular physics. I'm just surprised you haven't gone looking for water, or a fire extinguisher. I mean, it is an office building. There's stuff about. You have my permission to find something suitable for fire suppression mimicry...stuff. Yeah. Edited October 29, 2017 by EternalPhoenix
Exaccus Posted October 29, 2017 Posted October 29, 2017 (edited) Mostly i wanted to experiment with changing forms a lot so i don't slow down a game when im in motion so i've not been thinking "whats best." but rather "what is around and easily obtainable." Ill go for water (presumably from a nearby cooler) as i already have a sample allocation for that i can quickly type up. how does. Spoiler Insubstantial 1 ("Water") [5pp] Immunity 5 ("Fireproof."; FIre Damage) [5pp] Create object 10 ("Hydrokinetic Constructs" PF: Object size 2 (10x 25ft cubes, Alternate power 2)[24pp] -AP: Blast 10( "impact bolts" PF: accurate 2 (+4) -AP Nullify 10 ("Extinguish" Extra: Burst Area Flaw: Touch Range; PF: Increase Area 2 (50-250ft) Protection 6 ("Surface Tension") [6pp] [40/40pp] Changes: Toughness: +10 Blast 10 +10 DC25 tougness save Fire Nullify roll! 1d20+10 = 27 Edited October 29, 2017 by Exaccus
EternalPhoenix Posted October 29, 2017 Author Posted October 29, 2017 I don't find anything objectionable there, and since the fire is just regular fire, there isn't a chance it can beat that roll. Post away.
Avenger Assembled Posted October 30, 2017 Posted October 30, 2017 Is there a GM post coming here to describe the new state of things, EP, or should I post?
EternalPhoenix Posted October 30, 2017 Author Posted October 30, 2017 Please, go right ahead. Meant to say that before I left last night but time suddenly got short.
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