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Room of Danger (second edition) OOC


EternalPhoenix

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Posted

The brunette Brandi (with the I, darn you all :argh: ) is in the stairwell. She's almost a clone of the other woman, aside from hair and eye color. Unfortunately, the third floor landing has cracked clean in two, with the half nearest the door bent down at a sharp angle. It is jumpable, but barely for a normal person. The second floor landing has the burning beam that broke the third floor landing.

  • 2 weeks later...
Posted

Woodsman uses his extremely high ranks of Stealth and Hide in Plain Sight to disappear during this conversation, moving to take up a position to the rear of the two ladies. 

 

(i.e., you guys go ahead and continue the conversation)

Posted

Quarrel will fly to the nearest car (it's a city street, so there's quite a few minus the ones blocking the street) , tear the hood off, and retrieve a car battery. Then she'll surge (granting Facsimile a HP) to throw it at him...and obliterate it with an arrow, splattering the currently watery hero with battery acid. Sulfuric acid reacts with water, causing (among other things that don't matter so much) heat. Went for the acid burn, ended up trying to boil the poor Object Mimic. Damage, DC 15 Fort save with Secondary Effect. The descriptor is Chemical, not Fire/Heat. Then you're up, Ex.

Posted (edited)

Reflex save vs Acid!

1d20+8 = 18

 

Fortitude save Vs Acid (first effect)

1d20 + 8 = 19

 

As for facsimile he's gonne use his create object to drop a mass of hard water onto their heads.

 

DC20 Reflex for half, DC25 Toughness vs damage i believe!

 

then he'll move to engage dawnfire to keep her from looking for Woodsman!

Edited by Exaccus
Posted (edited)

Made a mistake, Ex. Damage is always 15+effect, even for exotic saves. So that should've been a DC 20 on Toughness. Would you like to reroll before Dawnfire's turn?

Edited by EternalPhoenix
Posted

Okay, then. I was (still am?) really scrambled. I don't even know. Anyway, saves of my own. Dawnfire first, because the alphabet.

 

 

http://orokos.com/roll/569341 16 is bad and it should feel bad. So, grant Facsimile a HP, and...

 

http://orokos.com/roll/569344 23, and with Evasion Dawnfire is fine. And now for Quarrel

 

http://orokos.com/roll/569346 19. Missed by one. Now for a Toughness save.

 

http://orokos.com/roll/569347 18 is bad and it should feel bad. Bruised and Dazed. Back in a moment with a separate Dawnfire's turn post.

Posted

Dawnfire, since Facsimile was kind enough to get into melee range, will Acrobatic Bluff as a move with Skill Mastery for a 25 result. You can roll to beat that with Acrobatics or Sense Motive, whichever is better. She will then Power Attack with her Corrosion flame sword for 4. http://orokos.com/roll/569350 17. If the Acrobatic Bluff is a success that is a hit, if not a miss.

 

For the record, Dawnfire's descriptors are both Fire and Solar. So I'll say the Fire damage immunity cuts the Damage in half. However, it is just Damage Immunity and not the descriptor, so the Drain half of Corrosion is unaffected. So, DC 20 Fort save, with losing 1 Toughness for every 1 the save misses the DC. Comes back 1 per round. The Toughness DC will also be 20, as again the Damage half was itself halved. Does all that make sense? I think it does, but I've been wrong about that more than normal lately.

Posted

Woodsman shoots Quarrel in the back. 

 

http://orokos.com/roll/569351 = 25 

I believe that hits, given that she's flat-footed. 

 

AP: Blast 6 (poison, Extra: Linked [Drain], Flaw: Unreliable [5 Uses/Day], Feats: Improved Crit 2, Incurable, Variable Descriptor 1 [Chemical]) + Drain Dexterity 6 (Extras: Linked [Drain], Secondary Effect, Flaw: Unreliable [5 uses/daily]) {10 + 6 =16/16}

 

DC 26 Toughness save, DC 21 Fortitude save there. She makes the same DC 21 Fort save next round, I believe, given the Secondary Effect. 

 

 

 

 

Posted (edited)

Insight check!

1d20+10=20 not quite good enough!

 

Fort Save vs Drain!

1d20+8=21 Pass!

 

Toughness save Vs Damage

1d20+10=27 Pass!

 

As for my turn.

 

Gonna Drop water form (free action i believe)

Assume Steel form (trusty beltbuckle!) Move action

All out power Deck dawnfire on the schnozz Standard Action.

 

1d20+10= 20

Edited by Exaccus
Adding my turns Actions.
Posted

All right, second verse, same as the first. Move action Acrobatic Bluff Skill Mastery'd for 25, Standard action apply +4 Power Attack on that flaming Corrosion sword. http://orokos.com/roll/570380 20, so it doesn't matter whether or not Facsmile resists the bluff. 20 Fort, 25 Toughness. Save please. :D 

 

And then it's AA's turn again.

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