Avenger Assembled Posted October 31, 2017 Posted October 31, 2017 Search: http://orokos.com/roll/563835 = 19
EternalPhoenix Posted November 1, 2017 Author Posted November 1, 2017 The brunette Brandi (with the I, darn you all ) is in the stairwell. She's almost a clone of the other woman, aside from hair and eye color. Unfortunately, the third floor landing has cracked clean in two, with the half nearest the door bent down at a sharp angle. It is jumpable, but barely for a normal person. The second floor landing has the burning beam that broke the third floor landing.
Avenger Assembled Posted November 11, 2017 Posted November 11, 2017 I suspect I know what Woodsman will do at this point, but it is @Exaccus who is up!
Avenger Assembled Posted November 11, 2017 Posted November 11, 2017 Woodsman uses his extremely high ranks of Stealth and Hide in Plain Sight to disappear during this conversation, moving to take up a position to the rear of the two ladies. (i.e., you guys go ahead and continue the conversation)
EternalPhoenix Posted November 14, 2017 Author Posted November 14, 2017 All right, we're going into Initiative now. However, the two ladies (while mechanically Hostile) bear the two of you no ill intentions. So...chat with them if you like. http://orokos.com/roll/568407 14 for Dawnfire's Init http://orokos.com/roll/568408 19 for Quarrel's Init.
Avenger Assembled Posted November 15, 2017 Posted November 15, 2017 http://orokos.com/roll/568454 = 27
EternalPhoenix Posted November 15, 2017 Author Posted November 15, 2017 So, it's Woodsman Quarrel Facsimile Dawnfire Works for me. Whenever you're ready, AA.
Avenger Assembled Posted November 15, 2017 Posted November 15, 2017 Woodsman: Woodsman is going to take the full-round action to aim at Quarrel, guessing that his colleague can keep the two ladies busy for a round.
EternalPhoenix Posted November 15, 2017 Author Posted November 15, 2017 Quarrel will fly to the nearest car (it's a city street, so there's quite a few minus the ones blocking the street) , tear the hood off, and retrieve a car battery. Then she'll surge (granting Facsimile a HP) to throw it at him...and obliterate it with an arrow, splattering the currently watery hero with battery acid. Sulfuric acid reacts with water, causing (among other things that don't matter so much) heat. Went for the acid burn, ended up trying to boil the poor Object Mimic. Damage, DC 15 Fort save with Secondary Effect. The descriptor is Chemical, not Fire/Heat. Then you're up, Ex.
EternalPhoenix Posted November 15, 2017 Author Posted November 15, 2017 Ah, knew I forgot something. There's a DC 15 Reflex save for half damage there.
Exaccus Posted November 15, 2017 Posted November 15, 2017 (edited) Reflex save vs Acid! 1d20+8 = 18 Fortitude save Vs Acid (first effect) 1d20 + 8 = 19 As for facsimile he's gonne use his create object to drop a mass of hard water onto their heads. DC20 Reflex for half, DC25 Toughness vs damage i believe! then he'll move to engage dawnfire to keep her from looking for Woodsman! Edited November 15, 2017 by Exaccus
EternalPhoenix Posted November 15, 2017 Author Posted November 15, 2017 (edited) Made a mistake, Ex. Damage is always 15+effect, even for exotic saves. So that should've been a DC 20 on Toughness. Would you like to reroll before Dawnfire's turn? Edited November 15, 2017 by EternalPhoenix
Exaccus Posted November 15, 2017 Posted November 15, 2017 (edited) So what are the DCs actually? Edited November 15, 2017 by Exaccus
EternalPhoenix Posted November 16, 2017 Author Posted November 16, 2017 15 Reflex. 20 Fort. My brain is just not working properly today. Sorry about that.
Exaccus Posted November 16, 2017 Posted November 16, 2017 No problem, i think i still pass with those rolls if its reflex for half.
EternalPhoenix Posted November 17, 2017 Author Posted November 17, 2017 Okay, then. I was (still am?) really scrambled. I don't even know. Anyway, saves of my own. Dawnfire first, because the alphabet. http://orokos.com/roll/569341 16 is bad and it should feel bad. So, grant Facsimile a HP, and... http://orokos.com/roll/569344 23, and with Evasion Dawnfire is fine. And now for Quarrel http://orokos.com/roll/569346 19. Missed by one. Now for a Toughness save. http://orokos.com/roll/569347 18 is bad and it should feel bad. Bruised and Dazed. Back in a moment with a separate Dawnfire's turn post.
EternalPhoenix Posted November 17, 2017 Author Posted November 17, 2017 Dawnfire, since Facsimile was kind enough to get into melee range, will Acrobatic Bluff as a move with Skill Mastery for a 25 result. You can roll to beat that with Acrobatics or Sense Motive, whichever is better. She will then Power Attack with her Corrosion flame sword for 4. http://orokos.com/roll/569350 17. If the Acrobatic Bluff is a success that is a hit, if not a miss. For the record, Dawnfire's descriptors are both Fire and Solar. So I'll say the Fire damage immunity cuts the Damage in half. However, it is just Damage Immunity and not the descriptor, so the Drain half of Corrosion is unaffected. So, DC 20 Fort save, with losing 1 Toughness for every 1 the save misses the DC. Comes back 1 per round. The Toughness DC will also be 20, as again the Damage half was itself halved. Does all that make sense? I think it does, but I've been wrong about that more than normal lately.
Avenger Assembled Posted November 17, 2017 Posted November 17, 2017 Woodsman shoots Quarrel in the back. http://orokos.com/roll/569351 = 25 I believe that hits, given that she's flat-footed. AP: Blast 6 (poison, Extra: Linked [Drain], Flaw: Unreliable [5 Uses/Day], Feats: Improved Crit 2, Incurable, Variable Descriptor 1 [Chemical]) + Drain Dexterity 6 (Extras: Linked [Drain], Secondary Effect, Flaw: Unreliable [5 uses/daily]) {10 + 6 =16/16} DC 26 Toughness save, DC 21 Fortitude save there. She makes the same DC 21 Fort save next round, I believe, given the Secondary Effect.
EternalPhoenix Posted November 17, 2017 Author Posted November 17, 2017 http://orokos.com/roll/569352 29 on Toughness. http://orokos.com/roll/569353 21 on the dot for the Fort save. Sometimes that's the way it goes.
Exaccus Posted November 17, 2017 Posted November 17, 2017 (edited) Insight check! 1d20+10=20 not quite good enough! Fort Save vs Drain! 1d20+8=21 Pass! Toughness save Vs Damage 1d20+10=27 Pass! As for my turn. Gonna Drop water form (free action i believe) Assume Steel form (trusty beltbuckle!) Move action All out power Deck dawnfire on the schnozz Standard Action. 1d20+10= 20 Edited November 17, 2017 by Exaccus Adding my turns Actions.
Exaccus Posted November 17, 2017 Posted November 17, 2017 Ok! Fort Save! 1d20+8 = 28 Not today Bucko! 1d20+10=29 Oh wow maybe i should change his Real name to Jason.
EternalPhoenix Posted November 20, 2017 Author Posted November 20, 2017 All right, second verse, same as the first. Move action Acrobatic Bluff Skill Mastery'd for 25, Standard action apply +4 Power Attack on that flaming Corrosion sword. http://orokos.com/roll/570380 20, so it doesn't matter whether or not Facsmile resists the bluff. 20 Fort, 25 Toughness. Save please. And then it's AA's turn again.
Exaccus Posted November 20, 2017 Posted November 20, 2017 Fortitude 1d20+8 = 19 failure by 1 Toughness! 1d20+9 = 22
Avenger Assembled Posted November 21, 2017 Posted November 21, 2017 Hmm - doesn't Quarrel get an action in there?
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