EternalPhoenix Posted October 24, 2017 Posted October 24, 2017 (edited) Here's this. As always, ask me anything. I do make mistakes. Get your first post out of the way, and then let's Initiative ourselves. For my reference (and yours, if you like): Heart of the Earth Neutronic Paragon Blind Swordmaster Edited October 24, 2017 by EternalPhoenix
EternalPhoenix Posted October 27, 2017 Author Posted October 27, 2017 Initiative time. http://orokos.com/roll/562881 13 for Terreign http://orokos.com/roll/562885 8 for Neutronica http://orokos.com/roll/562886 16 for Swordheart Fight will commence with them having arrived at your two's position next to the wall. Unless you intend to go out and meet them, in which case it'll start out in the open. Arena is...let's go with a 1000 ft diameter. Wall is 25 ft high.
Heritage Posted October 28, 2017 Posted October 28, 2017 (edited) Grim's Init: 1d20+12=14 Wow, is that a sucky roll for her! Shrike's Init: 1d20+3=13 Ah well; they were hoping it wouldn't come down to fighting, but they were wrong! EDIT: in retrospect, everyone's roll sucked! Considering Shrike and Terreign's Init scores (+3 and +1 respectively), I believe Shrike goes first on the tie? That way I can post Grim and Shrike's moves in the same post, one after the other. Edited October 28, 2017 by Heritage
EternalPhoenix Posted October 28, 2017 Author Posted October 28, 2017 That she does. You go right ahead. Nice how it worked out that way.
Heritage Posted November 11, 2017 Posted November 11, 2017 (edited) Okay, technically we can do Grim's box one of two ways; as a Snare or as a Damaging area effect. The Snare is a simple DC16 Reflex save to avoid being caught, but I'd rather drop a big chunk o' wood on them for straight Damage; I'm just lest sure of how that works, other than I think it would be a targeted ranged effect. Shrike is much easier; 1d20+10 to hit, DC 25 Toughness save if it hits. Roll to follow shortly. EDIT: Shrike's Blast: 1d20+10=20 Edited November 11, 2017 by Heritage
EternalPhoenix Posted November 11, 2017 Author Posted November 11, 2017 If you want to hit both ladies, that is an Area Attack. Whether it's Targeted (requiring an single Attack Roll to go against all Defense scores) or General (you already know) is entirely up to you. Usually, the expectation is a General Area if you're just chucking a large object.
Heritage Posted November 11, 2017 Posted November 11, 2017 Okay, and how do we calculate the damage save? is it just Power Level + 15, which would be DC 21 Toughness?
EternalPhoenix Posted November 11, 2017 Author Posted November 11, 2017 Yes, you have it right. Power Rank + 15. If you're physically throwing something, then it's Strength Bonus + 15, for the record.
Heritage Posted November 11, 2017 Posted November 11, 2017 (edited) Seeing as the two women are moving and Lynn is creating the object to intercept them, that seems like that should be a targeted area effect, much like Shrike's energy bombs; what do you think? Edited November 15, 2017 by Heritage
EternalPhoenix Posted November 11, 2017 Author Posted November 11, 2017 Good enough for me. Ranged Attack Roll, please.
Heritage Posted November 11, 2017 Posted November 11, 2017 1d20+12=28 Woo-hoo! Will change post slightly.
EternalPhoenix Posted November 11, 2017 Author Posted November 11, 2017 Just a side note. If you're dropping it on the two ladies from up top, please be advised that Neutronica is carrying Swordheart literally by the arm. So it would be...difficult at best to hit the latter that way. I'd even go so far as to say the former was providing Cover against Area attacks from above. She's a danglin', see.
Heritage Posted November 11, 2017 Posted November 11, 2017 Well maybe Lil' Miss Dangly will have her ass dropped by Neutronica! Lynn doesn't really have another way to do ranged attacks without stunting.
EternalPhoenix Posted November 11, 2017 Author Posted November 11, 2017 Dropped? Hardly. Neutronica will No Sell your dropped wood. Terreign, on the other hand, must save. http://orokos.com/roll/567701 18 is, well, awful, so have an HP, Grim. http://orokos.com/roll/567703 18. Again. +10, though, so 28 and that didn't hurt.
Heritage Posted November 11, 2017 Posted November 11, 2017 Well, the first few rounds are always about feeling out your opponents; you don't expect everything to get through.
EternalPhoenix Posted November 13, 2017 Author Posted November 13, 2017 All right, first things first. Swordheart, being first and dangling in a bad spot to do anything, will delay. Second, Terreign will throw a boulder at the two heroes. DC 20 Reflex for half, DC 25/20 Toughness save. Neutronica will close to melee range after his attack, drop Swordheart, and unleash an All Out Attack against The Shrike. http://orokos.com/roll/567957 23 is a hit. DC is 27 Toughness. Swordheart is now finished delaying, as she's on the ground and ready to get to work. Quick Draw swords, let the attack check against Grim happen. http://orokos.com/roll/567959 26 is also a hit. Normal DC is 20 Toughness, but these are steel weapons, thus Iron vulnerability makes that DC 22 instead. I won't enforce the Weakness, as 1) I'm unclear as to how that works with attacks and 2) brief contact with blades does not a full minute make. I'll write up a post tonight at work, probably.
Heritage Posted November 13, 2017 Posted November 13, 2017 So just to clarify, both must save vs Terreign's attack, then Shrike has to save vs Neuteonica's attack and then Grim vs Swordheart's? A note on Grim's issues with Iron: it is listed as 'Uncommon' as it is specifically Iron (i.e. cold, cast, pig, etc), not Steel, as that would have made it a 'Common' Weakness and Vulnerability. Yes, obviously steel is made from iron, but iron is a traditional ward to faeries, and magic doesn't follow normal logic. I mention this now because we've never lumped Steel in with Iron in Grim's 9+ years on this site, and it sets a dangerous precedent. Again, if she had the Common version, I would not try weaseling out of it; you would have me dead to rights.
EternalPhoenix Posted November 13, 2017 Author Posted November 13, 2017 Yes. You have the saves right. Not a thing I was aware of. In which case, let's not bother with it then. DC 20, none of that vulnerable/weakness business.
Heritage Posted November 13, 2017 Posted November 13, 2017 Battery of saves begins! Grim's Reflex: 1d20+16=32 Shrike's Reflex: 1d20+10=27 Shrike's Half damage Toughness save: 1d20+12=30 Shrike vs Neutronica: 1d20+12=26 Grim vs Swordheart: 1d20+10=26 Wow, dat's alotta saves!
Heritage Posted November 20, 2017 Posted November 20, 2017 (edited) Okay, so Grim is attempting a Sneak Attack while Concealed on Swordheart, which might not work, depending on how her Super-Senses operate. DC 22 Toughness save if they hit, DC 24 if Sneak Attack comes into play. Claws Attack: 1d20+12=25 Shrike will be doing her standard Blast; DC 25 Toughness if it hits. Blast attack: 1d20+10=24 Edited November 20, 2017 by Heritage
EternalPhoenix Posted November 20, 2017 Author Posted November 20, 2017 Just to be clear. Shrike is attacking Neutronica?
EternalPhoenix Posted November 27, 2017 Author Posted November 27, 2017 http://orokos.com/roll/572123 20. No Sneak Attack on Swordheart, so Bruised. http://orokos.com/roll/572124 19. That won't do, so I'll give Grim another HP. http://orokos.com/roll/572125 23. Bruised anyway. Oh, well.
Recommended Posts