Exaccus Posted November 25, 2017 Posted November 25, 2017 Mo Player Name: Exaccus Character Name: Morris "Mo' Locke"Power Level: 7 (105/105PP)Trade-Offs: -3 Damage / +3 Attack; -2 Toughness / +2 DefenceUnspent Power Points: 0In Brief: Telepathic Morlock, dispatched to the surface on an impossible quest. Alternate Identity: MorahnsuIdentity: SecretBirthplace: SubteraniaOccupation: Private DetectiveAffiliations: Subterrania, Lord Quake, Emerald City, Family: Description:Age: 36Apparent Age: 30's Gender: Male (CIS)Ethnicity: Psionic MorlockHeight: 6'5"Weight: 140lbsEyes: BlackHair: Grey Appearance Tall and slender with sharp angular features and neat but sharp teeth, Morahnu Is considered to be of average appeal in so far as mating requirements go, lacking the bulk of of his elder brother and the sleek beauty of his younger sister he is in every manner of the word average by morlock standards Power Descriptions: What stands out about morahnu most is his gift with mind speech or telepathy as the surface dwellers call it, though he is of middling strength he has an uncanny cunning for applications of the gift, there are very few subtle indications of his powers being in use other than strange behaviour of his targets and changes of facial expression when he concentrates. History: Born the middle child of a Noble clan in morlock society was the only thing that had saved Morahnu from a life as a tunnelling thrall, for he had inherited his ancestors talents in mind speech in spades and whilst his brother learned the art of subterranean warfare and his sister the ways of statecraft and leadership he was largely left to his own devices studying and practising his gifts in whatever way he saw fit. His early life was one of quiet self reflection and isolation from his would be peers and siblings for it was believed that emotional connections weakened mind-speakers abilities to influence others and as his sole desirable trait his family did everything in their power and understanding to cultivate it, both so that he might marry and produce stronger still offspring and to increase their own standing in morlock society. For his own part, he cared extremely little for his cultures strange traditions and the socio-political manuverings of the upper eschelons of the clan and instead preferred to delve into the depths of his own subconscious in search of unparalleled insight of ever greater understanding of the universe and his place within it. This all changed when the clan foolishly opted to ignore Lord Quakes Decree and engage in open warfare over some desolate swath of arable or defensible tunnel and it was demanded that they surrender a member of their house to serve as an agent of the stone throne that he was promptly and unanimously submitted by the majority families outside his own for their own machinations. Personality & Motivation Morahnu is quiet, introverted and prone to long periods of silence and answering questions with questions, he dislikes physical confrontation and would much rather simply compel the weak minded amongst the surface dwellers criminals to surrender themselves without struggle, he is for the most part largely uninterested in returning to subterrania and the seemingly impossible mission he's been given suits him just fine as a form of exile. He greatly enjoys thinking critically and solving problems with his brain, though this is not his sole motivations he is more likely to take cases that interest him than ones that feel too straight forward or petty for him. Powers Tactics When facing Surface criminals Morrison Locke will favor picking off the weaker minds amongst them, forcing them to subdual, surrender or even turn upon their erstwhile allies when faced with sufficiently large numbers, though particularly powerful metahumans he works on damage control, trusting his partner and allies to deal with minds too strong or alien for him to effect. He only resorts to using his not inconsiderable physical strength when faced with aggressive but weak enemies once he has enthralled one amongst them Complications Agent of the Stone Throne Morris "Mo" Locke Is a Morlock, sent on a quest by Lord quake, ruler of subterrania and wanted criminal on the surface world, either of these facts alone with engender mistrust if discovered, both would be catastrophic. The Mo' you know. Morris Locke is a real person in so far as the documentation goes, one with a history, family and all the documentation that goes with and has through his work as a private detective built up quite a social structure around himself complete with friends and colleagues in the ECPD and shadier parts of Emerald city, needless to say it is very important that he keeps some of these things seperate from others, the ECPD would not think kindly on some of his less than legal connections and in turn many of the minor crooks that hold a grudge against the heroes he's helped or even Lord Quake himself would react poorly to seeing one of his agents working against them with their enemies. Blinded By the Light. Though he has become somewhat more adapted to the light of the sun he remains a creature of the deep dark places within the earth and sufficiently bright lights such as flood or search spotlights are still capable of overwhelming him and dazzling or in extreme cases stunning him, even particularly bright days will give him a headache without taking proper precautions. Abilities:: 8 + 4 + 6 + 0 + 4 + 4 = 26ppSTR: +4 (18), DEX: +2 (14) CON: +3 (16) INT: +0 (10) WIS: +2 (14), CHA: +2 (14) Initiative: +2 (+2 Dex) Combat;12 + 8 = 20PP Attack: +6 (+6 Base Attack) -Ranged: +6 -Melee: +6 Defense +8 (+4 Base Defense +4 Dodge focus) -Flat footed: +2 Grapple: +10 (+4 Strength +6 Base Attack) Saves: 4 + 5 + 6 = 15ppTough: +3/+6 (+3 Con +3 Undercover Vest) Fortitude: +7 (+3 Con + 4) Reflex: +7 (+2 Dex + 5) Will: +8 (+2 Wis + 6)Skills: 14PP = 56 Ranks Bluff 4 (+6), Diplomacy 4 (+6), Disable Device 4 (+4), Disguise 8 (+10), Gather Information 2 (+4), Intimidate 4 (+6), Investigate 4 (+4), Knowledge (current events) 4 (+4), Knowledge (streetwise) 4 (+4), Language 2 (Base: Subterran, English, Korean), Notice 4 (+6), Sense Motive 4 (+6), Stealth 8 (+10)Feats: 10PP Attack Specialization 2 (Unarmed Attack), Dodge Focus 4, Hide in Plain Sight, Move-by Action, Power Attack, Uncanny Dodge (Mental)Equipment: 2PP = 10ep Binoculars [1ep] Camera [1ep] Desktop Computer [1ep] Digital Audio Recorder [1ep] Lock Release Gun [1ep] Multi-Tool [1ep] Undercover Vest [4ep]Powers: 2 + 1 + 4 + 11 = 18ppDark Vision (Super-Senses 2) (darkvision; Biological) [2pp]Super-Senses 1 (danger sense: Mental: Mental BIological) [1pp]Telepathic Communication (Linked; Mental Biological) [4pp] Communication 3 (Linked; sense type: mental 1000' Range) Mind Reading 1 (Linked; DC 11; Extras: Action 2 (free); Flaws: Limited by Language, Limited to Surface Thoughts)Telepathy (Array 5) (default power: mind reading, 10pp array PF: Alternate Power; Mental Biological ) [11pp] BE: Mind Control 7 (Array; DC 17; Extras: Conscious; Flaws: Distracting , Sense-Dependent (Auditory) PFs: Precise, Subtle (subtle)) AE: Mind Reading 8 (Default; DC 18; Extras: Burst Area (40 ft. radius - Targeted), Insidious, Selective Attack; Flaws: Limited to Mind Probe, Range 2 (touch); PFs: Precise, Subtle (subtle))Totals: Abilities 26 + Skills 14 (56 ranks) + Feats 10 + Equipment 2 + Powers 18 + Combat 20 + Saves 15 + Drawbacks 0 = 105 DC Block Name Range Effect Save Unarmed Touch Damage DC 19 Toughness (Staged) Mind Reading 40ft burst Mind Probe DC 18 Will save (staged) Mind Control Perception (sense dependant: Auditory) Mind Control DC 17 Will Save
TheAbsurdist Posted November 27, 2017 Posted November 27, 2017 So... First bit? We need the PP spent on each power in your powers section, as well at the total layed out there. Please remember the templates. As well as the sample characters.
Exaccus Posted November 29, 2017 Author Posted November 29, 2017 Fixed some stuff i missed on the first pass and saw to some edits.
TheAbsurdist Posted November 30, 2017 Posted November 30, 2017 Power modifiers do need to be clearly delineated as well.: Example On 11/24/2017 at 4:26 PM, Exaccus said: Telepathy (Array 5) (default power: mind reading, 10pp array PF: Alternate Power) [11pp] BE: Mind Control 7 (Array; DC 17; Conscious; Distracting, Sense-Dependent (Auditory); Precise, Subtle (subtle)) AE: Mind Reading 8 (Default; DC 18; Burst Area (40 ft. radius - Targeted), Insidious, Selective Attack; Limited to Mind Probe, Range 2 (touch); Precise, Subtle (subtle)) There is nothing differentiating Extras, Flaws, Feats, Drawback. As some Power Modifiers serve double duty (like Range) this is essential. As the goal for power construction is for the GM of a thread to be able to tell what a power is and how a power functions at a glance, or as close as possible to that. That said, it is also encouraged that descriptors for the powers are labelled as well.
Exaccus Posted November 30, 2017 Author Posted November 30, 2017 Descriptors have been added and italicized Created bolded headings for the power modifiers
olopi Posted November 30, 2017 Posted November 30, 2017 Well, as much as I dislike HeroLab's formatting (:argh:), it does mean the math is generally correct! And since the formatting is the only issue I have with it, let's just do this: APPROVED
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