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Posted

Sensus

Power Level: 10 (150/156)

Unspent Power Points: 6

Trade-offs: -2 Defense / +2 Toughness, -2 Attack / +2 Damage

 

In Brief: Emotion Vampire learning the ropes of being a hero. Just enough experience not to get killed.

Catchphrase: "Don't be mad!"

Theme: "Love Theme" Metal Gear Solid 4 OST

 

Alternate Identity: Public, Yamazaki Moe

Birthplace: California

Residence: Downtown, Freedom City

Base of Operations: None

Occupation: Waitress

Affiliations: Heroes

Family: Mother, Haruka, 34

 

Description

Age: 18 (DoB: 9 September, 1999)

Apparent Age: Young Adult

Gender: Female

Ethnicity: Japanese-American

Height: 4'10"

Weight: 90 pounds

Eyes: Mood Ring (originally brown)

Hair: Black

 

Moe is a short slight girl. Some people accuse her of being younger than she is!  She has a straight body figure. She wears her hair long and hates tying it up. Due to her powers, her eye color shift depending on what she's feeling. Gold is happy, black is sad, red anger, white is spaced out. She has small fangs, unnoticeable unless she smiles. On her back are several quotes written in Japanese text. Her left and right hips have two rabbits looking at each other from either side. Her clothing consists of loose fit jeans and a tanktop. Her costume is dark purple spandex that covers all but her face and neck, and a dark purple domino mask.

 

History

Haruka's pregnancy was an accident. She didn't want her family to know so she scraped up enough money for a ticket to California and left one night never to return. Staying five years she got her citizenship. Moe was born on American soil, so she was born American. Haruka raised Moe as well as the young mother could. The two moved around a lot but eventually ended up on the east coast. Freedom City. Despite being full of heroes and villains, Haruka felt safe raising Moe there.

 

Moe's life jumped around for her first bit, but when she got to Freedom, it was great and spectacular. She enjoyed the spectacular heroics happening every day. Even the small stuff. Of course, being the magnet of weirdness it was. Moe lived through invasions and several near apocalypses. But everything was fine in the end. Moe was very optimistic, even when she was shaken.

 

During the past two years, Moe has been getting massive headaches. Little did she know this was her psychic potential waking in her. But it took a dark turn. She would unknowingly suck the fun out of everything to stop her headaches. She could feed on emotions to stop her pain. That happened every so often, but a few months it came to a head. During her classes, her eyes started to bleed from the pain of hunger. She was blind, but she could see everyone around her as an emotion and how much of it there was. She ran out of the class room before she hurt anyone. She hid away from the world, dropping out of high school and taking to the road. Eventually she found some stabilization, but something she realized, she needed to eat the emotions she saw or get grievous pain. She would feed on criminals and low-lifes until she found she could do more than just eat. She could control!

 

Personality & Motivation

Moe is an optimistic person, putting a positive spin on even the darkest moments. She can talk almost anyone into a better mood. She's motivated by a pure form of happiness. the better someone feels the better others feel! She's also motivated to be a hero due to her psychic powers.

 

Powers & Tactics

Anyone with a mind she can affect and feed on. She has to get in close for the feeding, but controlling emotion is anyone she can see. So she'll engage the opponent by talking to them, manipulating their mind. Once they're incapacitated and if she needs it, she'll feed on the emotions.

 

Power Descriptions

Her powers have no 'look' but anyone with mental senses note that she messes with emotions.

 

Complications

Feeding: Moe has to feed on strong emotions. If not...

Headaches: ... she'll get massive headaches depending on how long she hasn't fed.

Those Eyes: It's easy to read her due to her eyes showing what she feels.

Has A Job: Works at a diner 40 hours a week. Gotta pay the bills somehow.

Struggling: Sometimes she has bad tip days.

Short: She's underestimated, and passed over, and sometimes thought a child, all due to her height.

 

Abilities 0 + 4 + 4 + 6 + 6 + 6 = 26PP

Strength 10 (+0)

Dexterity 14 (+2)

Constitution 14 (+2)

Intelligence 16 (+3)

Wisdom 16 (+3)

Charisma 16/36 (+3/+13)

 

Combat 8 + 10 = 18PP

Initiative +2

Attack +4, +8 (Psychic Vampire)

Defense +8 (5 base, 3 dodge focus), +3 flat-footed

Grapple +4

Knockback -6

 

Saving Throws 4 + 4 + 9 = 17PP

Toughness +12 (+2 con, +10 defensive roll)

Fortitude +6 (+2 con, +4)

Reflex +6 (+2 dex, +4)

Will +12 (+3 wis, +9)

 

Skills 108R = 27PP

Bluff 7 (+10/+20)

Concentration 7 (+10)

Craft (artistic) 7 (+10)

Craft (mechanical) 7 (+10)

Diplomacy 12 (+15/+25)

Drive 8 (+10)

Gather Information 12 (+15/+25)

Intimidate 7 (+10/+20)

Knowledge (current events) 7 (+10)

Knowledge (behavioral sciences) 7 (+10)

Knowledge (popular culture) 7 (+10)

Language 1 (English, Japanese)

Notice 7 (+10)

Sense Motive 12 (+15)

 

Feats 19PP

Attack Specialization (Psychic Vampire) 2

Defensive Roll 5

Distract (Bluff)

Distract (Intimidate)

Dodge Focus 3

Equipment 2 (10EP)

Fascinate (Diplomacy)

Luck 2

Uncanny Dodge (mental)

Well Informed

 

Equipment 2PP = 10EP

Motorcycle (Strength 15 [1EP], Speed 5 [250MPH; 5EP], Toughness 8 [3EP], Size Large [0EP], Masterwork [+2 to Ride checks; 1EP]) [10EP]

 

Powers 10+ 27 + 6 = 43PP

(all powers are of the psychic descriptor)

 

Enhanced Traits 10 (psychic suggestion; Leadership, Teamwork 3, Inspire 5, Setup) [10PP]

 

Psychic Vampire (22PP Array; Feats: Alternate Power 5) [27PP]

Base Power: Emotion Control 10 (Feats: Mind Blank, Subtle) {22/22}

Alternate Power: Drain Wisdom 12 (Eat Emotions; Extras: Alternate Save [Will]; Feats: Slow Fade 2 [5 minutes per rank], Subtle) {15/22}

Alternate Power: Enhanced Charisma 20 (Presence; Feats: Second Chance [Charisma checks], Subtle) {22/22}

Alternate Power: Stun 10 (Emotion Overload; Extras: Alternate Save [Will]; Feats: Subtle) {21/22}

Alternate Power: Mind Reading 10 (Extras: Duration [Sustained]; Feats: Subtle) {21/22}

 

Super-Senses 6 (Detect Emotion [mental sense; Accurate, Acute, Ranged]) [6PP]

 

DC Block

ATTACK               RANGE          SAVE                EFFECT

Unarmed              Touch          DC 15 Toughness     Damage

Emotion Control      Perception     DC 20 Will          Emotion Control

Emotion Overload     Touch          DC 20 Will          Stun

Eat Emotions         Touch          DC 22 Will          Drain Wisdom

 

Totals: Abilities (26) + Combat (18) + Saving Throws (17) + Skill (27) + Feats (19) + Powers (43) = 150/156 Power Points

Posted

So, there are some purchases that don't make sense in the context your described character.

Leadership

Inspire (as a non-enhanced)

Well Informed

Set-Up

Teamwork.

 

Have you abandoned completely new hero?

Posted

Yeah, some of those feats could be powers, but I left them in their respective section. 

 

She's not a totally new hero at the moment. This is still her Year One though... near the end of it. She caught the psychic stuff a few months ago.

Posted

Then those feats I listed, specially all the leadership type feats, are not congruous with the background, or the character you are going for, and those be the things you picked up.

But that is a design criticism, and not necessarily something you will want to correct, just that you could have other feats/skills/powers that may help her immediately.

 

However, for Slow Fade on the Drain Wis, you will want to list the amount of time on the Slow Fade.

 

Also, you have no Notice, which given how much you rely on Defensive Roll, that is a potential problem.  Though not 'game breaking' to any regard.

 

And for Equipment you will need to actually list out the equipment in a section between Feats and Powers see the Template

Posted

I mean the feats were meant to be psychic powers. Leadership, Inspire, Set-Up, and Teamwork are her using the feats with her mind. Should I put them in the power section then? I mean I have no other descriptor than "she manipulates psychically"

 

Well Informed is her actually keeping tabs on things. Not psychic.

Posted

Super sense needs to be tied to one of the base senses as described in our house rules.  Visual(seeing auras?), Auditory, Olfactory, Tactile, Radio, Mental (which looks like what you paid for)

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