Supercape Posted December 4, 2017 Author Posted December 4, 2017 Enough to give a rough aproximation of time period (19th Century)
Exaccus Posted December 5, 2017 Posted December 5, 2017 Dreadnought will open and examine the contents of the letter, getting back onto his feet. Ill do an IC about his reaction to its contents, i can't quite bang one out on just doing that,
Supercape Posted December 5, 2017 Author Posted December 5, 2017 It says, in an elegant ink handwriting. "I understand you may be in some legal difficulty. Please allow me offer my services free of charge. My source informs me that your arrival is of considerable import, both the cause and solution to matters of considerable gravity. Of course, my source may be wrong. But I remain at your service. Mister Ebenezer Fiddle, Lawyer. 17 Goodge Street.
Exaccus Posted December 16, 2017 Posted December 16, 2017 Is the creature linked to the bonfire? or has it left it?
Supercape Posted December 16, 2017 Author Posted December 16, 2017 So from Mr Murk's speech and what you see, you have infront of you, oozed out from the Bonfire,... A insubstantial 3 (Fire) blob of fire demon thing. It is stupid of INT and PL 8, but the challenge for Dreadnought is that it is insubstantial!
Exaccus Posted December 16, 2017 Posted December 16, 2017 pfft thats no challenge! What is Arimatage doing if i can see?
Supercape Posted December 16, 2017 Author Posted December 16, 2017 Same as: Mumbling with eyes clothes on the other side of the Bonfire...
Exaccus Posted December 17, 2017 Posted December 17, 2017 Gonna try lifting the landscape and flipping it like a rug, hopefully burying the bonfire and the creature under tons of soil! Initiative?
Supercape Posted December 17, 2017 Author Posted December 17, 2017 YOu may roll! But the Firepool demon has an initiative of 0 thanks to low INT! Feel free to flip the landscape according to your upcoming IC post!
Supercape Posted December 17, 2017 Author Posted December 17, 2017 (edited) Round 1 7 - Dread0, unharmed 2 HP 0 - Firepool demon, unharmed Edited December 17, 2017 by Supercape
Supercape Posted December 17, 2017 Author Posted December 17, 2017 So for the flip, I will treat this as an area attack on the Firepool demon, and STR damage, although I will give it a +2 situational bonus on the tough save for at the end of the day it is still an insubstantial being. On the flip side, being stupid and not expecting this, I will say it cannot pass its reflex save. Toughness vs Earth flip: 1d20+10 24 thats a DC 32 TOughness save so bruised and dazed. Unfortunately flames fly every where! (see IC post!) HAVOOOC!
Supercape Posted December 17, 2017 Author Posted December 17, 2017 Also given the havoc, I will award an HP! (edit made to 2 HP above post)
Exaccus Posted December 18, 2017 Posted December 18, 2017 TIme to spend a hero point it would seem! Gonna Heroic feat me some superbreath and blow out as many on fire people as possible in a 120ft cone!
Supercape Posted December 18, 2017 Author Posted December 18, 2017 Awesome sauce! Let us handwave that as blowing out the flames and bowling over as many as possible (out of danger) Are you using extra effort or HP for that? In any case, angryfire will lash out at you in response: Lashes out at Dreadnought: 1d20+12 18 which I think hits, and is a rather weak DC 23 Toughness save (fire). This just penetrates his impervious. Technically it is lethal damage, but his immunity makes it non lethal.
Exaccus Posted December 18, 2017 Posted December 18, 2017 (edited) Failure by 1 Degree! 1d20+17=19 and that is extra effort as said in chat so fatigued! Edited December 18, 2017 by Exaccus
Supercape Posted December 18, 2017 Author Posted December 18, 2017 Meaning Dreadnought is up again: Bruised, 2 HP, Fatigued.
Exaccus Posted December 19, 2017 Posted December 19, 2017 (edited) Going to give you that shiny heropoint, fresh from the press, right back and edit the scene so when dreaddy calls on his might he'll pull out a pipe and think "what a lucky guy am i!" Edit scene for watermain which i will then spray the offending inferno with. Edited December 19, 2017 by Exaccus
Supercape Posted December 19, 2017 Author Posted December 19, 2017 (edited) Go for it! For reference: Dreadnought HP 1, Bruised, Fatigued Edited December 20, 2017 by Supercape
Supercape Posted December 20, 2017 Author Posted December 20, 2017 Whilst this will take longer than a round (We are moving out of strict time keeping!) I will trranslate that action to a STR based Fort attack on the fiery beast/ As Dreadnought is fatigued, its -1 off normal STR but still an impressive DC 26 Fort Save. As its a damage effect, the bruise still comes into play for the fire. Fort save vs water: 1d20+9 19 Unless you object that makes it bruised and dazed so we will move straight on with another jet stream (i.e. until it is not dazed or dead!) vs Water 2: 1d20+8 23 which it somehow manages to do. The water mains run dry, but the Fire is now left with 3 bruises. It will lash out again at Dreadnought: Lashes out at Do: 1d20+12 20 which is a hit, but only a DC 23 Tough Save! Again, technically lethal damage, but becomes non-lethal due to immunity
Exaccus Posted December 20, 2017 Posted December 20, 2017 toughness save! 1d20+16=28 Ill shrug that off it would seem! For my move i'd like to rip off a good section of pipe and crumple its end into as watertight a seal as possible and make my way towards the pond or thames, whichever is nearest looking!
Recommended Posts