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London Calling


Supercape

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Posted

Fort Save vs Water: 1d20+10 30 Whelp! Its a DC 26 Toughness save so even with 3 bruises it makes the save. 

 

So being a dumm lug, will try to attack: Grapples Dreadnought: 1d20+12 30 and another DC 23 Tough save for D0. 

 

For the sake of the thread, the pipe still has water in it to use (or try and scoop the demon in and crunch the sides in to contain it I suppose)

  • 2 weeks later...
Posted

Init: 1d20+0 12! However, Dreadnought wins the DEX off!

 

Ill post IC then...

 

Round 1:

 

12 Dreadnought - Unharmed - 1 HP

12 Lord Nelson - Unharmed - Up the top of the column

 

Posted

That was the intention of my heading towards him and loudly announcing my intentions, now he's confessed his involvement and complicity loudly through the statues own mouth ill turn my attention too it after a few parting shots!

 

its knuckle crunch time.


All-out power attack on the statue! assuming its movement and my own 30ft allow me to enter combat with it (i have 5ft reach due to size i believe also.)

1d20+7=18

 

If that hits its a DC37 Toughness save

and my defense is now +2 (or 12)

Posted

Tough vs Dreadnought: 1d20+17 25 As this would be lethal damage that would one punch destroy the statue so I am granting one GM fiat to reroll once (Giving Dreadnought 2 HP)

 

(Don't normally but down in one punch feels a little wrong!)

 

Tough Reroll: 1d10+27 33

 

Boom. Bruised and Injured. 

 

In response, Lord Nelson will do exactly the same!

 

All out Power attack on Dreadnought: 1d20+7 24

 

And a DC 37 Toughness Save for Dreadnought!

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