Supercape Posted December 20, 2017 Author Posted December 20, 2017 Fort Save vs Water: 1d20+10 30 Whelp! Its a DC 26 Toughness save so even with 3 bruises it makes the save. So being a dumm lug, will try to attack: Grapples Dreadnought: 1d20+12 30 and another DC 23 Tough save for D0. For the sake of the thread, the pipe still has water in it to use (or try and scoop the demon in and crunch the sides in to contain it I suppose)
Exaccus Posted December 20, 2017 Posted December 20, 2017 ok so! toughness save! 1d20+16=19 Thats another bruise! and as for dreadnought he's gonna try and bind the creature in the pipe Melee attack roll as i assume he's gonna slam it down ontop of it like a candle extinguisher. 1d20+6=24
Supercape Posted December 20, 2017 Author Posted December 20, 2017 That works fine, and hits. So I will give it a reflex save: Reflex Save vs Pipe: 1d20+5 15 Nope! So the Fire is crushed / trapped in the pipe, but the pipe is getting very hot!!!!
Exaccus Posted January 2, 2018 Posted January 2, 2018 Ok so! Initiative! 1d20+2=12 Notice roll! 1d20+6=20
Supercape Posted January 2, 2018 Author Posted January 2, 2018 Init: 1d20+0 12! However, Dreadnought wins the DEX off! Ill post IC then... Round 1: 12 Dreadnought - Unharmed - 1 HP 12 Lord Nelson - Unharmed - Up the top of the column
Exaccus Posted January 2, 2018 Posted January 2, 2018 Intimidation check to try and spook armitage into sending the statue to his defense! 1d20+16=36 natural 20!
Supercape Posted January 2, 2018 Author Posted January 2, 2018 Armitage is a master of human psychology but even that is stretching it! Still...Sense Motive: 1d20+18 20 Nope, do you want to post that attempt IC?
Exaccus Posted January 3, 2018 Posted January 3, 2018 That was the intention of my heading towards him and loudly announcing my intentions, now he's confessed his involvement and complicity loudly through the statues own mouth ill turn my attention too it after a few parting shots! its knuckle crunch time. All-out power attack on the statue! assuming its movement and my own 30ft allow me to enter combat with it (i have 5ft reach due to size i believe also.) 1d20+7=18 If that hits its a DC37 Toughness save and my defense is now +2 (or 12)
Supercape Posted January 3, 2018 Author Posted January 3, 2018 Tough vs Dreadnought: 1d20+17 25 As this would be lethal damage that would one punch destroy the statue so I am granting one GM fiat to reroll once (Giving Dreadnought 2 HP) (Don't normally but down in one punch feels a little wrong!) Tough Reroll: 1d10+27 33 Boom. Bruised and Injured. In response, Lord Nelson will do exactly the same! All out Power attack on Dreadnought: 1d20+7 24 And a DC 37 Toughness Save for Dreadnought!
Exaccus Posted January 3, 2018 Posted January 3, 2018 (edited) toughness save! 1d20+17=37 natural 20! and no effect. Time to go in for the grab! 1d20+7=11 Not sure if that hits but not risking it! HP Reroll1d20+7=8! (natural 1!) but +10 for the reroll makes it 18! (if that matters?) Grapple check incase it does! 1d20+35=48! Edited January 3, 2018 by Exaccus
Supercape Posted January 3, 2018 Author Posted January 3, 2018 The reroll will hit (as with all out attack he only had +2 defence) Grapple: 1d20+40 44 grappled but not pinned!
Supercape Posted January 3, 2018 Author Posted January 3, 2018 Right, just refreshed my memory on Grapples...Nelson is pinned but not grappled! To start of, his move action will be to try and break out of the grapple, so another opposed grapple roll please! His will be Grapple Check to break free: 1d20+40 52!
Exaccus Posted January 3, 2018 Posted January 3, 2018 Check!1d20+35=50! aww why not? lets go for broke! HP Reroll! (down to nil HP) 1d20+35=45! (+10 i believe) for 55!
Supercape Posted January 3, 2018 Author Posted January 3, 2018 In which case he will just try and punch Dreadnought as a standard action! Punches Dreadnought: 1d20+7 9 missing! Round 3: 12 Dreadnought - Unharmed 12 Lord Nelson - Injured And Dreadnought is up again!
Exaccus Posted January 3, 2018 Posted January 3, 2018 (edited) Moving to nelson nelson! 1d20+35=46! HP Reroll! 1d20+35=39! to 49 Disappointing but what can ya do? Edited January 3, 2018 by Exaccus
Supercape Posted January 3, 2018 Author Posted January 3, 2018 Escapes Nelson: 1d20+40 43 He is totally bound! Hurrah! You may throw him if you wish - I think you still have a move action?
Exaccus Posted January 3, 2018 Posted January 3, 2018 Oh cool! then I shall straight up into the air!
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