Supercape Posted January 8, 2018 Author Posted January 8, 2018 Cool! That is enough to awe the audience. As a result the audience (by and large) has no shifted to helpful as a default attitude.
Blue Rose Posted January 8, 2018 Posted January 8, 2018 I resisted the temptation to drop a hero point and ultimate effort that.
Blue Rose Posted January 11, 2018 Posted January 11, 2018 Taking 10 on Perform: Strings. Result of 37. There's probably a bluff check to discretely send a message to team Kitty Riot!, but I can probably just take 10 and auto-make that anyways.
Supercape Posted January 11, 2018 Author Posted January 11, 2018 Ok the opposed skill bonus is +16 so even with a 20, you win!
Blue Rose Posted January 17, 2018 Posted January 17, 2018 (edited) Post incoming. Charisma: 1d10+10 19 Edit: Actually, that's a 21. Edited January 17, 2018 by Blue Rose
Blue Rose Posted January 21, 2018 Posted January 21, 2018 I'm not clear on geography, here. Most notably where and what the talky drone is. Are we near the stairs, but the drones are yelling at us from outside, or is there some evil robot in between us and the stairs now?
Supercape Posted January 22, 2018 Author Posted January 22, 2018 Sorry Rose! Geography and PbP are not an easy match. In my head...which is not something we need to follow, but is in my head: Wayward and the team left the top floor via the emergency door which lead to some stairs. These stairs are at the side of the building, and next to to the windows showing the high up view. The drones have been buzzing outside the window and have now shot out the glass. Asuming you dont a) jump out the broken windows or b) reverse, go back up the stairs onto the roof, there are two obvious directions 1. Open the door to the top floor (i.e. below the roof) of the building. On the basis Wayward and group have managed to descend one floor level on the stairs. 2. Continue down the stairs to the level below, albeit with the drones flying around outside. Of course if you have any ideas (like throwing a drum cymbal like a discus into one of the drones), I'm good with that!
Supercape Posted January 30, 2018 Author Posted January 30, 2018 Hero Point to Wayward for rescuing civillians Wayward 4 HP Fire at Wayward: 5#1d20+8 12 11 20 17 21 all five drones miss!
Blue Rose Posted January 31, 2018 Posted January 31, 2018 Imma assume we're skipping the rolling of initiative on this one, and just go on to my turn. Val has Leaping. Gonna use that, and switch up my other array to strength, for hitting harder. Jumping on a drone, and hitting it with a stick. I reckon that's movement mode, rather than an acrobatics check, but I strongly suspect the part that requires acrobatics checks is coming soon enough. Staff Attack: 1d20+12 25 If that's a hit, which I'm guessing it is, that's a DC 23 toughness versus damage. Here's hoping the situation isn't complicated by the drone having a self destruct feature or Hacky Sack turns off its hover as soon as Val's standing on it or something.
Supercape Posted January 31, 2018 Author Posted January 31, 2018 Yep, this is that grey area between narrative and combat! And that is incidentally awesome. As they are minions I think we can waive some of the regular checks. Especially as that is such a bold move it has caught the Drone Commander by surprise. Also the toughness save is only +4, so the drone is destroyed. However, that means she is sitting in mid-air on a destroyed drone!!!! What she gonna do? Dum dum daaaaah!
Blue Rose Posted January 31, 2018 Posted January 31, 2018 Trying to steer the dying machine! Pilot: 1d20+7 18
Supercape Posted January 31, 2018 Author Posted January 31, 2018 Cool! We shall now say the stairwell is under partial visual concealment [Smoke descriptor] The piloting back is a rocky one, so a DC 20 Toughness save for Val from the impact. Broadly speaking that boldness would cost an HP. But you get one for it being bold. So yeah! And you are up again.
Blue Rose Posted February 1, 2018 Posted February 1, 2018 Toughness: 1d20+8 10 Dear Doug. Imma HP that. Toughness, HP: 1d20+8 21 That'll do. Also, as Val has Luck 3 and 1 HP is the starting point, she started the thread at 4. +1 for saving civilians. +1 and -1 for the crazy jumpy stunt. -1 for that reroll. Wayward HP 4 Now, for something I actually thought I was better at than this... Stealth: 1d20+10 23
Supercape Posted February 1, 2018 Author Posted February 1, 2018 That will work so we will take a small breather from combat but still in peril!
Blue Rose Posted February 5, 2018 Posted February 5, 2018 Notice to try and figure out who or what just opened that door. Notice: 1d20+14 18
Supercape Posted February 5, 2018 Author Posted February 5, 2018 As far as Val can tell, the doors are automated so not strictly "opened", however - as to what has entered, perhaps you could also throw me a stealth roll? If you want to straight out confront "it" then no roll needed. If you want to get eyes on first (without being spotted herself), add in a stealth roll? You can also pick up anything you would like here (feel free to narrate anything like a golden lamp-shade, kitchen knife, or iced champagne bottle!)
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