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Cool Homosapien

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Posted (edited)

tagged

 

EDIT: Mr Murk strolling in with Murk Array set to Morph 4, Looking like an extremely venerable man in a tweed suit. I presume he can prepare enough to take 20, giving his disguise skill for that as 46!

Edited by Supercape
Posted
16 minutes ago, Supercape said:

tagged

 

EDIT: Mr Murk strolling in with Murk Array set to Morph 4, Looking like an extremely venerable man in a tweed suit. I presume he can prepare enough to take 20, giving his disguise skill for that as 46!

Know one will EVER KNOW! :D

Posted
1 minute ago, Curious Key said:

Forgive the double-post, but I just realized I had a question. How does this scene look for people with knowledge ranks in Cosmology? Do we know roughly what we're looking at?

Knowledge (Cosmology): Covers knowledge of extradimensional matters: the Cosmic Coil, the Terminus, parallel dimensions/realities, and so on. Roughly speaking, it's the Knowledge skill for places (and beings from places) you'd need Super-Movement (Dimensional) to reach.
 

I think it means the dimension itself, not the people? I maybe wrong. That said, you know instinctively that they are not from around these parts, DC10.

Posted (edited)

Supercape, make a will save before you answer.

 

Curious Key, please describe something personal missing from your person after the thief is finished talking to Warp. If you want a hero point, have her not notice it.

Edited by Cool Homosapien
Posted (edited)

Hmm, that's a toughy, she has a dimensional pocket for a reason . . .

 

Let's say she still had her tablet on her person. It's what's listed in the book as a PDA. It's a silver model, not exactly top of the line but it does its job. She has some personal information stored on it, schedules, reminders, maybe some files from her work at ASTRO in EC. Whatever makes the plot more interesting.

 

And I'm gonna not make a notice roll and take that hero point. ;3

Edited by Curious Key
Posted

Shrike gets a HP. Hysti has prepared for magic readers. It's a needed precaution from her world.

 

Shrike is a sidekick you say?! I think not having HP in a game where HP is one of the main mechanics is sour. Now if Grimalkin were there, I'd say so, but she's not!

Posted (edited)

Shrike can have a hero point and trust everything Hysti says. Or DC 18 Will save. In hindsight i should have given Mr Murk the same deal. Sorry Supercape!

 

PS this is not mind control. Shrike would still have her own thoughts. She would just have those thoughts trust Hysti.

Edited by Cool Homosapien
Posted (edited)

Nah, I'll go for it for now; it will make it far more dramatic when she throws of the shackles later.

Edited by Heritage
Posted

Hey, if we're going to split the part, can we assume that our characters are organizing a rendezvous? Should I make a little note about her asking murk or queen for a place to be next?

Posted (edited)

Do we want to completely split the party,  or form two teams? Queenie's as a rendezvous point sounds like a good idea.

 

EDIT: And yes, Shrike will discuss this in my next post.

Edited by Heritage
Posted

If you do split up, Hysti is probably the only one who would want Shrike to herself.

 

Warp is taking Windleaf to somewhere nature-y. Doesn't have to be alone.

 

Queenie is taking Gorth for food and drinks. Another not alone.

 

Barron could go anywhere. I suggested a spree right under Mr Murk's nose, but going with Windleaf or Gorth is also acceptable.

Posted (edited)

Is it okay if Grim makes a short guest appearance here? I feel it would very hard to not have her at least pop in.

 

EdIT: may be able to avoid a physical appearance, at least.

Edited by Heritage
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