Ari Posted January 4, 2018 Posted January 4, 2018 OOC thread for this thread. The ur-haunted house, go get that file! @Supercape @Tiffany Korta @Zeitgeist Blue Knowledge rolls, preferably Current Events, Arcane Lore, Technology and Pop Culture.
Supercape Posted January 4, 2018 Posted January 4, 2018 (edited) Tagged Arcane Know: 1d20+7 24 for Arcane Knowledge. If Civics, History, Business or Theology/Philosophy would help, feel free to roll them for me! (+15, +11, +15, +11) Edited January 4, 2018 by Supercape
Zeitgeist Blue Posted January 5, 2018 Posted January 5, 2018 (edited) Here we go. Knowledge (Current Events): 14 + 7 = 21 Edited January 5, 2018 by Zeitgeist Blue
Tiffany Korta Posted January 6, 2018 Posted January 6, 2018 Knowledge (Technology): 1d20+10 11 should be her thing, but obviously, Peri's having a bad day.
Ari Posted January 7, 2018 Author Posted January 7, 2018 Okay, first off: @Supercape Mr. Murk's result: Spoiler There's a malignancy and red aura of hate to the air, emanating from the hospital like smoke from a low fire. Any feeling of uncertainty, fear or anger, even at its mildest ebb, is quickened and strengthened while nearby the transformed building. One of the blood splatters is eerily similar to the symbol of Bal-Hemoth, who in Murk's younger days was a god of sacrifice before he became a Serpent god of hierarchy and slavery. @Tiffany Korta Emerald Spider's result: Spoiler The failures of the ECPD's equipment is very unusual. On several occasions they've proudly displayed its efficacy even when dealing with things supposedly anathematic to technology. @Zeitgeist Blue Salvo's result: Spoiler Bedlam Heights has been at the center of countless rumors and conspiracy theories since its operation in the 1880's. Everything from harbouring aliens to suppressing free thinkers to being an illusory gateway to a nightmare realm. Most recently things have been kicked up by an explosion of rumors that a powerful criminal psychic has been admitted to the hospital. The questions of metahuman treatment by humans it spawned has been taking on a life of its own. Officially, the government up to the Governor of Oregon has denied the rumors. @Supercape Murk's Precognition has directed him to this city, with visions of consuming fire and a great shadow spreading from Bethlehem Heights to consume the Emeralds.
Zeitgeist Blue Posted January 13, 2018 Posted January 13, 2018 In case I need to roll to investigate the bodies. I believe Search is the best fit here?Search: 2 + 9 = 11
Ari Posted January 13, 2018 Author Posted January 13, 2018 @Zeitgeist Blue That works, what happened is fairly obvious to Nicole's eyes. There's these round holes in their bodies as big around as a forearm. Whatever killed them punched right through their armor and drained their blood. Surprisingly, there's no sign of a struggle in the foyer or any blood left on the ground. They might have just been attacked too quickly to react, or else the bodies were brought here from somewhere else. Also, under the larger pile of stiffened husks, Nicole finds a trap door.
Zeitgeist Blue Posted January 14, 2018 Posted January 14, 2018 Going to punch the wall as per Mr. Murk's request. Um, have to figure out the melee bonus first, especially with breaking objects. Will get back to you on that, but some help would be appreciated.
Ari Posted January 14, 2018 Author Posted January 14, 2018 (edited) Well wood has a Toughness bonus of +3, and Salvo's Enhanced STR gives her an Unarmed Damage bonus of +4, so it could only succeed on a Toughness check if it rolled the highest 5 numbers it could hope to reach, so I'd just give you the "You can just break down the walls" business. And no you do not have to roll to manage to hit a wall. Edited January 14, 2018 by Ari
Zeitgeist Blue Posted January 14, 2018 Posted January 14, 2018 Then Salvo punches through the wall. Because of magic shenanigans, it'll probably lead into an endless corridor that loops back into the room or something.
Ari Posted January 14, 2018 Author Posted January 14, 2018 (edited) She does punch into the same room that she is currently standing in. Though looking through, she can see that the computer has turned on. And that her cloak looks really cool from the back. Edited January 14, 2018 by Ari
Ari Posted January 14, 2018 Author Posted January 14, 2018 @Tiffany Korta Tiff, Emerald Spider might get something out of the computer. @Supercape Murk sees the shadow of something long and lean creeping towards them.
Supercape Posted January 14, 2018 Posted January 14, 2018 By "Sees" I will presume that is "senses something" - magical or soul?
Ari Posted January 14, 2018 Author Posted January 14, 2018 Yes, his Soul-O-Vision Bowler Hat lets him see this slender mannequin-like thing stalking silently towards them.
Ari Posted January 17, 2018 Author Posted January 17, 2018 Initiative rolls, please. The monster goes on 24. Dr. Saunders will see you now.
Ari Posted January 21, 2018 Author Posted January 21, 2018 Okay first round: Dr. Saunders: Unharmed-GM Emerald Spider: Unharmed, 1HP Mr. Murk: Unharmed, 1HP Salvo: Unharmed, 1HP Saunders will charge at Salvo and try to stab her: 19. DC27 Toughness save. Have an HP, Zeitgeist. Salvo cannot Accurately sense this(just this one in particular) monster, but Mr. Murk can. @Tiffany Korta Emerald Spider is up! She gets a HP as well, as she similarly cannot perceive this enemy. It doesn't even register on her field-distortion sense...
Zeitgeist Blue Posted January 22, 2018 Posted January 22, 2018 (edited) Oh FYI, but just to clarify but I'm waiting for my turn in the action order and then I'll post IC. Edited January 22, 2018 by Zeitgeist Blue
Tiffany Korta Posted January 24, 2018 Posted January 24, 2018 Set up a Area Spdr Snare, if it works a DC 17 Ref save.
Ari Posted January 25, 2018 Author Posted January 25, 2018 That works, but even a warp in gravity has only slender effect and the thing is Entangled. Murk, you are up. For a Full-Round Action you can 'paint' the creature with Murk's Soul sense, making it faintly visible to Salvo and dramatically improving her chances to hit. Also if you like a Knowledge(Arcana) check might reveal some useful information.
Supercape Posted February 2, 2018 Posted February 2, 2018 Knowledge Arcane: 1d20+15 23 ill do the paint thing
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