Supercape Posted January 15, 2018 Author Posted January 15, 2018 So Foreshadow has JoT feat and thus a pilot skill bonus of +7. To land by the settlement is DC 0 For a bumpy landing (minor damage to the plane landing gear needing mechanical repairs to fix), DC 10 for a bumpy landing causing no damage, and DC 20 for the boast of a perfectly smooth landing that nobody on board even feels. For landing "Open country" on the ice, its DC 0 For a crash landing (Serious damage to plane, Tough 20 save for those on board), DC 10 for a bumpy landing causing minor damage to the plane landing gear (mechanical repairs to fix), and DC 20 for a bumpy landing causing no damage. Feel free to bring Grav Cycle if you wish, and if you want to do any research or prep before you leave, feel free to narrate that (and throw me any rolls you consider pertinent) but for now, lets press on with the narrative. You may bring a masterwork Madras curry takeaway if you wish (no rolls required).
Brown Dynamite Posted January 15, 2018 Posted January 15, 2018 Let's take the risk! Open Country Landing: 1d20+7 13
Supercape Posted January 15, 2018 Author Posted January 15, 2018 (edited) That's: DC 10 for a bumpy landing causing minor damage to the plane landing gear (mechanical repairs to fix) Feel free to narrate that landing! From a repair point of view, Ill call that a complex repair craft [mechanical], DC 20, 1 Hour (with all the normal rules on Jury RIgging and so on). Interestingly Foreshadow has both a multi tool, and improvised tools skill making the multi tool redundant? In any case, no penalty! The Landing gear is damaged so I will say its a -10 Penalty to take off and landing, and -2 to in air manuevers, until it is fixed. A DC 15 Result means you get it half working (-5 and -2 penalty respectively). Edited January 15, 2018 by Supercape
Supercape Posted January 16, 2018 Author Posted January 16, 2018 An hour of repairs, and the landing gear is fixed! Its cold work however so thats one Environmental cold save.
Brown Dynamite Posted January 16, 2018 Posted January 16, 2018 Fortitude Save (+Endurance) vs Cold: 1d20+10 22
Supercape Posted January 18, 2018 Author Posted January 18, 2018 Activating the thunderous boots of Dreadnought complication: Dreadnought 2 HP Unharmed Foreshadow 1 HP Unharmed
Brown Dynamite Posted January 23, 2018 Posted January 23, 2018 Will take 10 on a Bluff for a total of 25!
Supercape Posted January 23, 2018 Author Posted January 23, 2018 COnsiders Foreshadows Bluff: 1d20+5 17 Its a tall order bluff so I would give Foreshadow a -5 penalty on that, but you are believed!
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