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Hellhound (PL 7/12) - HG Morrison


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Posted (edited)

Hellhound

 

smite_werewolf_castle_fire_art_102424_2732x2732.jpg

Power Level: 12 (180/183PP)

Unspent PP: 3

Trade Offs:  +2 Damage/- 2 AttackTransitional, +1 Damage/-1 AttackLupine


Effective PL: 7

 

In Brief:  Werewolf Biker possessed by a spirit of Vengeance.



 

Alternate Identity: Óscar Davalos
Identity: Secret
Birthplace: Hardwick Park, Bedlam City
Occupation: Bouncer
Affiliations:   

Family: Rafael Davalos (Father), Luz Davalos (Sister), Dora Davalos (Mother), Frederico Davalos (Brother), Javier Davalos (Brother),


 

Description:
Age:  23 (DoB: Born 24,  December 1994)
Gender: Male
Ethnicity: Afro-Carribean
Height: 5’6"/8'Transitional Form
Weight: 140 lbs/500 lbs Transitional Form
Eyes: Brown/Red (When in Lupine or Transitional forms)
Hair: Black

Óscar is muscular man with a variety of tattoos on his torso and arms.  His hair is part pompadour, part well-groomed mohawk with a fade going down the sides.  His ears have a total of nine different piercings.  His clothing is often left in conditions with little to be desired, the leather jacket that Óscar sports everywhere is in immaculate condition.  While acting as he wears a balaclava with a canine-like pattern.
 

In his transitional form Óscar is a bipedal combination of his human and lupine form.  A sort of transitional state between the two.  Able to stand erect on his hind legs, his front paws act as hands unless he needs to take off into a sprint.  Size wise he is a good two feet taller than his human form and his teeth are both sharper and longer.  Thanks to the effect of the Vengeance Spirit his flesh looks as if it was burning from the inside with his fur glowing akin to magma

 

In his "Lupine" form Óscar appears to be a gigantic wolf.  Aside from being larger and more muscular than other modern-day wolves, there aren't any real distinguishing features to separate Hellhound from any other large wolves than his bright red eyes.


 

History:


 

In the 16th century Cuba before the European witch trials reached their peak Santiago Veracruz, a Spanish mage of the time, realized he needed some intermediaries to protect himself from rivals as well as allowing him to act with subterfuge in the paranoid world around him.  With Battle Brutes drawing far too much attention, the crafty mage knew he needed something kept closer to the vest.  Veracruz cursed his slaves and an assortment of poor beggars.  The sort of people society would not be keen to listen to when told tales of coercion by a magical being.

 

The Davalos family were victims of one of Veracruz's curses.  The family line was doomed to carry a genetic mutation for lycanthropy.  While not every member would become a werewolf, all would be carriers of this "werewolf gene."   Long after Veracruz died, long after slavery ended, even long after Cuba had gotten its independence the family curse raged on.

 

In the 1980s, the Davalos family were amongst the 125000 other Cuban immigrants to Miami.  But, Rafael Davalos set his sights further north.  Moving his family in with an estranged brother in Bedlam City.  Promised new opportunities in America, the lawyer quickly learned no one was willing to hire a lawyer who could no longer prove his credentials.   Thinking himself destined for greater things than blue-collar work, Rafael refused to look for a job until someone would hire him as a lawyer.  Rafael spent many a night bonding with fellow down on their luck young main airing their grievances behind a bottle.

 

That was until his brother became the 6th victim of Capricorn, Rafael organized a neighborhood watch program in Hardwick Park.  Tired of the police doing nothing to defend the citizens of Hardwick Park, Rafael swore that they would protect their own.  But, by the time the real Capricorn had been arrested, the "neighborhood watch" had become the Lunar Sentry MC.  Deeply embroiled in the cocaine boom of the 80s, Rafael had become a terror to the very neighborhood he had sworn to protect.

 

Óscar grew up hearing idealized tales of his father's biker gang and all the supposed good they contributed to the neighborhood.  That was until he was to be inducted into the family business at 15 years of age.  His dad brought him along to threaten a bakery that was refusing to pay for protection.  After the "negotiation" turned sour Rafael brought Óscar back later that night and the older man proceeded to firebomb the bakery right in front of his sons.   Already frightened by the sight of the violent act, Óscar turned sick to his stomach when he learned the news that the family lived in the bakery.

 

Disgusted by the sort of man his father really was, Óscar snuck out into the night and set the biker gang's entire armory on fire.  Running away into the dark of night.  In retaliation, Óscar’s father sent word to Opus Ombra of his son’s existence.  Essentially signing a death sentence for the lone wolf.

 

A cell of the supernatural hunting priesthood began hunting Óscar at every turn.  Time and time again he barely escaped with his life.  Until finally one of the brothers of the Opus Ombra cornered an injured Óscar into an alleyway but just before he could take the werewolf's life a group of bikers made their way into the area.  The bikers demanded to know where Óscar had hidden a girl.  Apparently, a witness against their illicit activities.  Óscar refused to talk, even though his injuries continued to mount he refused to shift into his werewolf form.  Making it more likely that the young man was going to die.

 

It was clear to the priest that Óscar was willing to give his life for the woman.  And although it went against all the beliefs he had grown to know, the brother of the Opus Ombra saved Óscar's life.  The beginning of a shaky and untrusting partnership as the priest officially left the Opus Ombra faking both his and Óscar's death in a fiery inferno. 

 

Now, years after the fact Horacio (the priest in question) has taken up a quiet life as the owner/bartender of 8th Circle.  A bar in Hardwick Park.  With Óscar working as his bouncer (and living in an apartment above the bar).  During his free time, much to Horacio's chagrin, Óscar acts as a self-appointed defender of Hardwick Park.  Engaging in the exact sort of behavior that originally sent a magical hit squad after him and opposing the criminal elements of Hardwick Park.  

 

Although his father's biker gang is his main target, it was actually Jiggsaw who dubbed him with the name Hellhound.  Whether by fate or by fortune, on the briefest of moments, after the passing of the previous Master Mage the wardings holding the burning ghost to Claremont waned.  Evil magic began making inroads on Earth, and the ghost desired Vengeance.  Óscar was pinned

in an abandoned pharmacy by Jiggsaw's men avoiding gunfire as best he could.  The thoughts of what he would do to the gunmen when finally get his hands on them fueling him and acting as a beacon for the spirit of Vengeance's next unwilling host.  But, the werewolf's natural resistance to magic gave him a measure of control over the the vengeance spirit which fed on his preternatural rage.

 

Personality & Motivation:

Óscar can come across as cold and uncaring and a penchant for making sarcastic remarks does him no favors.  But, the reality behind his detached demeanor is that his powers are tied to his emotions.  Requiring a certain level of control.  In his own words, he turns the volume down on his emotions to not bite anyone's head off.  Although, anger, the anger he still does very well.  On the day of a full moon, Óscar actually comes across as a more caring and open person.  At least if something doesn't set him off as all his emotions are heightened during these days.

 

Óscar is motivated by guilt.  Although he did not directly participate in his father's murdering of a baker's family Óscar is aware he was raised off the profiteering off the suffering of others.  He wants to bring the reality of a safe Hardwick Park to the forefront.
 

Powers & Tactics:

The Davalos family curse has gifted Óscar with the ability to shift between a lupine form, a transitional wolf-man form, and that of a man.  This curse was designed with the goal of killing mages and as such, it is actually quite resistant to the effects of magic.  

 

In his wolf form, Hellhound is incapable of speech.  In this form, his only real weapon are his fangs.  The calmness required to maintain the form actually prevents him from accessing the gifts given by the spirit of Vengeance possessing him.  However, while all three states have senses above the human norm it is his wolf form that truly shines in this regard.  The best form for both mobility and tracking.

 

In his transitional state, Hellhound moves slower than his lupine but faster than his human form.  His claws are powerful weapons with which Hellhound will swing wildly until his opponent is rendered unable to fight.  

 

In his human form, Óscar is essentially an experienced brawler.  While no one would mistake him for an experienced boxer or the like, he can throw a punch well enough to hold his own well enough to beat the average thug.  His nose and ears are more reliable than the average person's but aside from the ability to blend in with the rest of society, the form offers no other real benefits that his transitional and lupine forms don't already provide.

 

As the host of a Spirit of Vengeance,  Hellhound can summon hellfire chains from his chest.  Which he can then use to bind a target and force them to pay penance for any wrongdoings they have committed in life as the chain squeezes tighter and tighter.  He can also breathe out hellfire from his mouth which burns the spirit rather than the flesh.  
 

Complications:

Enemies:  The gangs of Hardwick Park are not to keen on the Hellhound terrorizing their territory.  Opus Ombra would rest at nothing to exterminate him if they were to find him again.

G-E-Don't:   Óscar is a high-school dropout having run away from home during his last semester. Defensive of this fact he will pretend to know more than he can.  Even if it puts his own life at risk.

Power Loss: Emotional unrest can negatively impact Óscar's control of his power.  This could be as simple as overwhelming fear stopping him from being able to shift.  Or as dangerous as a grievous injury making it too difficult to focus his regeneration.  Whatever the case, until he gets a handle on his emotions the control he has practiced his entire life to maintain slips away from him.  His Lupine form requires complete calmness whereas his transitional states and his hellfire control are fueled by rage

Secret:  Although Óscar has a public reputation as a fixer of sorts, he has to keep his identity as the Hellhound a secret.  If for no other reason as to not make Horacio the target of anyone after Óscar.

Weakness:   Oral tradition in the family states that the curse given to them used Wolf's bane as a catalyst.  Perhaps as a direct result, wolf's bane can play havoc on a werewolf's constitution.  Different strains and mixtures can bring wildly different effects.  Ranging from nausea, hallucinations, to even fatal poisonings.
 

Abilities: 10 + 6 + 10 + 0 + 4 + 6 = 36PP

Strength: 20/24/28 (+5/+7/+9)
Dexterity: 16 (+3)
Constitution: 20/22/24 (+5/+6/+7)
Intelligence: 10 (+0)
Wisdom: 14 (+2)
Charisma: 16 (+3)


 

Combat: 10 + 22 = 32PP

Initiative: +7 (+3 Dex, +4 Improved Initiative)
Attack: +5 Human and Transitional Forms /+6Wolf Form
Defense: +6 (+3 Base, +3 Dodge Focus), +3 Flat-Footed

Grapple: +8Lupine Form/14Human Form/+24Transiitional Form
Knockback: -6Human Form/-11Transiitional Form


 

Saving Throws: 3 + 0 + 1 = 4PP

Toughness: +6Human Form/7Lupine and Transitional Forrms(+6 Con,+1/+2 Protection, -1 Size Penalty)
Fortitude: +9/+10 (+6/+7 Con, +3)
Reflex: +3 (+3 Dex, +0)
Will: +3 (+2 Wis, +1)
 


 

Skills: 52R = 13PP
Drive 12 (+15)Skill Mastery
Gather Information 7 (+10)

Handle Animal 7 (+10)Skill Mastery
Intimidate 8 (+11)Skill Mastery
Knowledge (Streetwise) 5 (+5)
Language 1 (English [Native], Spanish)
Medicine 3 (+5)
Notice 3(+5)
Sense Motive 3 (+5)
Survival 3 (+5)Skill Mastery

 


 

Feats: 9PP

Animal Empathy

Contacts

Equipment 2
Improved Initiative
Skill Mastery (Drive, Handle Animal, Intimidate, Survival)

Startle
Uncanny Dodge (Olfactory)
Well-Informed


 

Equipment: 2PP = 10EP
Cell Phone [0EP]
Motorcycle [10EP]

Strength: 20 [2EP]
Size: Medium [0EP]
Toughness: +8 [3EP]
Defense: +0 [0EP]
Features: 
Powers: Speed 5 (250 mph;) [5EP]

 


 


 

Powers:  27 + 14 + 2 + 2 + 4 + 1 + 10 + 5 + 1 + 3 + 22 + 1 + 7 + 4= 103PP

All carry Magical descriptor.  Boost and Hellfire Array have Hellfire descriptor.  Everything else has Werewolf descriptor.
 

Transformation ( 26PP Array; PF: Alternate Power 1 ) [27PP]

BP:  Alternate Form 5.2 (26PP Container) [26PP] (Transitional form)

Enhanced Attack 1 [2PP]
Enhanced Defense 2 [4PP]
Enhanced Feat ( Variable Descriptor on  Unarmed [Slashing] [1PP] (Claws) 

Growth 4 (Extra: Continuous [+1], Flaws: Permanent [-1], Drawbacks: Reduced Strength 4, Reduced Constitution 2) [7PP]

Immunity 2 ( Cold and Heat; Flaw: Limited to Half-Effect [1PP] (Fur Coat)

Impervious Toughness 1 ( Stacks to Impervious Toughness 7; Drawback: Power Loss [Pure Silver] [1PP] (Thick Hide)

Impervious Will 1 [1PP] (Single-Minded Rage)

Leaping 1 ( Stacks for Leaping 2, x5 Jumping Distance [Running: 190', Standing 95', High Jump: 47'] [1PP]

Morph 2 ( Single Appearance [Man-Wolf[ [2PP]

Speed 2  ( Stacks for Speed 3 [50 mph/500 ft. rnd] [2PP] (Powerful Muscles)
Super-Senses 2 ( Infravision, Olfactory [Tracking 1; Stacks for Tracking 2 {Normal Speed}] )  [2PP]

Super-Strength 1 ( +5 Effective Strength/+15 Total Effective Strength [Heavy Load: 38.4 tons] [2PP] 

 

AP :  Alternate Form 5 2( 26PP Container) [1PP] (Lupine Form)

Damage 3 (   Extra: Autofire, Feat: Mighty ) [7PP] (Fangs)

Immunity 2 ( Cold and Heat; Flaw: Limited to Half-Effect [1PP] (Fur Coat)

Leaping 1 ( Stacks for Leaping 3, x10 Jumping Distance [Running: 150', Standing 75', High Jump: 37'] [1PP]

Morph 2 ( Single Appearance [Wolf] +10 Disguise) [2PP] 

Protection 1 [1PP] (Thick Hide)

Shrinking 4 (Extra: Continuous [+1], Flaws: Permanent [-1], Power Feats: Innate, Normal Toughness, Normal Movement) [7PP]

Speed 3  ( Stacks for Speed 4 [100 mph/500 ft. rnd] [3PP] (Powerful Muscles)

Super-Senses 4 ( Olfactory [Accurate, Tracking 2; Stacks for Tracking 3 {Full Speed}] )  [4PP]

 

 

Boost 5 (Any Speed Traits at Once, Extras: Affects Objects only [+0], Feats: Slow Fade 4 [1 Hour], Flaws: Others Only) [14 PP] (Hellfire Nitro)

Example Uses would be boosting a vehicle from Speed 5 to Speed 10.  Or even gaining Wall Crawling and Water-Walking while moving on a vehicle to drive on walls and water.

 

Comprehend 2 ( Flaws: Broad Group [Canines]; Animals [Speak to, Understand]) [2PP]

 

Enhanced Constitution 2  [2PP] (Werewolf Constitution )

 

Enhanced Strength 4 [4PP]   (Werewolf Strength)

 

Hellfire Array ( 21PP Array; Feat: Alternate Power 1 [22PP] 

BP: Snare 9 ( Extras: Constricting, Regenerating; Feats: Affects Insubstantial 2, Tether; Flaw: Action [Full-Round], Distracting {21/21} (Penance Chains)

AP:  Damage 7 ( Extras: Area [70' Cone, General], Alternate Save [Will] ) {21/21} (Hellfire Breath)

 

 

Feature 1 ( Animal Harmony ) [1PP]

Spoiler

Natural animals are favorably disposed towards Hellhound, having an initial attitude of favorable unless circumstances dictate otherwise. Predators tend not to see him as prey, while prey species
tend not to perceive him as a threat.

Immunity 20 ( Magic Effects; Flaw: Limited to Half-Effect [10PP] (Werewolf Resistance)

 

Impervious Toughness 6 ( Drawback: Power Loss [Pure Silver] ) [5PP] (Werewolf Strength)

 

Leaping 1 ( x2 Jumping Distance [Running: 34', Standing 17', High Jump: 8'] [1PP] (Werewolf Strength)

 

Regeneration 4 ( Bruised 1 [1 Round], Injured 3 [1 Minute]; Drawback: Power Loss [Pure Silver] [3PP] (Werewolf Healing Factor)

 

Speed 1 ( 10 mph, 100 ft./rnd ) [1PP]  (Werewolf Speed)

Super-Senses 7 ( Auditory [Accurate, Extended -1 per 100'],  Olfactory [Acute, Tracking {Half-Speed}], Low-Light Vision,  Ultra-Hearing [7PP] (Werewolf Senses)

 

Super-Strength 2 ( +10 Effective Strength [Heavy Load: 2.8k lbs] ) [4PP] (Werewolf Strength )

 

 

Drawbacks: 7PP

Recurring Nightmares ( Frequency [Uncommon], Intensity [Moderate]  [-2PP]

Vulnerable ( Emotion Effects: Frequency [Common]: Intensity [Minor] ) [-2PP]

Vulnerable (  Silver; Frequency [Uncommon], Intensity [Major] ) [-3PP]

 

DC Block:

 

Attack

Range

DC

Effect

Unarmed

Touch

DC22 Toughness

Damage (Physical)

Claws

Touch

DC24 Toughness

Damage ( Slashing)

Fangs

Touch

DC23 Toughness

Damage (Piercing)

Hellfire Breath

Touch [70’ Cone, General]

DC17 Reflex

DC22 Toughness

 

Damage (Hellfire)

Penance Chains

Range

DC 17 Reflex

Snare (Hellfire)

 

 

Abilities (26) + Combat (22) + Saving Throws (4) + Skills (13) + Feats (9) + Powers (103) - Drawbacks (7) = 180/183 Power Points

 

 

Edited by Thevshi
+1PP for Oct 2021
Posted

On a technical level aside from the boost, the only powers part of with the Demonic/Infernal/Hellfire descriptor would be the Boost and the Hellfire Array.

 

The rest are all part of the Werewolf curse.  Which I suppose is a magical curse, even the magical immunity.  Which is a strange thought, but since none prompt a saving check for himself to pass...

Posted

Yes, although if the drain/nulify are magical in nature they would be at half-effect due to the immunity.  Barring some plotted up wolfsbane.  He does show up on Awareness/Detect.  I'd probably recommend treating the distance for being twice as far as he actually is when calculating DC in distance increments.  But, that'd be up to a GM for a thread.

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