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Shaking the Branches (OOC)


Thevshi

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Posted

Stealth: 1d20+19 26

 

If you feel the complication:

 

Messy: Fred's blood related powers are, to be frank, rather messy and ugly. It isn't a gore-fest (and remains PG-12), but it’s easy enough to see the signs of his powers (specks, drops, or pools of congealed blood), or follow the trail of his homunculus. And the sight of his blood draining out of his mouth to form the homunculus is a little unsettling...

 

Comes up, feel free to use!

Posted

Shaking the Branches OOC

 

Okay, Foreshadow will not be able to spot Mess, but I will go with the suggestion and have him spot part of the trial mess has left behind.

 

Guess that is HP to Mess!

Posted

Okay, I think we are on to initiatives :D

 

Cape, we will say that the Caddy is a move action away from Freddy with the speed of his current form.  For Foreshadow and Synapse, it (and the battle brothers) is actually closer to them.

Posted

Round One

32 Foreshadow (unharmed, 1 HP)

29 Synapse (unharmed 3 HP)

26 Hound (unharmed)

21 Malcom (unharmed)

17 Bloody Mess (unharmed, 2 HP)

14 Jack (unharmed)

 

Okay, Foreshadow is up!

Posted

Alright

 

Move Action:  Move towards the Battle Brutes and Hound

Standard Action:  Foreshadow's not going to just start swinging, so he's going to take a read of the situation Notice: 1d20+14 26 Actually, Sense Motive may be more appropriate in which case a 22 would be it

Posted

Well, we will say that Foreshadow is able to spot Harry in the car that the battle brothers tossed up on to the parked car.

 

As for the battle brothers...they seem to be looking for a fight and appear almost as if they were expecting Harry.

Posted (edited)

Harry will take the improved defence action, increasing his dodge by +8, as a standard action

Release smoke screen as a move action. 

Morph as a free action

 

Edited by Supercape
Posted

So, made a notice check to see if Jack spotted Foreshadow (yeah right) and/or Synapse (much more likely) as they came up, but no, he gets a natural 1

 

So, on to

 

Round Two

32 Foreshadow (unharmed, 1 HP)

29 Synapse (unharmed 3 HP)

26 Hound (unharmed)

21 Malcom (unharmed)

17 Bloody Mess (unharmed, 2 HP) [2d round of Boost]

14 Jack (unharmed)

 

Foreshadow is up!

Posted

Synapse will configure her power reserve to boost mind blast (and configure her array the same) and then mind blast Jack!

 

Jack gets a 29 for his will save!  So, he is fine.

 

Hound is up Cape!

Posted

Okay, Malcom will move back out of the smoke cloud and then use shockwave to catch Foreshadow and Synapse in the cone.  DC 21 reflex save for Foreshadow to completely avoid, otherwise a DC 20 toughness save if he fails.

 

Synapse gets a 13 on her reflex save, so takes the full brunt of the shockwave.  She gets a 21, so I think I will use a HP to reroll for a 34 so she is just fine.

 

Posted

Okay, Jack will move over and try to step on Mess, but misses with a 21.

 

So,

 

Round Three

32 Foreshadow (bruised 1 HP)

29 Synapse (unharmed 2 HP)

26 Hound (unharmed)

21 Malcom (unharmed)

17 Bloody Mess (unharmed, 2 HP) [3d round of Boost]

14 Jack (unharmed)

 

Foreshadow is up HGM!


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