Thevshi Posted February 6, 2018 Author Posted February 6, 2018 Malcom gets a 17 on his Fort save, so is fatigued! Jack leaps up after Mess, but only gets a 13 on his attack roll, so misses regardless of whether the aid action still applied. So, Round Six 32 Foreshadow (bruised 3 HP, fatigued) 29 Synapse (unharmed 3 HP) 26 Hound (unharmed) 21 Malcom (bruised, fatigued) 17 Bloody Mess (unharmed, 3 HP) [6 th round of Boost] 14 Jack (bruised 2) Foreshadow is up!
Brown Dynamite Posted February 9, 2018 Posted February 9, 2018 Alright, burning an HP to shake off Fatigue. Free Action: Switch to Grapple Line in Array Move Action: Swing after Mess and Jack on the roof. Assuming he can make the distance in one move action, Standard Action: Delaying for a Combined Attack! (Power(-5 Atk/+5 DC) Attack Jack (DC24): 1d20+15 26)
Thevshi Posted February 9, 2018 Author Posted February 9, 2018 Well, that is going to hit, but we have house ruled that combined attacks do not let you get past Impervious.
Brown Dynamite Posted February 10, 2018 Posted February 10, 2018 That is true, sure, sure. Of course, my reading of that rule was that if the attack getting the Bonus could already overcome the impervious it'd still be getting the +2 Bonus as it wouldn't be using it to overcome. (So if say Bloody Mess Attacked with a Damage 10 effect against an Impervious 10 foe, Foreshadow could still provide the +2 bonus on the Damage as Mess wouldn't need the bonus to overcome Impervious). As it was mostly to stop minions from ganging up on a high impervious Superman. That could be wrong, of course. In which case live and learn on my part! Buuut, I'm totally cool with ineffectively not doing jack to Jack while trying to help to no avail! Could have fun with that post for sure. Comedy! (Although if the question of whether Jack had his Aid still came up. I would have to wonder if he has the penalty from distance from being away from Malcolm well I guess that depends on how you built him!).
Thevshi Posted February 11, 2018 Author Posted February 11, 2018 Yeah, looking at the house rule again, I think your right. So we will go with that. Go ahead with your IC post! As for the aid issue, I was torn over whether it should still apply or not when Mess made such a drastic change in situation as to move as far away as he had. It all became moot when Jack missed to very badly that having the aid bonus or not did not matter.
Thevshi Posted March 3, 2018 Author Posted March 3, 2018 Synapse is going to hit Malcom with her Paralyze attack (perception ranged). He only gets a 14 on his Will save (vs DC 20), so, he is for the moment paralyzed! Hound is up!
Thevshi Posted March 3, 2018 Author Posted March 3, 2018 Okay, with Malcom paralyzed, it is Mess' turn!
Supercape Posted March 3, 2018 Posted March 3, 2018 Move Action: Fast Feint - Feint on Jack: 1d20+5 24 Standard Action: Punch Punches Jack: 1d20+10 26 I am going to guess that hits! DC 25 Tough.
Thevshi Posted March 3, 2018 Author Posted March 3, 2018 That will hit, and with the +2 from the combined attack so DC 27. Jack just misses with a 26, so picks up another bruise. Jack is going to make a charging leap down at Synapse, hitting with a 21, meaning a DC 27 toughness save for Synapse. She just misses with a 26, so picks up a bruise. This brings up, Round Seven 32 Foreshadow (bruised 3 HP, fatigued) 29 Synapse (bruised, 3 HP) 21 Malcom (bruised, fatigued, paralyzed (+1 save)) 17 Bloody Mess (unharmed, 3 HP) [7th round of Boost] 14 Jack (bruised 3) Foreshadow is up.
Brown Dynamite Posted March 6, 2018 Posted March 6, 2018 Move Action: Swing down after Jack Standard Action: Take 10 to Demoralize (Taunt) Jack
Thevshi Posted March 6, 2018 Author Posted March 6, 2018 Jack only gets a 21 on his will save, so the Taunt works!
Thevshi Posted March 14, 2018 Author Posted March 14, 2018 Okay, Synapse will switch to her Mind Blast and hit Jack with it. That is a DC 25 Will save, he is at -5 thanks to the demoralize. He only gets a 13 so he is Staggered and Dazed.
Thevshi Posted March 14, 2018 Author Posted March 14, 2018 Malcom manages to shake off the paralyze with a 30. He will leap over to attack Synapse as well, but misses with a 12. Mess is up!
Supercape Posted March 14, 2018 Posted March 14, 2018 Mess will leap down after Malcolm and do a straightforward punch! Punch Maloclm: 1d20+10 27 I imagine that hits, so DC 25 Tough Save.
Thevshi Posted March 16, 2018 Author Posted March 16, 2018 That hits, particularly given he is fatigued. He only gets a 19 on his toughness save, so it bruised and dazed and knocked off his feet. With Jack staggered and dazed, that brings up… Round Eight 32 Foreshadow (bruised 3 HP, fatigued) 29 Synapse (bruised, 3 HP) 21 Malcom (bruised 2, fatigued) 17 Bloody Mess (unharmed, 3 HP) [7th round of Boost] 14 Jack (bruised 3, staggered) Foreshadow is up!
Brown Dynamite Posted March 16, 2018 Posted March 16, 2018 Well actually spent an HP two rounds ago to no longer be Fatigued! Free Action: Switch to Staves on the configuration. Move Action: Take 10 on Bluff to Taunt Jack again (He's at +1 to resist now and the Bluff is at -5 due to it being pushed down to a Move Action) Standard Action: Power (-5 Atk/+5 Dmg) Attack Jack with Combined Staves (DC28): 1d20+11 28 On the off chance Jack is out of the picture will the next roll will be a Takedown Attack towards Malcolm...and if Jack is still standing using Extra Effort to Surge Standard Action: Power (-5 Atk/+5 Dmg) Attack Jack with Combined Staves (DC28): 1d20+11 17
Thevshi Posted March 16, 2018 Author Posted March 16, 2018 Jack fails his will save vs the Taunt. He gets a 16 for his toughness save, so that would be another staggered, which means he is out! Because Malcom is prone, that second attack will hit him. He gets a 26 on his toughness save, which means another bruise.
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