Blüdhaven Bystander Posted January 19, 2018 Posted January 19, 2018 Strength 5 Agility 6 Fighting 10 Awareness 4 Stamina 6 Dexterity 6 Intellect 1 Presence 1 Agile Feint, All-out Attack, Favored Environment (Closed Quarters), Fearless, Improved Critical (unarmed), Power Attack, Skill Mastery (Perception), Takedown, Tracking Acrobatics 6 (+12), Athletics 6 (+11), Insight 10 (+14), Perception 6 (+10), Persuasion 6 (+7) Healing Factor: Enhanced Stamina 2, Immunity 2 (disease, poison), Regeneration 10 Living Weapon: Strength-based Damage 2, Multiattack 7, Selective 7 Dodge 4 (+10), Parry 2 (+12), Fortitude 2 (+8/+10), Toughness 0 (+6/+8), Will 6 (+10)
Blüdhaven Bystander Posted January 19, 2018 Author Posted January 19, 2018 (edited) Here's a second one if the first doesn't work out Strength 7 Agility 6 Fighting 8 Awareness 2 Stamina 8 Dexterity 4 Intellect 1 Presence 3 Accurate Attack, Agile Feint, Defensive Attack, Inspire, Leadership, Power Attack, Precise Attack (Close; Concealment), Takedown, Teamwork Acrobatics 6 (+12), Athletics 6 (+13), Expertise: Tactics 6 (+7), Insight 4 (+6/+7), Intimidation 6 (+9), Perception 6 (+8/+9) Exemplar: Enhanced Stamina 1, Enhanced Awareness 1, Enhanced Defenses 2 (Dodge 1, Parry 1), Immunity 2 (aging, disease), Quickness 4, Speed 4 (30MPH) Brawler: Enhanced Strength 3, Enhanced Advantages 2 (Close Attack 2) Vambraces: Impervious Toughness 9, Enhanced Advantages 1 (Ultimate Effort [Toughness Checks]), Removeable (-2 points) Dodge 4 (+10/+11), Parry 2 (+10/+11), Fortitude 2 (+10/+11), Toughness 0 (+8/+9), Will 6 (+8/+9) Edited January 19, 2018 by Blüdhaven Bystander
Blüdhaven Bystander Posted January 19, 2018 Author Posted January 19, 2018 Yeah, that sure is Wolverine and Wonder Woman. Don't know the rules about characters being carbon copies. I just copied out of the book for randomly built warriors. Fighters are easy to do.
olopi Posted January 19, 2018 Posted January 19, 2018 Alright, it’s been a while since I’ve played 3E so some of these may be incorrect, but: Abilities: 10 + 12 + 12 + 2 + 8 + 2 = 46PP Strength: 20 (+5) Dexterity: 22 (+6) Constitution: 22 (+6) Intelligence: 12 (+2) Wisdom: 18 (+4) Charisma: 12 (+1) 2E still is on the d20 system, which means that attributes raise 1 every 2 ranks, so this should be about the same mechanically. 3E added some more attributes that aren’t in 2E. Combat: 12 + 16 = 28PP Initiative: +6 Attack: +10 Melee, +6 Ranged Grapple: +11 Defense: +12 (+8 Base, +4 Dodge Focus), +4 Flat-Footed Knockback: -4 The two attributes that affect combat instead are inside the combat section here, as attack. This way you have a slightly lower ranged attacks, with the melee attacks at 10, which is the usual rank for starting PCs. Defenses work a bit different too. From what I can tell the 3E character’s fairly balanced, so this carries over fairly well, when looking at the next section too: Saving Throws: 0 + 3 + 3 = 6PP Toughness: +8 (6 Con, +0) Fortitude: +6 (+6 Con, +0) Reflex: +9 (+6 Dex, +3) Will: +7 (+4 Wis, +3)This is an alright split, with the character being somewhat on the dodgy side, not the tank-y one. Since I’m not entirely sure what the concept is, the different saves are fairly average, this will probably need some altering to your preferences Skills: 28 R = 7 PP Acrobatics 6 (+12) Diplomacy 6 (+7) Notice 6 (+10) Sense Motive 10 (+14) This is ported over pretty much 1:1, but it’s a low amount of skills, so my recommendation would be to invest some more points into this Feats: 12PP Acrobatic Bluff [Same thing as Agile Feint, judging by the name] All-Out Attack Attack Focus (Melee) 2 Dodge Focus 4 Fearless Improved Critical (Unarmed) Power Attack Takedown Attack You will notice I left out 3 here. Reasons are as follows: -I’m not sure Favored Environment (Closed Quarters would be allowed, this would have to be discussed between the refs I feel) -Skill Mastery applies to 4 different skills at once in 2E, and getting it on all 4 seems a bit over-the-top -Track requires the survival skill, which the character, as it stands, doesn’t get much (+4) out of I added the two Focuses, which apply to your Combat section, but are listed here Powers: Y + 11 + = YYPP Healing Factor Container (Y PP Container) Protection 2 [2/YPP] (descriptor here) Immunity 2 (disease, poison) [2/YPP] (descriptor here) Regeneration Y Damage 5 (Extras: Autoattack; Feats: Mighty [to 10]) [11PP] (descriptor here) Whenever you see a Y, that means I didn’t know a number. In this case that’s because Regeneration is a bit complicated to set up, especially when I don’t know what you’re going for exactly. The same goes for the descriptors. Drawbacks: (-0) + (-0) = -0PP DC Block ATTACK RANGE SAVE EFFECT Totals: Abilities (46) + Combat (28) + Saving Throws (6) + Skills (7) + Feats (12) + Powers (0) - Drawbacks (0) = 99/150 Power Points So, that would leave you with 51 PP to customize, which would probably get you a pretty alright character.
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