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Posted

Gran, could you throw me a DC 10 Reflex roll, otherwise you get tossed about enough for a Damage 5 effect. All relatively minor, but of course he is still "normal". And enough to cause injuries to many in the carriage!

Posted (edited)

And up on the street, above the stalled subway carriage, we shall need some initiatives!

 

The Giant Ant is....(Peek if you want to metagame! ;) ) - and its initiative is Initiative: 1d20+3 14

 

 

 


Giant Ant

Power Level: 7; Power Points Spent: 87

STR: +10 (30), DEX: +3 (16), CON: +7 (24), INT: -4 (2), WIS: +1 (12), CHA: +0 (10)

Skills: Stealth 8 (+3)

Feats: Improved Grapple

Powers:
Additional Limbs 2 (2 extra limbs, Feats: Improved Grapple)
Growth 8 (+16 STR, +8 CON, +2 size categories; Permanent; Innate)
Protection 2 (+2 Toughness)
Speed 1 (Speed: 10 mph, 88 ft./rnd)
Super-Movement 2 (wall-crawling 2 (full speed))
Super-Senses 6 (infravision, scent, tracking: Choose Sense 1 (half speed), tremorsense)

 

Attack Bonus: +4 (Ranged: +4, Melee: +4, Grapple: +24)

Attacks: Unarmed Attack, +4 (DC 25)

Defense: +4  (Flat-footed: +2), Size: Huge, Knockback: -12

Tough: +9, Fort: +8, Ref: +10, Will: +4

Initiative: +3
 

 

Edited by Supercape
Posted

OK! So thats a DC 30 TOughness save. Toughness Save vs Lob: 1d20+9 22 which means it is bruised and dazed! If you wish, it would be fair enough to apply lethal damage to the ant as its essentially mindless. 

 

Round 2

16 - Lob - Unharmed - 1 HP

14 - Giant Ant - Bruised

 

And Lob is up again!

 

Posted

Tough Save 2: 1d20+8 18 Another bruise!

 

In response, it will bite Lobo! Bites Lobo: 1d20+4 7 missing. 

 

Round 3

16 - Lob - Unharmed - 1 HP

14 - Giant Ant - Bruised x2

 

And Lobo will spot the Truck hurtling towards them. It might swerve? It might break? Who knows? It may squish an ant!

 

The Ant does not notice, and it is dumb as a nepotistic head of state. 

 

 

Posted

Yes please, Gran!

 

Standard Medicine rolls, but at -2 due to very poor light. 

DC 10: Compound Fracture of Right Arm, Arterial bleed! Yoikes! You can also apply a torniquet to temporarily stop the bleeding (partially). Should keep him stable for half an hour or so. 

DC 15: Expertly stop the bleeding to stabilise him. 

DC 20: Surgical master, stop the bleeding set, the bone!

Posted

This is PERFECT then. Well... not ideal. :D

Medicine: 1d20+2 16
I forgot the -2, so that's 14. Stopped the bleeding, at least! But... I'd also like to try something.

 

Arc's going to have a mini-crisis here and realize 'hey... I can make magic things!' and jury-rig a runestone from a quarter with the following effect: Healing 8 (Flaws: Empathic, Limited to Others) [4pp] Essentially, he's going to try and heal this guy's broken arm by taking on the injury himself.

Posted (edited)

That both costs a hero point, and gains one. 

 

Ill give Arc an injury and bruise from that. You are also free to have a temporary complication: Broken Arm! for the rest of the thread!

 

Arcturus: Bruised, Injured, 3 HP

Edited by Supercape
Posted

MEanwhile, Lob takes a tumble and is prone. 

 

The Giant Ant may well get squished! Its a damage 10 effect to get run over (narrative licence and all), and it has two bruises already: Tough vs Truck: 1d20+8 21 except I made a mistake, its tough is actually +9, and thats a 20 result vs a DC 25 Save. It takes ANOTHER bruise and is dazed. 

 

Round 4

16 - Lob - Unharmed - Prone -1 HP

14 - Giant Ant - Prone - Dazed - Bruised x3

 

Lob is up again!

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