Drakka Posted February 5, 2018 Share Posted February 5, 2018 (edited) http://orokos.com/roll/591320 1d20+9: 20 No mind control! Will reply soon Edited February 5, 2018 by Drakka Link to comment
Drakka Posted February 5, 2018 Share Posted February 5, 2018 Will use a HP for that Inspiration. Attacking with Slashing Claws, fatigued, so -1. http://orokos.com/roll/591342 1d20+9: 13 Link to comment
Supercape Posted February 5, 2018 Author Share Posted February 5, 2018 You can take 10 on a minion and auto hit, if you wish? Link to comment
Drakka Posted February 5, 2018 Share Posted February 5, 2018 Uh, sure, ok, I guess let's do that. Link to comment
Supercape Posted February 5, 2018 Author Share Posted February 5, 2018 Even fatigued, thats not a toughness save they can make, so squelsh goes another mind rat. I will post the insipiration memory in IC. ROUND 2 29 - Many Mind Rats [17 Left] 7 Are on the floor, 10 more in the pipes. 25 - Filth - Unharmed 21 - Lob- Bruised, Fatigued, 2 HP 21 - Arc - Injured, 4 HP 15 - Vermin, Unhamred Link to comment
Supercape Posted February 5, 2018 Author Share Posted February 5, 2018 IC inspiration is up! (feel free to mine that for further questions if you wish to narrate sifting through the psionic effusion) Arc is up Link to comment
GranspearZX Posted February 7, 2018 Share Posted February 7, 2018 Gonna heal that injury as a free action. As his standard action, Arc is going to put the squeeze on those pipes with his Snare. Wrap up part of Many-Mind in a nice metallic package! (Been a while so I'm not 100% sure what I need to roll for this. Assuming his standard melee attack?) Link to comment
Supercape Posted February 7, 2018 Author Share Posted February 7, 2018 The Many Mind is a curious beast and we need some Jazz rules for its oddity. What I will do is give it a DC 10 + STR Reflex save (in this case 12 I think, so a DC 22) Reflex. ReflexSave: 1d20+5 15 And say that 1 rat per point fail is caught up in the pipes. In this case, you capture 7 rats in the pipe. This would allow you to beat them to death next round and so on! (PS Could you run me past healing an injury as a free action? Thats seems a bit suspiciously cheese - but I do trust you on that) Link to comment
GranspearZX Posted February 7, 2018 Share Posted February 7, 2018 Arc's Regeneration allows him to heal an Injury as a free action. Or at least, it's supposed to. or am I reading that wrong? Link to comment
Supercape Posted February 7, 2018 Author Share Posted February 7, 2018 Aye, no problem then! Feel free to post that metal twisting IC! Link to comment
Supercape Posted February 7, 2018 Author Share Posted February 7, 2018 So Vermin will sort of act as according to IC. And now, you guys are in the middle of a furious rat war!!!! ROUND 2 29 - Many Mind Rats [17 Left] 7 snared in pipes 25 - Filth - Unharmed 21 - Lob- Bruised, Fatigued, 2 HP 21 - Arc - Injured, 4 HP 15 - Vermin, Unharmed. The Many mind will now try to mind control Filth: A DC 18 Will Save: Will Save vs Mind Control: 1d20+3 8 he is controlled. I am not moving us out of combat as its all a bit wobbly! You have a war between the rat army of Vermin and the Many Mind (physically, the Many Mind is completely outmatched). And you have the upcoming threat of Filth (See IC) Link to comment
Supercape Posted February 10, 2018 Author Share Posted February 10, 2018 Let me know when you want a scence cut to Dr Tonics lair (which would involve Vermin's guidance!) Link to comment
Drakka Posted February 16, 2018 Share Posted February 16, 2018 Lobisomem crawls up wall to try and trick traps, and uses Camoflouge to stealth her way toward the doctor. Infravision is being used as she goes. Link to comment
Supercape Posted February 16, 2018 Author Share Posted February 16, 2018 Could you throw me a stealth roll? Link to comment
Supercape Posted February 17, 2018 Author Share Posted February 17, 2018 Could you throw me some notice rolls please! Link to comment
Drakka Posted February 18, 2018 Share Posted February 18, 2018 http://orokos.com/roll/595472 1d20+12: 31 Notice check! And stealth! http://orokos.com/roll/595474 1d20+13: 29 Link to comment
Drakka Posted February 27, 2018 Share Posted February 27, 2018 Are we going to continue soon? Who needs to post? Link to comment
GranspearZX Posted February 27, 2018 Share Posted February 27, 2018 Sorry, I've been sick for a bit, and dealing with some stuff... I owe a Stealth and a Notice check though. I'll start up as soon as I'm home (I'm in a dentist's chair as we speak) Link to comment
GranspearZX Posted February 28, 2018 Share Posted February 28, 2018 Notice: 1d20+6 23 Steath: 1d20+7 20 Link to comment
Supercape Posted February 28, 2018 Author Share Posted February 28, 2018 Good scores for both! Link to comment
Drakka Posted February 28, 2018 Share Posted February 28, 2018 (edited) 1d20+17: 33 http://orokos.com/roll/598820 Here's the Intimidate attempt! Edited February 28, 2018 by Drakka Link to comment
Supercape Posted March 3, 2018 Author Share Posted March 3, 2018 So thats pretty darn high! Even with -8 penalty on interaction skills, the Alligator cannot beat that so off it slinks! Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now