GranspearZX Posted January 24, 2018 Posted January 24, 2018 (edited) Arc's gonna shapeshift his vision! Super-Senses 18 (Counters Concealment [Visual]; Counters Illusion [Visual], Rapid 2 [Vision], Detect Life 2, Spatial Awareness) [18/35pp] [Eyes of the Dragon] Edited January 24, 2018 by GranspearZX
Drakka Posted January 24, 2018 Posted January 24, 2018 Lobisomem now attempting to track this rat smell, she's suspicious.
Drakka Posted January 26, 2018 Posted January 26, 2018 Lobisomem is asking Santa to show the fungus, though staying near him for his sake.
GranspearZX Posted January 27, 2018 Posted January 27, 2018 Arc is going to use the Wound Transfer spell again via his enchanted coin!
Drakka Posted January 28, 2018 Posted January 28, 2018 Lobisomem have mostly accepted the upcoming battle and have started using Concealment, attempting to hide from view. (Sorry I didn't reply for a little back there, I got hit with the flu for a little.)
Supercape Posted January 29, 2018 Author Posted January 29, 2018 Mind Reading DC 20 Will Save from you guys, please! You may also roll a DC 20 Sense Motive check from the telepathy, -5 penalty to your roll unless you have the Animal Empathy Feat!
Drakka Posted January 29, 2018 Posted January 29, 2018 http://orokos.com/roll/589497 1d20+3: 11 No good on Will http://orokos.com/roll/589499 1d20+12: 23 But got the Sense Motive
Supercape Posted January 29, 2018 Author Posted January 29, 2018 Feel free to post accordingly. Lob can sense the mind probe, and its paranoid as hell!
Drakka Posted January 29, 2018 Posted January 29, 2018 And now she's yelling and basically threatening them because she feels they are in a place she cannot tolerate.
Drakka Posted February 1, 2018 Posted February 1, 2018 Lobisomem roars at the rat, trying to Intimidate them possibly, and is telling them to go away.
Supercape Posted February 1, 2018 Author Posted February 1, 2018 See IC response. They are simply to furious to be intimidates at the moment, but they will at least listen!
Drakka Posted February 1, 2018 Posted February 1, 2018 Lobisomem decided to take the word and sniffes at Vermin, though she intends to attack the rats if they are lying.
Drakka Posted February 1, 2018 Posted February 1, 2018 Lobisomem strikes at the wall, attempting to instigate battle, no, she is not thinking right now.
Supercape Posted February 3, 2018 Author Posted February 3, 2018 Ok so I think its some crazy threeway action! Whatever happens, its initiative time! Initiative: 1d20 12 for the many mind, with mysterious Init bonus is 29! Initiative: 1d20+5 25 for Filth Initiative: 1d20+13 15 for King Vermin
Drakka Posted February 3, 2018 Posted February 3, 2018 1d20+5: 21 http://orokos.com/roll/591026 Kinda good
Supercape Posted February 4, 2018 Author Posted February 4, 2018 With the DEX tie that makes 29 - Many Mind - Unharmed (Scuttling in pipes around you) 25 - Filth - Unharmed 21 - Lob- Bruised, 3 HP (NB: Lopping off one bruise with the various time passed since the ant fight etc) 21 - Arc - Injured, 4 HP 15 - Vermin, Unhamred Many Mind will start off with a Mental Blast 10 against Arcturus (Will Save DC 25) Filth will pull out his pistol as a move action and back off (moving) Lobisomem is up.
Drakka Posted February 4, 2018 Posted February 4, 2018 Using Extra Effort to activate Surge and get two Standard Actions.
Drakka Posted February 4, 2018 Posted February 4, 2018 (edited) Two attacks against the pipes the Many-Mind is in. Slashing claw attack: http://orokos.com/roll/591151 1d20+10: 11 Piercing teeth attack: http://orokos.com/roll/591152 1d20+10: 28 Edited February 4, 2018 by Drakka
Supercape Posted February 4, 2018 Author Posted February 4, 2018 (edited) Ok so I am going to have to play a bit fast and loose with the rules here as the many mind is...odd. So that surge action will count for something (and fatigue Lob, although of course he can HP out of it). The swipe and bite will smash open the pipes and several Many mind rats will fall out of it. The bit action will tear one asunder (its toughness is zero so unless you are pulling punches or using accurate attacks, I will simply waive that tough roll on the grounds of common sense). That makes Arc up. NOTE: I have taken a bit of licence here with Lob's action, and it is slightly "edgy" as you have killed a rat (a mutant evil overlord gestalt mind rat, but still). If you have any objections, please let me know and I will rewind. To my mind this felt reasonable and tried to do honour to intention and personality, but its your call. And you could always add in a new complication regarding rats.... if you want to roleplay taste, the many mind rat tastes of mutant brains and might even have a non-mechanical effect on mood/thinking/brain (or, if you want to spend an HP for inspiration, we could allow eating that brain gives you insight into the many mind). Edited February 4, 2018 by Supercape
GranspearZX Posted February 4, 2018 Posted February 4, 2018 Arc is going to move forward (move action) and try to intimidate the rat collective via Fearsome Presence.
Supercape Posted February 4, 2018 Author Posted February 4, 2018 (edited) So their will is being eaten away by numbers depletion, but still high. Will Save: Will Save vs Fear: 1d20+11 16 which, I think despite being a bad roll, makes it? (I have it down as Fearsome Presence 3) On a positive note, Vermin now feels you are on his side, and will thus act accordingly: With an attack bonus of +15 he can auto hit a rat, but only inflicts a damage 2 result. : 1d20 2 and another many mind rat bites the dust. In addition you may make a hearing notice roll DC 5, but 100' away (so -10 to roll unless you have extended hearing). Scuttling rats coming in! Lots of them! But what type of rats? See IC for the mystery!] ROUND 2 29 - Many Mind Rats [18 left] Unharmed. 8 Are on the floor, 10 more in the pipes. 25 - Filth - Unharmed 21 - Lob- Bruised, Fatigued, 3 HP (NB: Lopping off one bruise with the various time passed since the ant fight etc) 21 - Arc - Injured, 4 HP 15 - Vermin, Unhamred Note the Mind Rats have a Defence of +5 (15) and are minions. Many Mind Rats psionic powers are now depleted. They will fire off a mind control on Lobisomem, DC 19 Will Save Filth, now emboldened and ordered by Vermin, will fire off a shot, taking 10 and hitting one. Tough Save vs Bullet: 1d20 2 this hits and kills another Mind Rat. Which incidentally lowers the Mind Control to DC 18, which means that if Lob got an "18" save" he will briefly fall under the mind control but snap out of it straight away when Filth kills a rat. Which means Lob is up again. Edited February 4, 2018 by Supercape
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now