BlazingCoconut Posted February 4, 2018 Author Posted February 4, 2018 OMG... I forgot the detachable arms.
BlazingCoconut Posted February 4, 2018 Author Posted February 4, 2018 Posh Thug tries to get out of the Grapple... again. 1d20+5 = 11 However, he will attempt to snarl. Jack will be up.
Jack Posted February 5, 2018 Posted February 5, 2018 Jack is still going after Scary thug Punch: 1d20+10 24 If it hits, will use improved grab and grapple to pick him up in one paw. Grapple: 1d20+24 41
BlazingCoconut Posted February 5, 2018 Author Posted February 5, 2018 Okay resisting Punches... 1d20+11=14 ...or not resisting punches as the case may be. Let's see... fail by 13 (counting bruises)... ouch. Dazed + Staggered. As he is already staggered, he is down and out. You can grapple him if you want, but I don't think it's necessary at this point.
BlazingCoconut Posted February 5, 2018 Author Posted February 5, 2018 Combat has effectively ended, unless you wish to engage or pummel the two outside the bowling alley (which is totally fine). However, unless you do continue combat, you can post as you wish until things go south again. Wait, did I say that? The Combat Block Should look like this: Scary Thug (15) Unconcious, Bruised 2 Rev (13) HP 4 Posh Thug (13) Bound, Bruised 2 Jack (12) HP 3, Bruised 1 Baby Thug (10) Ginger Thug (3)
BlazingCoconut Posted February 13, 2018 Author Posted February 13, 2018 If you could please both give me a Notice check before posting.
BlazingCoconut Posted February 13, 2018 Author Posted February 13, 2018 Thank you! I don't need to add anything more based on that roll. Not in combat and can post freely.
BlazingCoconut Posted February 20, 2018 Author Posted February 20, 2018 I'm totally good with that. Give me a search roll Jack.
BlazingCoconut Posted February 21, 2018 Author Posted February 21, 2018 That doesn't answer my question
BlazingCoconut Posted March 11, 2018 Author Posted March 11, 2018 Right... we are back in time to get some initiative! Roll them up! You get a surprise round where they are flat footed.
Supercape Posted March 11, 2018 Posted March 11, 2018 Initiative: 1d20+11 29! As Jack cannot beat that, Ill take the opportunity to post surprise action! Jet Flare! Dazzle 8 Burst Effect!
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