Nightshade Posted February 18, 2018 Posted February 18, 2018 So, just some moving. Moving. Not Move-by So tree's turn.
Ari Posted February 18, 2018 Author Posted February 18, 2018 Round 4. +1 HP for being a good friend! Helltree: Unharmed-GM Witchblood: Bruised(x2), 2HP Helltree tries to Drain Witchblood's Defence: 11. Rolled a natural one. Just for fun, it can save vs its own power. DC22 check vs Drain: 14. Drained by 8. Witchblood is up!
Nightshade Posted February 18, 2018 Posted February 18, 2018 Readying an action to give the tree what it wants
Ari Posted February 18, 2018 Author Posted February 18, 2018 DC25 Toughness save: 14. Ruling that destroys it, Out of rounds!
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