Exaccus Posted April 29, 2018 Share Posted April 29, 2018 Fort save! 1d20+8=26 Gonna continue cutting away for my action, change to being impervious toughness on lesser augs Link to comment
Supercape Posted April 29, 2018 Author Share Posted April 29, 2018 Thats fine, and we can say Hattie is free from that. Also, gain an HP for the action! (Now 1 HP) Post away IC Link to comment
Supercape Posted April 29, 2018 Author Share Posted April 29, 2018 The House will emit another Ultrasonic blast! This is a Nauseate 8 Sense Dependent Area Attack (Reflex 18 to clamp hands over ears and avoid, then Fort 18 vs Nauseate) Plus, a DC 10 Distraction Environment to maintain sustained powers. Then, Manneq is up! Link to comment
Exaccus Posted April 29, 2018 Share Posted April 29, 2018 Reflex!1d20+5=18 Fortitude save! (halved) 1d20+8=15 Not this time! Link to comment
Removed. Posted April 29, 2018 Share Posted April 29, 2018 https://orokos.com/roll/617991 18 on search! Link to comment
Exaccus Posted May 1, 2018 Share Posted May 1, 2018 ok so for his action doctor deoxy is gonna freak out inside his head, grasp hetty in his telekinesis Switch to boosted flight and fly away! dropping hetty off in the city somewhere and then continuing on to the ocean which he will immediately submerge himself in scream and start scrubbing himself on whatever rocks or whatever might be around. Link to comment
Supercape Posted May 1, 2018 Author Share Posted May 1, 2018 Thats all fine by me. And as distracted, grab an HP (Now 2 HP) Link to comment
Supercape Posted May 8, 2018 Author Share Posted May 8, 2018 Right my apologies I lost track of this thread! And we are near the end! Round 2 35 - Dr D - Sickened Status (DC 18 to Recover) 2 HP [Far away....] 21 - The House/Imprint - Unharmed 5 - Manneq - 2 HP 4 - Block Head Dr D just moved and earned himself an HP from his complication. The House/Imprint will now try collapsing / throwing some masonry at Mannequin. As this essentially is hurting it, that gives the house an Injury automatically. However, it is also a Damage 10 Area effect on Mannequin (Roll Reflex DC 20 and then Toughness DC 25/20 according to reflex)! Block Head is caught up in the masonry flying but as it is impact damage, which he is immune to, no effect. Mannequin is up! Link to comment
Removed. Posted May 9, 2018 Share Posted May 9, 2018 Here is my Reflex! https://orokos.com/roll/620843 17 Here is my Toughness! https://orokos.com/roll/620829 26 Not sure if I can do this by Id like try to move the wall Imprint is stuck in using my Move Object and bring her away from the building. The Move Object is limited to Metal but a lot of buildings have metal beams, screws, and electronics within the walls so not sure if I can or not. Your call on that. If not Id like to to my Haze and cloud the area. Link to comment
Supercape Posted May 9, 2018 Author Share Posted May 9, 2018 Thats an edge case I think, although not unreasonable. I think its best handled by allowing it if you use extra effort to do so? Link to comment
Supercape Posted May 14, 2018 Author Share Posted May 14, 2018 (edited) Which means Block Head picks up some rubble as a move action and throws it as a standard action! Punches Manneq: 1d20+8 27 hitting, but avoiding a critical (just!) DC 27 Toughness save! Round 3 35 - Dr D - Sickened Status (DC 18 to Recover) 2 HP [Far away....] 21 - The House/Imprint - Unharmed 5 - Manneq - 2 HP - Fatigued 4 - Block Head - Unharmed Edited May 14, 2018 by Supercape Link to comment
Removed. Posted May 15, 2018 Share Posted May 15, 2018 https://orokos.com/roll/622826 28 on toughness. Link to comment
Supercape Posted May 15, 2018 Author Share Posted May 15, 2018 Which means Dr D is up! he will however need this round to fly back to the action. Although I for one would like that in IC playing up his complication Link to comment
Supercape Posted May 19, 2018 Author Share Posted May 19, 2018 Which leaves the House / Imprint floating in mid air. She is not entirely useless though. She will fling a cloud of masonry dust at Mannequin. This is a cloud area Dazzle effect rank 10. Reflex DC 20 to half the Area effect Then Reflex DC 20 (or 15 if area save made) to avoid visual dazzle! Then Mannequin is up. Link to comment
Removed. Posted May 20, 2018 Share Posted May 20, 2018 Im not sure if I should roll for that. "a cloud of ultra-fine particles of dust flew towards Mannequin, intent on abrasing his flesh and eyes..." Mannequin doesn't have flesh nor eyes. He also depends on his radar sense and has no visual sense actually. Just from the way the attack is described it doesn't seem to make sense for it to work here. Im happy to still roll but just wanted to run this by you first. Link to comment
Supercape Posted May 20, 2018 Author Share Posted May 20, 2018 A good point! From a purely mechanical point of view, I suspect in these cases FOrt immune things would make a reflex save to avoid being blinded for one round, but automatically recover the next round (as they auto make the Fort recovery roll). That said, the description of Mannequin fits entirely with your point and I think we can, as you say, just ignore the attack! Which actually makes Mannequin up! Link to comment
Removed. Posted May 20, 2018 Share Posted May 20, 2018 Going to double move and carry her further away from the deathtrap that is a building for my turn. Link to comment
Supercape Posted May 27, 2018 Author Share Posted May 27, 2018 With ranges thus, Block Head is essentially out of the frame (still in the building, but out of the frame!) Playing a bit fast and loose with ranges here, but essentially Dr D, Mannequin and Imprint are floating in the skies! Round 3 35 - Dr D - Sickened Status (DC 17 to Recover) 2 HP 21 - The House/Imprint - Unharmed 5 - Manneq - 2 HP - Fatigued Meaning Dr D is up! Link to comment
Exaccus Posted May 29, 2018 Share Posted May 29, 2018 hmm i think ill try my capture cells on blockhead! 1d20+10=13 ahh phooey. Using my move action (and the boosted flight on the secondary array) im going to fly in, wrap around him a few times and then return to my original position tauntingly. then switch my setting to Impervious toughness. Link to comment
Supercape Posted May 29, 2018 Author Share Posted May 29, 2018 So noted! And that is a miss. Can you post IC? Link to comment
Supercape Posted May 31, 2018 Author Share Posted May 31, 2018 This being the case, Imprint will shrink down to a few inches, thus disenganging from the masonry as a free action, and fly to Maneq as a move action. Then, going for a mind control touch range: Mind COntrol: 1d20+14 24 is a hit, and causes a DC 20 Will Save vs Mind Control Link to comment
Supercape Posted May 31, 2018 Author Share Posted May 31, 2018 Wow yes! Thank you for catching this! BUgzapper Tough Save: 1d20+10 17 Giving Imprint a Bruise. Link to comment
Removed. Posted June 1, 2018 Share Posted June 1, 2018 https://orokos.com/roll/627803 27 to Will Save Mannequin is going to use his flying taser that is his arm and try to smack her. https://orokos.com/roll/627804 12 which I think is a miss. thats it for me Link to comment
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