Removed. Posted February 10, 2018 Posted February 10, 2018 https://orokos.com/roll/592845 Nat 20! 31+5 if we are adding 5 to crits.
Supercape Posted February 10, 2018 Author Posted February 10, 2018 No crits for skill, but feel free to narrate the most splendid high tech light bulb you can conceive of!
Removed. Posted February 10, 2018 Posted February 10, 2018 Going to try to intimidate them. https://orokos.com/roll/593002 25
Removed. Posted February 10, 2018 Posted February 10, 2018 Civic Check https://orokos.com/roll/593017 19
Exaccus Posted February 15, 2018 Posted February 15, 2018 (edited) Knowing physics roll! 1d20+7=22 Cloud encasement roll 1d20+10=18 Edited February 15, 2018 by Exaccus
Exaccus Posted February 16, 2018 Posted February 16, 2018 Knowing Behaviour Roll on Mr Rachet, Simply in passing curiosity. 1d20+15=19
Supercape Posted February 18, 2018 Author Posted February 18, 2018 (edited) Hero Point to Mannequin for HQ invasion hand waive! Mannequin HP 2 Initiative Rolls! Security Guards: Initiative: 1d20+1 2 Block Head: Initiative: 1d20 8 The Fire Prevention System has activated, although has no mechanical effects right now. Could you also try (hard!) to make a DC 32 Notice Check Edited February 18, 2018 by Supercape
Supercape Posted February 18, 2018 Author Posted February 18, 2018 Round 1 16 - Dr D, Unharmed, 1 HP 8 - Block Head, Unharmed 3 - Mannequin, Unharmed, 2 HP 2 - Security Guards [2], Unharmed Doctor D is up! (And dont forget that DC 32 Notice Roll)
Exaccus Posted February 18, 2018 Posted February 18, 2018 (edited) Notice roll! 1d20+6=22 Going to try and encase blockhead in the forcefield! reflex save to avoid being trapped! (its not a snare as i have reccently learned) DC20! or he can try to break out with strength! also gonna shift my secondary array into the hardened forcefield and slowly rise into the air with my now Flight 1 Edited February 18, 2018 by Exaccus
Supercape Posted February 18, 2018 Author Posted February 18, 2018 Reflex Save: 1d20+6 14 surrounded by forcefield!
Supercape Posted February 18, 2018 Author Posted February 18, 2018 So Block Head will, as a move action, smash the forcefield. Power attacking +2 DC/-2 Damage as he cannot, essentially, miss. Adding his Super STR to the roll as an inanimate object is being attacked, thats a whopping Damage 19 effect, or a DC 34 Toughness roll. Smash! Force Field: 1d20+10 25 is a fail by 9, so the Force Field just makes it - gets away with but an injury!
Removed. Posted February 18, 2018 Posted February 18, 2018 Going to shoot him with my sticky goo. Since he is trapped I dont think he gets a reflex but if so its DC 19/14
Supercape Posted February 18, 2018 Author Posted February 18, 2018 Trapped by Create object would still allow a reflex roll (as its different from snared) - Ill give him a -2 penalty on it however, so: Reflex roll vs snare: 1d20+4 7 Irrespective of the reflex vs area, he fails! Snared.
Supercape Posted February 18, 2018 Author Posted February 18, 2018 Each Security Guard will charge, all out, power attack on the respective (and flat footed) heroes! Rush Heroes: 2#1d20+7 18 18 Both hit, flat footed heroes - and its a relatively minor DC 22 Toughness Save each. And more problems to come! Another attack, flat footed, on Mannequin: Punches Mannequin: 1d20+10 26 hitting, and causing a DC 23 Toughness save!
Exaccus Posted February 18, 2018 Posted February 18, 2018 Impervious 10 my man thanks to hardened forcefield!
Removed. Posted February 18, 2018 Posted February 18, 2018 https://orokos.com/roll/595564 35 Toughness https://orokos.com/roll/595565 16 Toughness Nat 20 and Nat 1
Supercape Posted February 19, 2018 Author Posted February 19, 2018 (edited) Ok so Dr D is unharmed Mannequin is dazed and bruised! Round 2 16 - Dr D, Unharmed, 1 HP 8 - Block Head, Unharmed 3 - Mannequin, Bruised, Dazed, 2 HP 2 - Security Guards [2], Unharmed 1- Imprint (The tiny woman) Dr D is up Edited February 19, 2018 by Supercape
Exaccus Posted February 19, 2018 Posted February 19, 2018 Assuming that cloud thing is involved in this he no longer needs to keep it contained he's going to switch primary array to the Radial blast power and exluding Mannaquin, Blockhead (but not his snare) and himself (of course) from it as well as whatever equipment he can fill the room with heat (infra-red) energy. 1d20+10=12 bah rerolling. 1d20+10=25 Much better! Its autofire too so the DC is 25+1 For ever 2 by which i exceed their defense to a maximum of +5 for 10.
Supercape Posted February 19, 2018 Author Posted February 19, 2018 (edited) Ok so that takes Dr D to 0 HP The damage effect will hit everybody you wish it to. Its enough to easily smash to the two "security guards" see IC. It only just hits the woman, however, so no bonus to DC 25 Save and she gets: Toughness: 1d20+10 16 so bruised and dazed. Block Head is up and will smash the Snare, again, thats a whopping Damage 19 / DC 34 effect : Tough Save vs Block Head: 1d20+9 17 That is a fail by 15, so the snare is destroyed. mannequin and Imprint are dazed, so we start again! Round 3 16 - Dr D, Unharmed, 0 HP 8 - Block Head, Unharmed 3 - Mannequin, Bruised, Dazed, 2 HP 1- Imprint (Micro Woman), Bruised Dr D is up! Edited February 19, 2018 by Supercape
Removed. Posted February 20, 2018 Posted February 20, 2018 Gonna punch her right in the face with my massive fist. https://orokos.com/roll/596259 29 to hit and thats a DC of 20 Fortitude and 25 Toughness
Supercape Posted February 20, 2018 Author Posted February 20, 2018 (edited) Fort Save: 1d20+6 16 dazed Tough Save: 1d20+10 30 no damage Dr Deoxy is up again! Round 4 16 - Dr D, Unharmed, 0 HP 8 - Block Head, Unharmed 3 - Mannequin, Bruised, Dazed, 2 HP 1- Imprint (Micro Woman), Bruised, Dazed Edited February 20, 2018 by Supercape
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