Exaccus Posted February 21, 2018 Posted February 21, 2018 (edited) Deoxy ignores smurfette, it would seem Mannaquin has that covered and instead opts to use his molecular manipulation to turn air into rubix cube to show blockhead more. It takes his entire action and leaves him flat footed of course! Edited February 21, 2018 by Exaccus
Supercape Posted February 21, 2018 Author Posted February 21, 2018 OK lets have Block Head engaged with the cube this round and play it by ear thereafter/ Round 4 16 - Dr D, Unharmed, 0 HP 8 - Block Head, Unharmed 3 - Mannequin, Bruised, 2 HP 1- Imprint (Micro Woman), Bruised, Dazed Mannequin is up.
Removed. Posted February 21, 2018 Posted February 21, 2018 Im going to use my Hyper Beam and obliterate Imprint! But really Im going to Shock Punch some more. https://orokos.com/roll/596576 27
Supercape Posted February 21, 2018 Author Posted February 21, 2018 Tough Save: 1d20+9 19 Another Bruise Fort Save: 1d20+6 19 Dazed, but dazed already so no effect (its a non cumulative status power)
Supercape Posted February 22, 2018 Author Posted February 22, 2018 Recover from Daze: 1d20+6 20 Imprint recovers from daze. And flies through an air vent grill! Combat over, for now, although Block Head is still unsettled and you may of course want to try a trick to chase Imprint!
Removed. Posted February 22, 2018 Posted February 22, 2018 Oops posted in the wrong one! Can Mannequin rip off the vent cover and case her down?
Supercape Posted February 22, 2018 Author Posted February 22, 2018 It would be a squeeze! HOw would mannequin fit through the vent?
Removed. Posted February 23, 2018 Posted February 23, 2018 It wouldnt be all of Mannequin. It would just be a detached arm flying after her at the speed of a car. Mannequin should be able to guide it since he relies on radar which is build into all his parts like a sensor. The rest of him will still be with Deoxy.
Supercape Posted February 23, 2018 Author Posted February 23, 2018 then sure thing! could you ammend your PC We should probably do an opposed DEX roll to see if you can catch Imprint that way. Opposed DEX roll: 1d20+2 8
Supercape Posted February 23, 2018 Author Posted February 23, 2018 Cool As we have a lot of GM Fiat on inflitration and Imprint knowing all about Mannequin, I am awarding a further 2 HP! (Reasons to become clear imminently MUAHAHAHA!) Dr D 0 HP Mannequin 4 HP! Could Doctor D roll sense motive please?
Supercape Posted February 24, 2018 Author Posted February 24, 2018 Doctor Deoxy astutely realises that people have emotions!
Exaccus Posted February 24, 2018 Posted February 24, 2018 Silly things for silly people those emotions.
Supercape Posted March 6, 2018 Author Posted March 6, 2018 Before Proceeding, can I have your thoughts on where we are and where you would like to go? On the face of it, this seems to be a situation where the "villain" has "won" (major parenthesis on both reductionistic clumsy statements). Your perspectives would be great. I think the odd bitter moment without abject blowing up of cities is good - its like a thorn in the skin of heroes which they need rather than endlessly recycling "I win", but this is something I would like your perspectives on. In particular, where to take this thread and should there be a follow up.
Exaccus Posted March 6, 2018 Posted March 6, 2018 im ok with that if we did wanna do a follow up, theres nothing to say that deoxys portals donleave very traceable radiation signiture, if not the rubix cube still having residual energies
Removed. Posted March 7, 2018 Posted March 7, 2018 Yeah, while Mannequin isnt so keen as to let her go, he knows she is as unstable as a can of soda being shaken like a shake-weight and would rather play it safe then sorry on whether or not she has bombs. He would rather let her go and find her later once he preps for her. It shouldnt be too hard since he can recognize her handywork, that and he knows Mr brick has more information.
Supercape Posted March 7, 2018 Author Posted March 7, 2018 OK cool - lets go with Imprint and Block Head getting away - for now. And back to Mr Brick to turn the flavour slightly more investigative social scientific. Ish!
Supercape Posted March 8, 2018 Author Posted March 8, 2018 Do you want a scene cut back to Mr. Brick - well, I presume you do eventually. When / Time scale? post any inventions or data gathering stuff here!
Removed. Posted March 8, 2018 Posted March 8, 2018 I would say yes for the skip to Brick with the invention in the background. What I want to make is a aura damage field limited to things -3 size only. Not sure what to roll
Supercape Posted March 8, 2018 Author Posted March 8, 2018 Basically its the core rules! Construct the power, like Damage 2 (Extras: Permanent Aura [+3), Flaws: Limites to TIny things [-2]) Total Cost 4 PP Then two parts: Design Check First, the inventor must design the invention. This is a Knowledge (technology) skill check. The DC is 10 + the invention’s power point cost. It requires an hour’s work per power point of the invention’s cost. The character can take 10 or 20 on the check. In the latter case, the design process takes 20 times longer (20 hours per power point). You can halve the design time by taking a –5 on the Knowledge check. Design Check = DC 10 + invention’s point cost Once the design is in-hand, the character can construct the invention. This requires four hours work per power point of the invention’s cost, so an invention costing 10 points takes 40 hours (about a week’s work normally, or working two days straight without rest) to construct. When the construction time is complete, make a Craft skill check, using the Craft specialty appropriate to the invention (generally chemical, electronic, or mechanical). The DC is 10 + the invention’s power point cost. You can’t take 20 on this check, but you can take 10. You can halve the construction time by taking a –5 on the Craft check. Construction Check = DC 10 + invention’s point cost Success means the invention is complete and functional. Failure means the invention doesn’t work. Failure by 10 or more may result in a mishap, at the GM’s discretion. You do have plenty of time to make your invention is this thread of course (and inventions do take a long time!) but skill checks still needed! The invention is good for "one encounter" (or spend an HP to extend it for another).
Supercape Posted March 11, 2018 Author Posted March 11, 2018 Could you post your inventions here please
Exaccus Posted March 11, 2018 Posted March 11, 2018 Letsee then. Device 2("encephalo-insulator Hydrospray"; 10 point device; easy to loose)[6pp] -immunity 10("mind insulating mucus"; Immunity to mental effects; limited: reliability (Uses; 5) Extra; affects others [10/10] I believe thats DC21 for regular inventing with -5 to the roll or the jury rigging if we're going for speed Or DC16 for regular inventing that takes 6 hours to design and 24 hrs to make. Assuming i am using craft chemical and life science i have both at +15 and skill mastery so i easily make dc 16. Which will take me a 30 hours to make.
Supercape Posted March 11, 2018 Author Posted March 11, 2018 That works fine for me: 5 use Mental immunity for both of you! POst that magnificent inventing IC and we shall see what Mannequin can also invent!
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