Thevshi Posted February 6, 2018 Posted February 6, 2018 OOC for this thread. Zhu and Lexa have likely met at least one fellow student at Claremont that went to the Nicholson School.
BlazingCoconut Posted February 8, 2018 Posted February 8, 2018 Zhu is going to do the following: Action: Notice (looking for whatever might be disturbing the communications) 1d20_17 = 33 Move: None Free: Switch the array to the enhanced senses
BlazingCoconut Posted February 8, 2018 Posted February 8, 2018 (edited) Initiative: 1d20+5 = 6! Really, what does Zhu have to do to go early in the round Also, I replied before seeing this. Sorry! Edited February 8, 2018 by BlazingCoconut
Thevshi Posted February 9, 2018 Author Posted February 9, 2018 No worries. You each get a hero point. So, Round One 27 Lawrence (unharmed) 19 Not!Megan (unharmed) 15 Not!Robert (unharmed) 13 Rev (unharmed, 4 HP) 6 SFX (unharmed, 2 HP) Lawrence will grant Rev and SFX: Improved Initiative 2 (+8); Speed 4 and Quickness 4. This changes Rev's initiative to 21 and SFX’s to 14, so Rev is up next!
Supercape Posted February 9, 2018 Posted February 9, 2018 Lets create some havoc. Standard Action: Trip 10 (Line Area) Effect "Wind Tunnel". This has the knockback extra, so probably (if it does knock them back) will go slam them against a wall or out of the room / house / etc. If Rev can do it, some good old 80s "thrown out of a window in slow motion with tinkling glass to a synthpop beat" scene would be ideal. Move action: Pick up Lawrence, ready to flee.
Supercape Posted February 9, 2018 Posted February 9, 2018 Trip roll: Trip Roll: 1d20+4 17 Except, whoopsie, forgot to add the actual power rank too (improved trip +4 included)...meaning a 27 result.
Thevshi Posted February 9, 2018 Author Posted February 9, 2018 Okay, Not!Megan will make a Reflex check to lessen the effect, she gets a 28!, so that actually cuts the power rank in half for the effect (so the roll is 22 to trip). She makes an Acrobatics check against the Trip, but only gets an 18, so she still is tripped! (just not as much knockback either). She will be slammed into a wall requiring a toughness save (DC 20) and she gets a 12, so bruised and dazed! She will miss her turn due to the daze. Not!Robert will attack Rev, but he misses with a 18 So, SFX is up!
BlazingCoconut Posted February 9, 2018 Posted February 9, 2018 Right, I don't think I need to roll for any of this, but if I do, let me know. Action: Create Object 9, Selective, making a wall across the room between the baddies and the goodies Move: Back to the door Free: Nothing
Thevshi Posted February 9, 2018 Author Posted February 9, 2018 Okay, Round Two 27 Lawrence (unharmed) 21 Rev (unharmed, 4 HP) 19 Not!Megan (bruised) 15 Not!Robert (unharmed) 14 SFX (unharmed, 2 HP) There is not really anything Lawrence can do right now that would be worth a GM post at this point, so Rev is up!
Thevshi Posted February 10, 2018 Author Posted February 10, 2018 Okay, Not!Megan gets back to her feet and tries to attack SFX. Hitting with a 18. That is a DC 20 Will save for SFX! Not!Robert appears outside the wall as well, also attacking SFX. Somehow missing with a 12.
BlazingCoconut Posted February 10, 2018 Posted February 10, 2018 Curse you teleporters! Will save 1d20+10= 30! Zhu may be slow, but no way she's letting not people in her head! Nuh uh!
Thevshi Posted February 10, 2018 Author Posted February 10, 2018 Not quite what happened. Was a paralyze effect. Anyway, SFX is up!
BlazingCoconut Posted February 10, 2018 Posted February 10, 2018 (edited) Right, well in her mind that's what happened! At least it will be in her journal. Full: Move Created Wall to smash them like a bug against the other wall! DC24 AOE. Free: None Move: None Edited February 10, 2018 by BlazingCoconut
Thevshi Posted February 10, 2018 Author Posted February 10, 2018 Okay, they both make saves, getting a 10 and 19, so Not!Megan fails, but Not!Robert makes it. Not!Megan only gets a 16, so is again dazed and gets another bruise. Not!Robert gets a 21 and since he made his reflex save, he is just fine.
Thevshi Posted February 10, 2018 Author Posted February 10, 2018 Round Three 27 Lawrence (unharmed) 21 Rev (unharmed, 4 HP) 19 Not!Megan (bruised 2, dazed) 15 Not!Robert (unharmed) 14 SFX (unharmed, 2 HP) Okay, will move forward to Rev again Cape!
Supercape Posted February 10, 2018 Posted February 10, 2018 Free action: WOrds! Move action: Move! Free Action: Words and drop kid! Move action: Move! Free action: Words! Quite a lot but technically "legal" and fitting with quickness and so on?
Thevshi Posted February 10, 2018 Author Posted February 10, 2018 Okay, I will remove Not!Megan's daze (HP to SFX), she will stand up and teleport away, followed by Not!Robert. SFX is up Blaze!
BlazingCoconut Posted February 10, 2018 Posted February 10, 2018 (edited) Free Action: Change Create Object Array to Sensory Power Move Action: Move! Standard Action: Illusion of Robert Search (if needed): 1d20+12=15 Edited February 10, 2018 by BlazingCoconut
Thevshi Posted February 10, 2018 Author Posted February 10, 2018 Round Four 27 Lawrence (unharmed) 21 Rev (unharmed, 4 HP) 19 Not!Megan (bruised 2) 15 Not!Robert (unharmed) 14 SFX (unharmed, 3 HP) Okay, back to Rev Cape!
Supercape Posted February 10, 2018 Posted February 10, 2018 Free action: Words! Move action: Move Free action: Words! Standard Action: Ready action [Flare Burst] if she sees either of the "Parents".
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