Avenger Assembled Posted February 10, 2018 Posted February 10, 2018 Okay, @BlazingCoconut, let me know if this is okay! And if it is, gimmie initiative!
BlazingCoconut Posted February 11, 2018 Posted February 11, 2018 Yes, that's fine and init incoming. 1d20+6 = 19
Avenger Assembled Posted February 11, 2018 Author Posted February 11, 2018 Initiative: Anna Cline: 41 Thugs (3): 19, 9, 7 Anna Cline: 41 Joule: 19 Thug 1: 19 Thug 2: 9 Thug 3: 7 Anna Cline: Well, this is bad! With full Concealment, Anna goes for the leader These are minions, so she'll take 10 and hit him Tou vs 20 (she gets +1 DMG from her Autofire): http://orokos.com/roll/593205 = 7 Thug 1 is down. Joule is up as soon as I post IC!
BlazingCoconut Posted February 11, 2018 Posted February 11, 2018 Okay... here we go. Whichever thug has the molotov. She goes for him. Standard: Electric Discharge, take 10 to hit. 19, not sure if it hits or not. Move: Acrobatics, flipping over/around the intervening thugs 1d20+18=32 Free: None If the Thug is hit, DC20 attack
Avenger Assembled Posted February 11, 2018 Author Posted February 11, 2018 That hits! Tou vs 20: 25 Ah, sorry, BC, them's the breaks! I'll go ahead and post for 2 and 3 once you post.
Avenger Assembled Posted February 15, 2018 Author Posted February 15, 2018 Thug 2: Punch! 23 Thug 3: Whack! 14 That'll be a DC 20 Toughness save for Joule, then I'll post.
BlazingCoconut Posted February 15, 2018 Posted February 15, 2018 Toughness Save 1d20+5=25! Thug life has nothing on her!
Avenger Assembled Posted February 17, 2018 Author Posted February 17, 2018 New round!: Clock Queen: Gets fancy and hits the glass Thug 2 is holding, spending an HP to make it count. http://orokos.com/roll/595123 = 22, so that hits! Joule is up.
BlazingCoconut Posted February 17, 2018 Posted February 17, 2018 (edited) Right! Not one to be deterred... try try again! Hitting the same thug if he's still up. Standard Action: Damage 3: 1d20+9=26 which should hit for a DC 17 Hit Move Action: Acrobatics across to be next to the remaining thug, but between him and the door to the Gym 1d20+18=29 Free Action: None Edited February 17, 2018 by BlazingCoconut
Avenger Assembled Posted February 25, 2018 Author Posted February 25, 2018 Ah crap, I totally forgot about this thread! Let's say that takes out the bad guy - I'll post IC.
BlazingCoconut Posted February 25, 2018 Posted February 25, 2018 No worries AA, it's all PbP, I'm still here
Avenger Assembled Posted February 27, 2018 Author Posted February 27, 2018 There we go, and you're good to post IC, if I wasn't clear.
BlazingCoconut Posted February 27, 2018 Posted February 27, 2018 Yep! Posted. Was a VERY long day today.
Avenger Assembled Posted March 11, 2018 Author Posted March 11, 2018 All right, @BlazingCoconut, give me a check of the interaction skill you're using here.
BlazingCoconut Posted March 11, 2018 Posted March 11, 2018 That would be some diplomacy! Charm the pants off her: 1d20+6=24 Woo hoo! Spy's are charming!
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