Thevshi Posted February 13, 2018 Author Posted February 13, 2018 Okay, NM#2 makes a Fort check to recover from the dazzle but fails The other not!people will appear in the air out in front of you all. NR#2 will fire at Rev, but he misses. The other two Not!Megans will aid the Not!Roberts, both succeed. So the other Nor!Roberts will power attack (-2/+2) and attack Rev: 27 and 15, so one DC 22 Will save for Rev. Also, +1 HP to SFX for being removed from where she could access material for her main array.
Thevshi Posted February 13, 2018 Author Posted February 13, 2018 Round Three 16 Lawrence (unharmed, fatigued) 16 Rev (unharmed, 4 HP, paralyzed) 16 SFX (unharmed, 2 HP) 13 Not!Megan #2 (unharmed, dazzled (3d round)) 13 Not!Robert #2 (unharmed) 12 Not!Megan #3 (unharmed) 12 Not!Robert #3 (unharmed) 5 Not!Megan #1 (unharmed) 5 Not!Robert #1 (unharmed) So as the round begins, make another Will save for Rev to try to recover from the paralyze.
Supercape Posted February 13, 2018 Posted February 13, 2018 Will Save vs Paralyse: 1d20+7 19 That may make it, if the +1 bonus comes into play (Power attacks not counting to recovery IIRC).
Thevshi Posted February 13, 2018 Author Posted February 13, 2018 That will be good enough. I believe your entire action will be grabbing both of them and then righting yourselves before you hit the ground (this is basically the equivalent of being knocked down and having to stand back up).
BlazingCoconut Posted February 14, 2018 Posted February 14, 2018 (edited) Standard Action: Ready Snare 10 Move Action: None Free Action: None Edited February 14, 2018 by BlazingCoconut
Thevshi Posted February 15, 2018 Author Posted February 15, 2018 So go ahead and give me another initiative roll, don't forget the +8 Lawrence is providing.
BlazingCoconut Posted February 15, 2018 Posted February 15, 2018 SFX Init: 1d20+5=11 + 8 = 19 ...and the slowness continues
Thevshi Posted February 15, 2018 Author Posted February 15, 2018 Okay, the robed figure will seize initiative, so +1 HP to everyone. Round One 49 Robed Figure (unharmed) 48 not!Procyus (unharmed) 38 not!Varlis (unharmed) 28 Lawrence (unharmed) 25 not!Zadvian (unharmed) 25 Rev (unharmed, 5 HP) 22 not!Rux (unharmed) 22 not!Cor (unharmed) 21 not!Sai’x (unharmed) 21 Galvanic (unharmed, 3 HP) 21 not!Pheydyn (unharmed) 20 not!Sullek (unharmed) 20 Paradigm (unharmed, 4 HP) 19 SFX (unharmed, 3 HP) 18 Seresk (unharmed) 17 not!Adiri (unharmed) 11 not!X’madi (unharmed) 10 Magnetar (unharmed) 9 not!Santri (unharmed) 3 not!Amikri (unharmed)
BlazingCoconut Posted February 15, 2018 Posted February 15, 2018 O.o... I did not know you were into self Flagellation! I thought my combat with 6 people in it (2 pcs) was complicated!
Thevshi Posted February 15, 2018 Author Posted February 15, 2018 So, first up, not!Procyus will zip over to try to grab Lawrence, the large reptoid (Seresk) interposes, he missed anyway with a 12, he will then zip away at superspeed. Not!Varlis will rush over at high speed and shoot at Rev, but misses with a 18 and will also zip away. Lawrence takes the Total Defense action, stays near SFX and Rev (and Seresk) Not!Zadvian leaps forward to try to grab Lawrence as well, just missing with a 17 thanks to the total defense action. Rev’s action! (tell me if you want a crude map!)
Thevshi Posted February 15, 2018 Author Posted February 15, 2018 Okay, to help us, here is a rough map. I have tried to use the colored letters for the heroes like I used in the initiative list (I used an X for SFX). The numbers are the not!deadly dozen (in order of their initiatives). Any number or letter with a circle around it is in the air. The squares/rectangles are buildings. RF is the robed figure.
Supercape Posted February 15, 2018 Posted February 15, 2018 Attack grapple Not Zadvian: 1d20+10 14 for a grapple and throw, which misses! Ill burn an HP as Rev has several to reroll that Attack Reroll: 1d20+10 12 with the HP reroll that makes 22. If that hits, grapple check: Grapple Check: 1d20+22 34 And if that wins, finishing off by throwing NZ into the number 9 on the map. Throws enemy into 9: 1d20+10 28
Thevshi Posted February 15, 2018 Author Posted February 15, 2018 Okay, not!Zadvian does not beat that that grapple check and Rev has plenty of strength to throw him. That easily hits not!Adiri (who is a female humanoid, covered with rocky armor). Not!Zadvian only gets a 22 on his toughness save and is bruised. Not!Adiri has partial immunity to physical damage, so it is only a DC 20 toughness save for her, and she rolls a natural one so is bruised and dazed!
Thevshi Posted February 15, 2018 Author Posted February 15, 2018 Not!Rux will teleport over and attack Rev, hitting with a 24 That is a DC 25 toughness save for Rev. Not!Rux will then teleport away to the top the building just to the left of where SFX, Rev and company are huddled. Not!Cor will do a double move forward towards the group around Lawrence, not quite making it all the way. Not!Sai'x will fire a sonic blast at Paradigm, missing with a 11. Galvanic is up!
Ecalsneerg Posted February 15, 2018 Posted February 15, 2018 (edited) OK, simple enough. Not!Rux is getting charged. Free Action: Turn on Impervious Toughness force field, allocate all Dynamic points to Super-Strength, for a total of SS8, Grapple +32 Standard Action: CHAAAAARGE, all out power attacking for 5 as she does so, for a total hit of DC37. All-Out Power Attack Charge punch: 1d20+9 24 Move Action: Fly back to above where Rev/SFX/etc are. Edited February 15, 2018 by Ecalsneerg
Thevshi Posted February 15, 2018 Author Posted February 15, 2018 Not!Pheydryn sends a mental blast at Paradigm, DC 25 Will save, Paradigm gets a 27, so is fine. Not!Sullek will leap towards Galvanic, Power Attacking (-5/+5), just hitting with a 13, that is a DC 30 toughness save for Galv.
Ecalsneerg Posted February 16, 2018 Posted February 16, 2018 BRANDON ROUTH: 1d20+16 26 She has now got 1 Bruise.
Thevshi Posted February 16, 2018 Author Posted February 16, 2018 Paradigm will switch her array to: full Enhanced Str (plus feats); Flight 3 and +7 Super Strength (+42 grapple).. She will then do a flying charge at not!Pheydyn, using the base power attack to shift the +2 attack from the charge to damage. She hits with a 25, DC 35 toughness save. Not!Pheydyn gets a 27, which is only bruised and dazed. The knockeback is 15, into the ground, so has to make a second toughness save 17 so now staggered as well. She will then drift back as well closer to Lawrence and the others, preparing her Interpose if needed. SFX is up!
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