Nightshade Posted February 11, 2018 Posted February 11, 2018 Just to note, Chavez and whatever crew he brings are not good people. Jessica's just there to pretend to entertain the thought of going in, but getting information on Hannah.
BlazingCoconut Posted February 21, 2018 Posted February 21, 2018 Search Roll: 1d20+12=27 Looking to get an idea of how many people there are, how many might be armed, and a general layout of the area.
Thevshi Posted February 22, 2018 Author Posted February 22, 2018 Okay, Tsunami gets a 29 on her stealth check to sneak into the warehouse. Thunder, you going to roll for Crimson or just rely on Skill Mastery?
BlazingCoconut Posted February 23, 2018 Posted February 23, 2018 I forgot to roll the disguise... 1d20+26 = 39
Nightshade Posted February 26, 2018 Posted February 26, 2018 Emotion Control 10 (Power Feats: Variable Descriptor [carnal spirits], Mind Blank) {22/32} ("Sin Puppet"; sin, magic) So, DC 20 Will or that guy gets a hate on for his boss
Thevshi Posted February 26, 2018 Author Posted February 26, 2018 Okay, Crimson and Tsunami saw the scene with the gang leader blasting one of his men, and of course Jessica did as well. SFX is currently being held up by a lecherous gang member and did not see what happened up in the loft area, though, she might realize something happened soon. So, give me an idea of how each of you plan to react to all this, and that will dictate if we go to initiative now or not.
Nightshade Posted February 26, 2018 Posted February 26, 2018 Until the hero crew arrives, Jessica will be vamping it up for the leader. Getting in his ear. Making him more proud than he already is. Slipping in a few questions about Hannah.
Nightshade Posted March 2, 2018 Posted March 2, 2018 Did I miss something here? I thought we were supposed to relay our actions before hand.
Thevshi Posted March 2, 2018 Author Posted March 2, 2018 No, you are right CB, you get a star for following directions But really, Thunder told me in chat that Crimson Tiger was just going to wait, so there was no harm in his posting that. Blaze has been slammed by work, so I know she was just trying to get through things and SFX is generally away from the center of things. It was rather key for me to know what Jessica was going to do, as the gang leader is just not going to let her waltz up to him as if nothing just happened. So, what is Jessica going to do?
BlazingCoconut Posted March 2, 2018 Posted March 2, 2018 Yeah, this weekend should be better and I just read the very long (and cool) post in Far Far Away. I wanted to get a reaction out there that wasn't combat related to not hold things up... and I did post there before reading your directions here... Sorry!
Thevshi Posted March 4, 2018 Author Posted March 4, 2018 You need to give me either a Bluff or Diplomacy check.
Nightshade Posted March 4, 2018 Posted March 4, 2018 Bluff? Diplomacy?: 1d20+11 17 +8 to either if Attractive applies.
Thevshi Posted March 5, 2018 Author Posted March 5, 2018 Well, either way, it is not enough. So, I believe we need initiative, as he is going to try to grab your wrist, unless you are going to allow him to.
Thevshi Posted March 5, 2018 Author Posted March 5, 2018 Round One 24 Crimson Tiger (unharmed, 1 HP) 19 Tsunami (unharmed, 3 HP) 17 Ye Quan (unharmed) 16 Gang Member (multiple) 9 Jessica (unharmed, 3 HP) Crimson Tiger has initiative.
BlazingCoconut Posted March 5, 2018 Posted March 5, 2018 Initiative: 1d20+5=22 I'll leave it up to you, but it just doesn't seem right that Zhu is fast at all. I'm happy to have her go slow for the whole fight, or just the first round for a tasty HP
Thevshi Posted March 5, 2018 Author Posted March 5, 2018 Well, I am going to leave SFX out of the initiative at the moment, neither she nor many of the gang members not on the loft are going to be able to be immediately reactive to what is going on. She likely will be part of the initiative next round.
Thunder King Posted March 5, 2018 Posted March 5, 2018 Mali is going to do what Mali does best. She's going to charge up to the guy who just fired the energy blast and knock him for a loop with a running knee. Full power attack; 24 That's a +10 to attack, +2 from the charge for a total of +15, then -5 for a full power attack. DC27 TOU save if it hits.
Thevshi Posted March 5, 2018 Author Posted March 5, 2018 He gets a 20 the first time, I will reroll (+1 HP to Crimson) getting a 21, that stinks, bruised and dazed. He still manages to land on his feet out of the knockback.
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