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Fire, Water, Fist and Coding OOC


Thevshi

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Posted

Tsunami will activate her forcefield and the drop down as well, targeting one of the gang members.  She will Power Attack (-4/+4) and defensive attack (-3/+3) and can still Take 10 to hit him.  The gang member cannot pass that toughness save (DC 26), so he is out.  She will use her Acrobatics (Skill Mastery) to land on her feet.

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Posted

Ye Quan will shake off the daze (another HP to Crimson), he will then try to blast Crimson Tiger, missing with a 15

 

Several of the gang members up on the loft leap into action, two attacking Crimson, they both miss badly.  Another two attack Tsunami, getting a bit better with a 20 and 23, the second would have hit, but for her Defensive attack bonus.

 

Two others rush over to try to grab Jessica, getting a 15 and 23, the second being good enough to hit.  He gets a 22 on his grapple check.

 

It will be Jessica’s turn, after I get a grapple check.

Posted

We can certainly have SFX jump in at the tail end of the initiative order (ie now) and get a HP for that.  So go ahead with what she plans to do).

Posted (edited)

\o/ complications for the win!  Also, so fitting.

 

Full Action: Create Object 9.  Using that to seal as many of the weapons to the wall as possible.  I don't care that the object is visible, I just imagine the wall warping out and enveloping as many weapons as she can get.

Free Action: None

Move Action: None

 

Edited by BlazingCoconut
Changed mind! Go figure!
Posted

Blaze, I sent you a message in chat, but as I have thought about it more, your area effect would not reach the loft area anyway, as it would be stopped by the floor of the loft area (which is the ceiling to you) as your area effect does not have indirect or anything that would allow it to ignore the intervening structure.  So, you could drop the effect around you (leaving yourself unaffected) and only effect those on the ground floor.

Posted

Okay, that brings up

 

Round Two

 

24 Crimson Tiger (unharmed, 3 HP)

19 Tsunami (unharmed, 3 HP)

17 Ye Quan (bruised)

16 Gang Member (multiple)

9 Jessica (grappled, pinned, unharmed, 3 HP)

8 SFX (unharmed, 2 HP)

 

Crimson is up.  In case it is not clear from my posts Thunder, Mali currently has two gang members in melee with her, and there are two others within 5 feet of her, one who grappled Jessica and the other who tried to grapple Jessica.

Posted

Okay, Tsunami will use Defensive Attack (-5 atk/+5 defense) and then use her Cone of Water attack to blast four gang members on the lower level who had moved out and drawn pistols they pointed up at the loft area.  She Takes 10 to hit them and all four go down.

Posted

Ye Quan moves forward to attack Crimson Tiger, hitting with a 30!  That is a DC 30 toughness save and a DC 25 Fort save!

 

The two gang members fighting Tsunami try to hit but miss thanks to her defensive fighting.

  • 4 weeks later...
Posted

 

 

Okay, with Blaze busy, I will say that SFX spends this round maintaining the barrier she put up around the heavier firearms and otherwise stays out of the way.

So....

Round Three

 

24 Crimson Tiger (bruised, 2 HP)

19 Tsunami (unharmed, 3 HP)

17 Ye Quan (bruised 2)

16 Gang Member (multiple)

9 Jessica (unharmed, 4 HP)

8 SFX (unharmed, 2 HP)

 

@Thunder King Crimson is up!

 

  • 5 months later...
Posted

Gonna use Fast Acrobatic Bluff to try to feint Ye Quan. That'll be a 26 with Skill Mastery. She's going to hit him, but I'll reserve the attack roll for after I know how effective the feint was.

 


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