Thevshi Posted March 6, 2018 Author Posted March 6, 2018 Tsunami will activate her forcefield and the drop down as well, targeting one of the gang members. She will Power Attack (-4/+4) and defensive attack (-3/+3) and can still Take 10 to hit him. The gang member cannot pass that toughness save (DC 26), so he is out. She will use her Acrobatics (Skill Mastery) to land on her feet.
Thevshi Posted March 6, 2018 Author Posted March 6, 2018 Ye Quan will shake off the daze (another HP to Crimson), he will then try to blast Crimson Tiger, missing with a 15 Several of the gang members up on the loft leap into action, two attacking Crimson, they both miss badly. Another two attack Tsunami, getting a bit better with a 20 and 23, the second would have hit, but for her Defensive attack bonus. Two others rush over to try to grab Jessica, getting a 15 and 23, the second being good enough to hit. He gets a 22 on his grapple check. It will be Jessica’s turn, after I get a grapple check.
Nightshade Posted March 6, 2018 Posted March 6, 2018 Grapple Resist: 1d20+6 10 Gonna use a full action to Escape. Escape Grapple: 1d20+6 17
Thevshi Posted March 6, 2018 Author Posted March 6, 2018 Unfortunately, he manages to maintain the grapple.
BlazingCoconut Posted March 8, 2018 Posted March 8, 2018 Not sure when I can react, but as people go for guns, I'd like to be doing some snare things and then plug weapons and all that
Thevshi Posted March 8, 2018 Author Posted March 8, 2018 We can certainly have SFX jump in at the tail end of the initiative order (ie now) and get a HP for that. So go ahead with what she plans to do).
BlazingCoconut Posted March 8, 2018 Posted March 8, 2018 (edited) \o/ complications for the win! Also, so fitting. Full Action: Create Object 9. Using that to seal as many of the weapons to the wall as possible. I don't care that the object is visible, I just imagine the wall warping out and enveloping as many weapons as she can get. Free Action: None Move Action: None Edited March 8, 2018 by BlazingCoconut Changed mind! Go figure!
Thevshi Posted March 8, 2018 Author Posted March 8, 2018 Well, you cannot make a move action when performing a full action.
BlazingCoconut Posted March 8, 2018 Posted March 8, 2018 (edited) Action redone. Edited March 8, 2018 by BlazingCoconut
Thevshi Posted March 8, 2018 Author Posted March 8, 2018 Blaze, I sent you a message in chat, but as I have thought about it more, your area effect would not reach the loft area anyway, as it would be stopped by the floor of the loft area (which is the ceiling to you) as your area effect does not have indirect or anything that would allow it to ignore the intervening structure. So, you could drop the effect around you (leaving yourself unaffected) and only effect those on the ground floor.
Thevshi Posted March 8, 2018 Author Posted March 8, 2018 Okay, that brings up Round Two 24 Crimson Tiger (unharmed, 3 HP) 19 Tsunami (unharmed, 3 HP) 17 Ye Quan (bruised) 16 Gang Member (multiple) 9 Jessica (grappled, pinned, unharmed, 3 HP) 8 SFX (unharmed, 2 HP) Crimson is up. In case it is not clear from my posts Thunder, Mali currently has two gang members in melee with her, and there are two others within 5 feet of her, one who grappled Jessica and the other who tried to grapple Jessica.
Thunder King Posted March 8, 2018 Posted March 8, 2018 Mali's going for a goon sweep. Power attack for +4, so +8 attack bonus, DC 26 damage. I assume none of can make their saves or evade the attacks?
Thevshi Posted March 9, 2018 Author Posted March 9, 2018 Yep, as mentioned in chat, that hits and they cannot make those saves. Go ahead and post IC.
Thevshi Posted March 9, 2018 Author Posted March 9, 2018 Okay, Tsunami will use Defensive Attack (-5 atk/+5 defense) and then use her Cone of Water attack to blast four gang members on the lower level who had moved out and drawn pistols they pointed up at the loft area. She Takes 10 to hit them and all four go down.
Thevshi Posted March 9, 2018 Author Posted March 9, 2018 Ye Quan moves forward to attack Crimson Tiger, hitting with a 30! That is a DC 30 toughness save and a DC 25 Fort save! The two gang members fighting Tsunami try to hit but miss thanks to her defensive fighting.
Thunder King Posted March 9, 2018 Posted March 9, 2018 Okay, so, Ultimate Effort, burning an HP to roll a 20. She still fails by 3, so she's only bruised. As for the fort save; 26 That could have been worse.
Thevshi Posted March 9, 2018 Author Posted March 9, 2018 Okay, Jessica is up and she is no longer grappled as the guy that had her is now unconscious.
Nightshade Posted March 13, 2018 Posted March 13, 2018 I'm sorry, I have not been well for the past few days. If I don't get something done this evening, please skip my turn.
Nightshade Posted March 13, 2018 Posted March 13, 2018 Try to get up as a free action. Acrobatics: 1d20+10 11 Fail horribly. Shoot Dark Fist with Fill With Sin. Attack Dark Fist: 1d20+10 26 DC 25 Will vs Magical Sin Damage.
Thevshi Posted March 13, 2018 Author Posted March 13, 2018 He only gets a 20 on his toughness save, so is bruised and dazed. I will remove the daze (+1 HP to Jessica). SFX is up!
Thevshi Posted March 14, 2018 Author Posted March 14, 2018 Ah, thanks, though the result is still the same.
Thevshi Posted April 6, 2018 Author Posted April 6, 2018 Okay, with Blaze busy, I will say that SFX spends this round maintaining the barrier she put up around the heavier firearms and otherwise stays out of the way. So.... Round Three 24 Crimson Tiger (bruised, 2 HP) 19 Tsunami (unharmed, 3 HP) 17 Ye Quan (bruised 2) 16 Gang Member (multiple) 9 Jessica (unharmed, 4 HP) 8 SFX (unharmed, 2 HP) @Thunder King Crimson is up!
Thunder King Posted September 23, 2018 Posted September 23, 2018 Gonna use Fast Acrobatic Bluff to try to feint Ye Quan. That'll be a 26 with Skill Mastery. She's going to hit him, but I'll reserve the attack roll for after I know how effective the feint was.
Thevshi Posted September 23, 2018 Author Posted September 23, 2018 He only gets a [url=http://orokos.com/roll/662921]21[/url], so you bluff him.
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